Design Specification
Introduction
Goals and Objectives
GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.
A six people s rushing replies an implement, use some s switches in toggle switch K0 ~ K5 is that ON accomplishes when rushing to reply button , nobody rush to answer, 6 numerical code circulation takes turns at demonstrating 1 ~ 6 (horse races) , who rushes to reply the numerical code stops having a ride on a horse , first, whose serial number, has simultaneous light of 6 numerical codes again afterwards the key presses down. System denies responding to, until this place is OFF batch , the wheel restoring 1 ~ 6 horse races starting time as soon as rushes to answer.
使用到的參數跟談到彈性網絡的那一章里頭所講的是一樣的, ke 則是終止條件。如果 step 被打勾,則程式在每一步之間會暫停 100毫秒(或其他使用者輸入的數值)。如果 Random 被打勾,則程式會以系統時間作為亂數產生器的種子數,否則,就以使用者輸入的數( Random 右邊那一格)為種子數。
你可以利用 load 來載入推銷員問題檔與其最佳解,如此便可比較彈性網絡所找出來的解與最佳解差了多少。
Central, Radius, and Error 這三個參數的前兩個,只影響彈性網絡的起使位置和大小,對求解沒有影響。第三個參數代表城市與網絡點之間的容忍距離,也就是說,如果某城市與某網絡點之間的距離,小于容忍距離,那就把這個城市當成是被該網絡點所拜訪。
按下小 w按鈕會將目前的結果與參數值寫到“en.out”這個檔案。使得我們可以很方便地來比較不同參數的效果。
it contains many classic Test Problems for Unconstrained Optimization such as camel6,treccani,goldstein,branin,
shubert1,Ackley,dejong,dejong1,dejong2,
dpower,rastrigin,Griewangk,Schwefel,
rosenbrock2 and step.
the package have the contour and mesh figures of these problem.
it also give m files of these problems,and
you can easily get your view of figures.
CCS編程環境 使用的是匯編加C的混合編程方法:
The programme of the Correlation Algorithm.
Using INT2 to get the input signal.
Array x, in first step, is the input signal produced by programme,
in next step, is the input signal get from A/D,
the length is 128, 32-bit floating point.
Array y, in first step, is the input signal produced by programme,
in next step, is the input signal get from A/D,
the length is 128, 32-bit floating point.
Array cor is the Correlation result, the length is 255, 32-bit floating point.
要學MFC必看之書,由Jeff Prosise編寫。下面是作者前言:
The production of this book required the efforts of many people, but two in particular deserve to be singled out for their diligent, sustained, and unselfish efforts. Sally Stickney, the book s principal editor, navigated me through that minefield called the English language and contributed greatly to the book s readability. Marc Young, whose talents as a technical editor are nothing short of amazing, was relentless in tracking down bugs, testing sample code, and verifying facts. Sally, Marc: This book is immeasurably better because of you. Thanks.
By building a nonlinear function relationship between an d the error signal,this paper presents a no—
vel variable step size LMS(Least Mean Square)adaptive filtering algorithm.