基本的編輯工具(GENERAL EDITING FACILITIES) 對象放置(Object Placement) ISIS支持多種類型的對象,每一類型對象的具體作用和功能將在下一章給出。雖然類型不同,但放置對象的基本步驟都是一樣的。 放置對象的步驟如下(To place an object:) 1.根據對象的類別在工具箱選擇相應模式的圖標(mode icon)。 2. Select the sub-mode icon for the specific type of object. 2、根據對象的具體類型選擇子模式圖標(sub-mode icon)。 3、如果對象類型是元件、端點、管腳、圖形、符號或標記,從選擇器里(selector)選擇你想要的對象的名字。對于元件、端點、管腳和符號,可能首先需要從庫中調出。 4、如果對象是有方向的,將會在預覽窗口顯示出來,你可以通過點擊旋轉和鏡象圖標來調整對象的朝向。 5、最后,指向編輯窗口并點擊鼠標左鍵放置對象。對于不同的對象,確切的步驟可能略有不同,但你會發現和其它的圖形編輯軟件是類似的,而且很直觀。 選中對象(Tagging an Object) 用鼠標指向對象并點擊右鍵可以選中該對象。該操作選中對象并使其高亮顯示,然后可以進行編輯。
上傳時間: 2013-11-09
上傳用戶:2525775
如果已經安裝好了vobsub,就可以運用vobsub里面帶的字幕提取工具vsrip提取字幕。 打開VobSub程序組,運行vobsub.configure,點擊Open來打開vts_01_0.ifo文件(此文件已經拷貝到硬盤上,無需從光盤上找),選定放置字幕文件的子目錄,點擊確定.提取完成之后會生成Vts_01_0.sub和vts_01_0.idx兩個字幕文件,若按照DVDrip的做法是在最終視頻文件生成之后,將字幕文件更名并與主體一致,但在此這個步驟被提前了,因為real格式文件的字幕是嵌入在畫面那的.我們需要做的是將vts_01_0.idx和vts_01_0.sub更名為vts_01_1.idx和vts_01_1.sub,與vts_01_1.vob同名.這樣才能進行制作時被vobsub自動調用同步嵌入字幕
標簽: vobsub
上傳時間: 2015-04-28
上傳用戶:wangdean1101
VHDL 關于2DFFT設計程序 u scinode1 ∼ scinode9.vhd: Every SCI node RTL vhdl code. The details can be seen in the following section. u 2dfft.vhd: The top module includes these scinodes and form a 3x3 SCI Torus network, and it support these sub-modules scinode1∼ scinode9 reset and clk and global_cnt signals to synchronous the sub-modules to simplify the overall design. u proj2.wfc: VSS simulation result that is the same as the ModelSim simulation result. u Pro2_2.wfc: VSS simulation result of another test pattern can’t cause overflow situation.
標簽: scinode1 scinode details 2DFFT
上傳時間: 2014-12-02
上傳用戶:15071087253
his folder contains the following files: 1. 02490rxP802-15_SG3a-Channel-Modeling-Subcommittee-Report-Final.doc: This is the final report of the channel modeling sub-committee. 2. cmx_imr.csv (x=1, 2, 3, and 4) represent the files containing the actual 100 channel realizations for CM1, CM2, CM3, and CM4. The columns are organized as (time, amp, time, amp,...) 3. cmx_imr_np.csv (x=1, 2, 3, and 4) represent the files containing the number of paths in each of the 100 multipath realizations. 4. cmx_imr.mat (x=1, 2, 3, and 4) are the .mat files that can be loaded directly into Matlab (TM). 5. *.m files are the Matlab (TM) files used to generate the various channel realizations.
標簽: a-Channel-Modeling-Subcommittee-R following contains folder
上傳時間: 2013-12-21
上傳用戶:hxy200501
一種基于二維鏈表的稀疏矩陣模半板類設計 A template Class of sparse matrix. Key technology: bin,2-m linked matrix. constructors: 1.normal constuctor 2.copy constuctor. 3.assignment constructor. Basic operator: 1. addition(sub) of two matrix 2. inverse of a matrix. 3. multiply of two matrix. etc.
標簽: matrix technology template linked
上傳時間: 2013-12-13
上傳用戶:lwwhust
Wavelets have widely been used in many signal and image processing applications. In this paper, a new serial-parallel architecture for wavelet-based image compression is introduced. It is based on a 4-tap wavelet transform, which is realised using some FIFO memory modules implementing a pixel-level pipeline architecture to compress and decompress images. The real filter calculation over 4 · 4 window blocks is done using a tree of carry save adders to ensure the high speed processing required for many applications. The details of implementing both compressor and decompressor sub-systems are given. The primarily analysis reveals that the proposed architecture, implemented using current VLSI technologies, can process a video stream in real time.
標簽: applications processing Wavelets widely
上傳時間: 2014-01-22
上傳用戶:hongmo
Blind Equalizer 的演算法主要是利用CMA及 LMS 的配合,當CMA將EYE打開,使訊號趨近于正確值,就切換到LMS,利用Slicer的輸出當作training sequence來調整Equalizer的系數,而Carrier Recovery 的部份,則是將phase error track出來
上傳時間: 2013-12-28
上傳用戶:it男一枚
基本模型機的設計與實現主要內容: 設計一個較為完整的計算機、并編寫一些簡單的指令 基本要求: 設計器材: Dais-CMH+/CMH 計算器組成原理教學實驗系統一臺,實驗用扁平線、導線若干。 設計目的: ⒈ 在掌握部件單元電路實驗的基礎上,進一步將其組成系統地構造一臺基本模型計算機。 ⒉ 為其定義5條機器指令,并編寫相應的微程序,上機調試掌握整機概念。 實現較為完整的計算機、并編寫一些簡單的指令。 設計目標: 本次設計將能在微程序控制下自動產生各部件單元的控制信號,實現特定指令的功能。在該試驗中采用五條機器指令:IN(輸入)、SUB(二進制減法)、STA(存數)、OUT(輸出)、JMP(無條件轉移),整體實現二進制數連續相減的功能。上機調試實現這五種指令功能。
上傳時間: 2014-02-18
上傳用戶:zwei41
initial working phase of the design of said editor, featuring multicasting, advanced linux keyboard handling, sub-hierarchical expansion, and multiple cursors (similar to the concept found in moonedit). The author respectfully requests your compliance with the GPL
標簽: multicasting featuring advanced keyboard
上傳時間: 2015-08-27
上傳用戶:invtnewer
The source code samples for chapter 2, 4, 6, and 8 are contained in the EvenChapters project. Those chapters all reference various aspects of this single project. The source code for the BullsEye control (chapter 10 example) is in the BullEyeCtl project. The source samples for the other chapters are provided in the Chapter XX sub-directories.
標簽: EvenChapters contained chapter samples
上傳時間: 2015-09-07
上傳用戶:yuchunhai1990