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Switch-Mode

  • datasheet of IC

    switch power China IC, powerful and low cost

    標簽: switch power design

    上傳時間: 2015-09-29

    上傳用戶:dxj1900

  • VHDL循環碼編碼

    VHDL實現循環碼編碼,設計了三個單元。switch是一個開關,shifter是移位寄存器,encoder是主體。

    標簽: VHDL 循環碼 編碼

    上傳時間: 2015-11-25

    上傳用戶:sosho

  • 簡易計算器

    加減乘除的簡易C++計算器,用戶可以自己選擇,運用switch結構

    標簽: c++

    上傳時間: 2016-01-08

    上傳用戶:abcd1234.

  • 透明音樂播放器

    [開源 綠色軟件] [運行環境 Windows XP/7/8/10] [語言 簡體/繁體/English/Unicode] A cool music player. Powered by Bass and BassVis. 極簡本地音樂播放器,透明、純文本界面。支持輕媒體庫、歌詞、可視化。最小化到托盤,占用資源少,適合邊聽音樂邊工作。 應網友要求,加入了Tag編輯、自動切換列表、播放隊列、鼠標手勢、均衡器、音頻設備選擇、全局音量滾輪(托盤區域)、字體設置、極簡模式、鼠標穿透、嵌入桌面、簡單布局等功能。 homepage> mcool.appinn.me ==================================================== 音頻格式APE、FLAC、WavPack、MP3、OGG、TTA、TAK、Musepack、AAC、AC3、WMA、Wav、CD、ALAC、Aiff、MOD、CUE ==================================================== 更新歷史:     3336 -2016.3.25 點睛之筆:任意布局(追上foobar2000)。Arbitrary layout (all in one).     3330 -2016.3.10 一體布局之比例調節(初具foobar2000風貌)。Ratio adjust (all in one).     3308 -2015.11.28 歌詞微調(在選項>常規>鼠標手勢里設置)。Adds function of lyrics tuning.     3306 -2015.11.15 電臺模式(整點時切換歌曲或列表,并非在線音樂),以及多聲卡支持。Adds radio mode, and multi sound card support.     3300 -2015.10.15 完善細節,修復切歌卡住bug。完美版。Fixes some bugs.     3280 -2015.8.1   簡單布局功能。Layout (all in one) function.     3260 -2015.6.1   Win10模式。Win10 mode.     3252 -2015.5.10  任務欄進度條。Taskbar progress display.     3236 -2015.4.10  點睛之筆:透明度調節。Adds function of transparency tuning.     3232 -2015.3.25  自定義軟件名(請在mcool.ini中手動修改)。Adds function of customizing app name.     3230 -2015.3.12  Airplay復刻界面。Airplay interface copy.     3218 -2015.1.20  桌面歌詞。Desktop lyrics.     3216 -2015.1.12  一體化界面(學習Foobar2000和豆瓣FM)。All in one interface.     3212 -2015.1.6   新增Winamp音效插件支持(學習千千靜聽),以及滾輪穿透功能(學習Airplay3)。Adds Winamp DSP plugins support, and adds function of wheel transparent.     Winamp音效插件下載:http://uploadgeneration.info/Winamp/www.winamp.com/plugins/dsp-effect/5/top-rated.html     3210 -2014.12.28 重要更新:本地音量調節、自定義鼠標鍵/手勢。Adds local volume control, and adds fuction of customizing mouse control / gesture.     3208 -2014.11.25 簡化右鍵菜單,常規項目移到選項窗口。Simplifies the popup menu, moves the general items to option window.     3206 -2014.11.22 新增文本對齊選項,重新設計導航按鈕。Adds option of text alignment, and redesigns the buttons of playback.     3202 -2014.11.10 新增播放記憶、片段循環(Hotkey: Ctrl+1/2)和貼邊隱藏功能。Adds functions of playback memory, AB repeat and screen side hide.     3200 -2014.11.5  新增無界面選項(先去掉托盤圖標,然后Ctrl+Alt+W隱藏界面,Ctrl+Alt+X關閉)。Adds option of no interface.     3191 -2014.8.26  嵌入桌面。Pins to desktop.     3190 -2014.8.19  音樂管理第一步:列表分組。Playlists grouping.     3186 -2014.8.10  基于列表的分級系統(Hotkey:0..5)。Rating system based on playlist.     3181 -2014.8.1   啟用新圖標(由虹吸墨作者BGLL友情制作)。Uses the new icon.     3180 -2014.7.22  新增Win7任務欄特效。Adds windows 7 taskbar effect.     3166 -2014.6.29  重要更新:自動下載專輯封面(源于歌詞迷)。Downloads album covers from geci.me.     3160 -2014.6.1   重要更新:新增極簡模式,以及OGG/Opus內置封面顯示功能。Adds minimalist mode, and adds function of displaying cover embedded in OGG/Opus.     3152 -2014.5.18  添加托盤右鍵菜單,新增MP4/M4A(ALAC)內置封面顯示功能。Adds systray popup menu, and adds function of displaying cover embedded in MP4/M4A(ALAC).     3151 -2014.5.1   重新設計可視化效果,新增示波器效果。Redesigns visual effects, and adds oscilloscope effect.     3150 -2014.4.20  采用歌詞迷API下載歌詞。Downloads lyrics from geci.me.     3136 -2014.3.30  加入可選的按鈕,以及鼠標穿透功能。Adds function of transparent window.     3132 -2014.3.6   簡化界面,向Foobar2K看齊;增加正在播放面板。Simplifies the interface, and adds now playing panel.     3130 -2014.2.26  重要更新:按照專輯分組。Grouping by album.     3120 -2014.2.18  優化字體渲染(Windows7/8下)。Optimizes font rendering in Windows 7/8.     3110 -2014.1.26  點睛之筆:自定義字體顏色。Adds function of customizing font color.     3108 -2013.11.16 Last.fm同步功能(請到主頁下載插件)。Last.fm scrobbler support.     3106 -2013.11.8  可回溯的隨機播放(學習Airplay 2)。Random playback can be traced back.     3103 -2013.10.12 優化右鍵菜單。Optimizes popup menu.     3102 -2013.9.30  修改滾動條樣式,增加音頻緩沖選項。Modifies style of scroll bar, and adds option of audio buffer length.     3100 -2013.9.10  無邊框設計;迷你模式也可以不置頂(Hotkey:T)。Borderless designs.     3086 -2013.8.20  增加歌詞面板功能。Adds function of lyrics panel.     3082 -2013.8.08  增加在可視化界面顯示歌詞功能。Adds function of displaying lyrics on visual interface.     3080 -2013.8.01  新增設置字體功能,恢復簡單的自動關機功能。Adds function of setting font, and re-adds simple function of auto shutdown.     3060 -2013.6.26  修復在迷你模式停止響應的Bug,去掉自動關機、歌詞調整功能。Fixes bug of stop responding in mini mode, and removes functions of auto shutdown and lyrics trimming.     3050 -2013.5.23  增加手勢功能。Adds gesture function.     3030 -2013.3.10  增加Aero磨砂玻璃效果[如需源碼請聯系我],XP/Win7/8無差別顯示,按Insert鍵開啟。Adds aero glass effect.     3020 -2013.2.23  增加簡易Tag編輯功能(選中并單擊即可,相當于資源管理器中的重命名,按照[歌手 - 歌名][專輯]格式進行編輯)。Adds function of editing audio tags (select and click, edit with [artist - title][album] format).     3010 -2013.1.23  應網友要求,加入讀取內嵌CUE、歌詞及專輯封面功能。Adds function of reading CUE, LRC and album cover built in media.     3002 -2012.11.03 無按鈕設計;微調進度條尺寸。Buttonless design; modifies the size of the progress bar.     3001 -2012.10.15 重要改進,界面即按鈕:單擊 - 播放/暫停,按住 - 前進。Important update, the interface is a button: Click - Play/Pause, Hold Down - Next.     3000 -2012.9.28  增加Win8模式。Adds Win8 mode option.     2982 -2012.8.26  在Win8下使用微軟雅黑字體。Uses Microsoft YaHei font in Windows 8 CHS.     2981 -2012.8.20  視頻以插件提供(請到主頁下載),增加單曲循環功能。Adds function of repeat track.     2980 -2012.7.26  簡化代碼,去掉視頻和MIDI支持。Removes the video and MIDI support.     2970 -2012.7.20  增加媒體信息顯示功能。Adds function of displaying media info.     2960 -2012.6.28  增加專輯封面顯示功能(Hotkey:Ins)。Adds function of displaying album cover.     2956 -2012.6.01  再次簡化界面。Simplifies the interface again.     2952 -2012.4.28  增加音頻設備選擇功能:DS、ASIO、WASAPI。Adds function of selecting playback device.     2950 -2012.3.30  *增加滾輪調節音量功能(在托盤,中鍵靜音)和媒體鍵支持。Adds function of setting volume by mouse wheel (over systray, middle click to mute), and adds multimedia keys support.     2936 -2012.3.17  微調界面,修復物理刪除失效的BUG。Fine-tunes the interface, and restores the physical delete function.     2930 -2012.2.27  增加TAK格式支持。Adds TAK format support.     2923 -2012.2.12  緊急修復上一版出現的字體模糊BUG(Vista/Win7下),增加在任務欄顯/隱圖標功能(Ctrl+T)。Fixes font vague bug for Vista/Win7, and adds showing/hiding icon on taskbar function.     2920 -2012.2.08  微調界面,優化CPU占用(啟用背景圖片時)。Fine-tunes the interface, and optimizes CPU utilization (while enable background image).     2912 -2012.1.12  增加播放隊列功能。Adds playback queue function.     2910 -2011.12.25 改進迷你模式,增加查找功能。Improves mini mode, and adds find function.     *注:此功能對殺毒軟件過敏,開啟方法:按F1進入選項,勾選全局快捷鍵。The feature is allergic to the anti-virus software.

    標簽: 透明 音樂播放器

    上傳時間: 2016-06-10

    上傳用戶:fanghua

  • Arduino控制器使用圖文教程

    Arduino 是一塊基于開放原始代碼的Simple i/o 平臺,并且具有使用類似java,C 語言的開發環境。讓您可以快速 使用Arduino 語言與Flash 或Processing…等軟件,作出互動作品。Arduino 可以使用開發完成的電子元件例如Switch 或Sensors 或其他控制器、LED、步進電機或其他輸出裝置。Arduino 也可以獨立運作成為一個可以跟軟件溝通的平臺,例如說:flash processing Max/MSP VVVV 或其他互動軟件…   Arduino 開發IDE界面基于開放原始碼原則,可以讓您免費下載使用開發出更多令人驚奇的互動作品。 什么是Roboduino? DFRduino 與Arduino 完全兼容,只是在原來的基礎上作了些改進。

    標簽: Arduino控制器 Arduino使用教程

    上傳時間: 2016-09-19

    上傳用戶:xinhoujue

  • 利用棧的基本操作實現將任意一個十進制整數N轉化為R進制整數。

    #include <stdlib.h> #include<stdio.h> #include <malloc.h> #define stack_init_size 100 #define stackincrement 10 typedef struct sqstack { int *base; int *top; int stacksize; } sqstack; int StackInit(sqstack *s) { s->base=(int *)malloc(stack_init_size *sizeof(int)); if(!s->base) return 0; s->top=s->base; s->stacksize=stack_init_size; return 1; } int Push(sqstack *s,int e) { if(s->top-s->base>=s->stacksize) { s->base=(int *)realloc(s->base,(s->stacksize+stackincrement)*sizeof(int)); if(!s->base) return 0; s->top=s->base+s->stacksize; s->stacksize+=stackincrement; } *(s->top++)=e; return e; } int Pop(sqstack *s,int e) { if(s->top==s->base) return 0; e=*--s->top; return e; } int stackempty(sqstack *s) { if(s->top==s->base) { return 1; } else { return 0; } } int conversion(sqstack *s) { int n,e=0,flag=0; printf("輸入要轉化的十進制數:\n"); scanf("%d",&n); printf("要轉化為多少進制:\n"); scanf("%d",&flag); printf("將十進制數%d 轉化為%d 進制是:\n",n,flag); while(n) { Push(s,n%flag); n=n/flag; } while(!stackempty(s)) { e=Pop(s,e); switch(e) { case 10: printf("A"); break; case 11: printf("B"); break; case 12: printf("C"); break; case 13: printf("D"); break; case 14: printf("E"); break; case 15: printf("F"); break; default: printf("%d",e); } } printf("\n"); return 0; } int main() { sqstack s; StackInit(&s); conversion(&s); return 0;                        }

    標簽: 整數 基本操作 十進制 轉化 進制

    上傳時間: 2016-12-08

    上傳用戶:愛你198

  • 運動會源代碼

    #include <malloc.h>       #include <stdio.h>       #include <stdlib.h>       #include <string.h>       #define NULL 0      #define MaxSize 30          typedef struct athletestruct /*運動員*/     {         char name[20];          int score; /*分數*/         int range; /**/         int item; /*項目*/     }ATH;     typedef struct schoolstruct /*學校*/     {         int count; /*編號*/         int serial; /**/          int menscore; /*男選手分數*/         int womenscore; /*女選手分數*/         int totalscore; /*總分*/         ATH athlete[MaxSize]; /**/         struct schoolstruct *next;      }SCH;         int nsc,msp,wsp;      int ntsp;      int i,j;      int overgame;      int serial,range;      int n;      SCH *head,*pfirst,*psecond;      int *phead=NULL,*pafirst=NULL,*pasecond=NULL;     void create();         void input ()     {         char answer;          head = (SCH *)malloc(sizeof(SCH)); /**/         head->next = NULL;         pfirst = head;          answer = 'y';         while ( answer == 'y' )         {         Is_Game_DoMain:         printf("\nGET Top 5 when odd\nGET Top 3 when even");         printf("\n輸入運動項目序號 (x<=%d):",ntsp);         scanf("%d",pafirst);         overgame = *pafirst;         if ( pafirst != phead )         {             for ( pasecond = phead ; pasecond < pafirst ; pasecond ++ )             {                 if ( overgame == *pasecond )                 {                     printf("\n這個項目已經存在請選擇其他的數字\n");                     goto Is_Game_DoMain;                 }             }         }         pafirst = pafirst + 1;         if ( overgame > ntsp )         {             printf("\n項目不存在");             printf("\n請重新輸入");             goto Is_Game_DoMain;         }         switch ( overgame%2 )         {         case 0: n = 3;break;         case 1: n = 5;break;         }         for ( i = 1 ; i <= n ; i++ )         {         Is_Serial_DoMain:         printf("\n輸入序號 of the NO.%d (0<x<=%d): ",i,nsc);                 scanf("%d",&serial);         if ( serial > nsc )          {             printf("\n超過學校數目,請重新輸入");             goto Is_Serial_DoMain;         }         if ( head->next == NULL )          {             create();         }         psecond = head->next ;          while ( psecond != NULL )          {             if ( psecond->serial == serial )             {                 pfirst = psecond;                 pfirst->count = pfirst->count + 1;                 goto Store_Data;             }             else             {                 psecond = psecond->next;             }         }         create();         Store_Data:                 pfirst->athlete[pfirst->count].item = overgame;         pfirst->athlete[pfirst->count].range = i;         pfirst->serial = serial;         printf("Input name:) : ");                 scanf("%s",pfirst->athlete[pfirst->count].name);         }         printf("\n繼續輸入運動項目(y&n)?");         answer = getchar();         printf("\n");         }     }         void calculate() /**/     {         pfirst = head->next;         while ( pfirst->next != NULL )         {             for (i=1;i<=pfirst->count;i++)             {                 if ( pfirst->athlete[i].item % 2 == 0 )                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 5;break;                     case 2:pfirst->athlete[i].score = 3;break;                     case 3:pfirst->athlete[i].score = 2;break;                     }                 }                 else                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 7;break;                     case 2:pfirst->athlete[i].score = 5;break;                     case 3:pfirst->athlete[i].score = 3;break;                     case 4:pfirst->athlete[i].score = 2;break;                     case 5:pfirst->athlete[i].score = 1;break;                     }                 }                 if ( pfirst->athlete[i].item <=msp )                  {                     pfirst->menscore = pfirst->menscore + pfirst->athlete[i].score;                 }                 else                  {                     pfirst->womenscore = pfirst->womenscore + pfirst->athlete[i].score;                 }             }             pfirst->totalscore = pfirst->menscore + pfirst->womenscore;             pfirst = pfirst->next;         }     }         void output()     {         pfirst = head->next;         psecond = head->next;         while ( pfirst->next != NULL )          {             // clrscr();              printf("\n第%d號學校的結果成績:",pfirst->serial);             printf("\n\n項目的數目\t學校的名字\t分數");             for (i=1;i<=ntsp;i++)              {                 for (j=1;j<=pfirst->count;j++)                  {                     if ( pfirst->athlete[j].item == i )                     {                                                                         printf("\n %d\t\t\t\t\t\t%s\n %d",i,pfirst->athlete[j].name,pfirst->athlete[j].score);break;                                             }                 }             }             printf("\n\n\n\t\t\t\t\t\t按任意建 進入下一頁");             getchar();             pfirst = pfirst->next;         }     //  clrscr();          printf("\n運動會結果:\n\n學校編號\t男運動員成績\t女運動員成績\t總分");         pfirst = head->next;         while ( pfirst->next != NULL )         {             printf("\n %d\t\t %d\t\t %d\t\t %d",pfirst->serial,pfirst->menscore,pfirst->womenscore,pfirst->totalscore);             pfirst = pfirst->next;         }         printf("\n\n\n\t\t\t\t\t\t\t按任意建結束");         getchar();     }         void create()     {                 pfirst = (struct schoolstruct *)malloc(sizeof(struct schoolstruct));         pfirst->next = head->next ;         head->next = pfirst ;                 pfirst->count = 1;         pfirst->menscore = 0;         pfirst->womenscore = 0;         pfirst->totalscore = 0;     }     void Save()     {FILE *fp;     if((fp = fopen("school.dat","wb"))==NULL)     {printf("can't open school.dat\n");     fclose(fp);     return;     }     fwrite(pfirst,sizeof(SCH),10,fp);     fclose(fp);     printf("文件已經成功保存\n");     }         void main()     {         system("cls");         printf("\n\t\t\t 運動會分數統計\n");         printf("輸入學校數目 (x>= 5):");         scanf("%d",&nsc);          printf("輸入男選手的項目(x<=20):");         scanf("%d",&msp);          printf("輸入女選手項目(<=20):");         scanf("%d",&wsp);          ntsp = msp + wsp;                  phead = (int *)calloc(ntsp,sizeof(int));         pafirst = phead;         pasecond = phead;         input();         calculate();          output();         Save();     }             

    標簽: 源代碼

    上傳時間: 2016-12-28

    上傳用戶:150501

  • c#簡單計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 計算器 學生

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • 簡單的計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 學生 計算器

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • 激活工具heu

    1.軟件安裝步驟   a)運行光盤中客戶軟件\CCS5000 CCS2.20\CCS2.2\SETUP.EXE,進入引導界面;   b)選擇Install下的Code Composer Studio進入安裝界面; c)按照默認的方式安裝,裝在C:\ti下。 d)安裝軟件補丁:運行光盤客戶軟件\c5000ccs2.20\CCS FOR C5000-補丁\C5000-2.20.00-FULL-to-C5000-2.20.18-FULL.EXE,進入安裝界面,然后按照默認的方式安裝即可。 e)重新啟動計算機,按DEL鍵進入CMOS的設置界面CMOS SETUP UTILITY,將Integrated Peripherals中的Onboard Paralell Port改為378/IRQ,Parrallel Port Mode改為EPP,保存退出。 f)進入windows后會出現“CCS 2(‘ C5000) ”、 “Setup  CCS 2(‘ C5000) ”兩個圖標。

    標簽: 激活

    上傳時間: 2017-01-03

    上傳用戶:jmw8637

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