The Joint Video Team (JVT) of ISO/IEC MPEG and ITU-T VCEG are finalising a new standard for
the coding (compression) of natural video images. The new standard [1] will be known as H.264 and
also MPEG-4 Part 10, “Advanced Video Coding”. This document describes the transform and
quantization processes defined, or implied, by the standard.
The Joint Video Team (JVT) of ISO/IEC MPEG and ITU-T VCEG are finalising a new standard for
the coding (compression) of natural video images. The new standard [1,2] will be known as H.264 and
also MPEG-4 Part 10, “Advanced Video Coding”. This document describes the methods of predicting
intra-coded macroblocks in an H.264 CODEC.
The Joint Video Team (JVT) of ISO/IEC MPEG and ITU-T VCEG are finalising a new standard for
the coding (compression) of natural video images. The new standard [1] will be known as H.264 and
also MPEG-4 Part 10, “Advanced Video Coding”. The standard specifies two types of entropy coding:
Context-based Adaptive Binary Arithmetic Coding (CABAC) and Variable-Length Coding (VLC).
This document provides a short introduction to CABAC. Familiarity with the concept of Arithmetic
Coding is assumed.
The Joint Video Team (JVT) of ISO/IEC MPEG and ITU-T VCEG are finalising a new standard for
the coding (compression) of natural video images. The new standard [1] will be known as H.264 and
also MPEG-4 Part 10, “Advanced Video Coding”. This document introduces the concepts of
Switching P and I slices, part of the Extended Profile of H.264.
The Joint Video Team (JVT) of ISO/IEC MPEG and ITU-T VCEG are finalising a new standard for
the coding (compression) of natural video images. The new standard [1] will be known as H.264 and
also MPEG-4 Part 10, “Advanced Video Coding”. The standard specifies two types of entropy coding:
Context-based Adaptive Binary Arithmetic Coding (CABAC) and Variable-Length Coding (VLC).
The Variable-Length Coding scheme, part of the Baseline Profile of H.264, is described in this
document.
PlotSphereIntensity(azimuth, elevation)
PlotSphereIntensity(azimuth, elevation, intensity)
h = PlotSphereIntensity(...)
Plots the intensity (as color) of a number of points on a unit sphere.
Input:
azimuth (phi), in degrees
elevation (theta), in degrees
intensity (optional, if not provided, a green sphere is produced)
All inputs must be vectors or matrices of the same size. Data does not have to be evenly spaced. When there aren t enough points to draw a smooth sphere, additional points (with color) are interpolated.
Output:
h - a handle to the patch object
The axes are also plotted:
positive x axis is red
positive y axis is green
positive z axis is blue
#include<malloc.h>
#include<limits.h>
#include<stdio.h>
#include<graphics.h>
#include<io.h>
#include<math.h>
#include<process.h>
#include<conio.h>
#define m 100
#define OK 1
typedef int Status
typedef char TElemType /*樹元素的類型*/
int t=35
int n=20
int h=14
int u=2
int leaf=0,non_l_leaf=0,non_r_leaf=0,root=0 /*各種結點數*/
char le[m],l[m],r[m],ro[m] /*用與存放各種結點*/
typedef struct BiTNode/*定義二叉樹*/
實現最優二叉樹的構造;在此基礎上完成哈夫曼編碼器與譯碼器。 假設報文中只會出現如下表所示的字符:
字符 A B C D E F G H I J K L M N
頻度 186 64 13 22 32 103 21 15 47 57 1 5 32 20 57
字符 O P Q R S T U V W X Y Z , .
頻度 63 15 1 48 51 80 23 8 18 1 16 1 6 2
要求完成的系統應具備如下的功能:
1.初始化。從終端(文件)讀入字符集的數據信息,。建立哈夫曼樹。
2.編碼:利用已建好的哈夫曼樹對明文文件進行編碼,并存入目標文件(哈夫曼碼文件)。
3.譯碼:利用已建好的哈夫曼樹對目標文件(哈夫曼碼文件)進行編碼,并存入指定的明文文件。
4.輸出哈夫曼編碼文件:輸出每一個字符的哈夫曼編碼。