An application that adds products to an electronic shopping cart. The application uses three classes: Product, ShoppingCart, and ShoppingCartApplication. Part of the work has been done for you and is provided in the student archive. You will implement the method in ShoppingCartApplication that reads product information from the keyboard and creates a Product object.
標簽: Product ShoppingCart
上傳時間: 2015-11-12
上傳用戶:chengzi74
最小二乘法曲面擬合,包括C程序及說明文件。對于搞三維重建的有一定幫助-Least squares surface fitting, including the C procedures and documentation. For engaging in three-dimensional reconstruction to some extent help the
標簽: 通信網
上傳時間: 2015-11-28
上傳用戶:schhqq
Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.
標簽: Testing and classifying vehicle dispatching rules in three real-world settings
上傳時間: 2016-04-01
上傳用戶:五塊錢的油條
We consider the problem of target localization by a network of passive sensors. When an unknown target emits an acoustic or a radio signal, its position can be localized with multiple sensors using the time difference of arrival (TDOA) information. In this paper, we consider the maximum likelihood formulation of this target localization problem and provide efficient convex relaxations for this nonconvex optimization problem.We also propose a formulation for robust target localization in the presence of sensor location errors. Two Cramer-Rao bounds are derived corresponding to situations with and without sensor node location errors. Simulation results confirm the efficiency and superior performance of the convex relaxation approach as compared to the existing least squares based approach when large sensor node location errors are present.
標簽: 傳感器網絡
上傳時間: 2016-11-27
上傳用戶:xxmluo
鏈表習題 1. 編程實現鏈表的基本操作函數。 (1). void CreatList(LinkList &La,int m) //依次輸入m個數據,并依次建立各個元素結點,逐個插入到鏈表尾;建立帶表頭結點的單鏈表La; (2). void ListPrint(LinkList La) //將單鏈表La的數據元素從表頭到表尾依次顯示。 (3).void ListInsert (LinkList &L,int i,ElemType e){ //在帶頭結點的單鏈表L中第i個數據元素之前插入數據元素e (4). void ListDelete(LinkList &La, int n, ElemType &e) //刪除鏈表的第n個元素,并用e返回其值。 (5). int Search(LinkList L, ElemType x) //在表中查找是否存在某個元素x,如存在則返回x在表中的位置,否則返回0。 (6). int ListLength(LinkList L) //求鏈表L的表長 (7). void GetElem(LinkList L, int i, ElemType &e) //用e返回L中第i個元素的值 鏈表的結點類型定義及指向結點的指針類型定義可以參照下列代碼: typedef struct Node{ ElemType data; // 數據域 struct Node *next; // 指針域 }LNode, *LinkList;
標簽: 單鏈表
上傳時間: 2017-11-15
上傳用戶:BIANJIAXIN
1. 編程實現鏈表的基本操作函數。 (1). void CreatList(LinkList &La,int m) //依次輸入m個數據,并依次建立各個元素結點,逐個插入到鏈表尾;建立帶表頭結點的單鏈表La; (2). void ListPrint(LinkList La) //將單鏈表La的數據元素從表頭到表尾依次顯示。 (3).void ListInsert (LinkList &L,int i,ElemType e){ //在帶頭結點的單鏈表L中第i個數據元素之前插入數據元素e (4). void ListDelete(LinkList &La, int n, ElemType &e) //刪除鏈表的第n個元素,并用e返回其值。 (5). int Search(LinkList L, ElemType x) //在表中查找是否存在某個元素x,如存在則返回x在表中的位置,否則返回0。 (6). int ListLength(LinkList L) //求鏈表L的表長 (7). void GetElem(LinkList L, int i, ElemType &e) //用e返回L中第i個元素的值 鏈表的結點類型定義及指向結點的指針類型定義可以參照下列代碼: typedef struct Node{ ElemType data; // 數據域 struct Node *next; // 指針域 }LNode, *LinkList;
標簽: 單鏈表
上傳時間: 2017-11-15
上傳用戶:BIANJIAXIN
#include <stdio.h> #include <stdlib.h> ///鏈式棧 typedef struct node { int data; struct node *next; }Node,*Linklist; Linklist Createlist() { Linklist p; Linklist h; int data1; scanf("%d",&data1); if(data1 != 0) { h = (Node *)malloc(sizeof(Node)); h->data = data1; h->next = NULL; } else if(data1 == 0) return NULL; scanf("%d",&data1); while(data1 != 0) { p = (Node *)malloc(sizeof(Node)); p -> data = data1; p -> next = h; h = p; scanf("%d",&data1); } return h; } void Outputlist(Node *head) { Linklist p; p = head; while(p != NULL ) { printf("%d ",p->data); p = p->next; } printf("\n"); } void Freelist(Node *head) { Node *p; Node *q = NULL; p = head; while(p != NULL) { q = p; p = p->next; free(q); } } int main() { Node *head; head = Createlist(); Outputlist(head); Freelist(head); return 0; } 2.順序棧 [cpp] view plain copy #include <iostream> #include <stdio.h> #include <stdlib.h> ///順序棧 #define MaxSize 100 using namespace std; typedef
上傳時間: 2018-05-09
上傳用戶:123456..
#include <iostream> #include <stdio.head> #include <stdlib.head> #include <string.head> #define ElemType int #define max 100 using namespace std; typedef struct node1 { ElemType data; struct node1 *next; }Node1,*LinkList;//鏈棧 typedef struct { ElemType *base; int top; }SqStack;//順序棧 typedef struct node2 { ElemType data; struct node2 *next; }Node2,*LinkQueue; typedef struct node22 { LinkQueue front; LinkQueue rear; }*LinkList;//鏈隊列 typedef struct { ElemType *base; int front,rear; }SqQueue;//順序隊列 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 //1.采用鏈式存儲實現棧的初始化、入棧、出棧操作。 LinkList CreateStack()//創建棧 { LinkList top; top=NULL; return top; } bool StackEmpty(LinkList s)//判斷棧是否為空,0代表空 { if(s==NULL) return 0; else return 1; } LinkList Pushead(LinkList s,int x)//入棧 { LinkList q,top=s; q=(LinkList)malloc(sizeof(Node1)); q->data=x; q->next=top; top=q; return top; } LinkList Pop(LinkList s,int &e)//出棧 { if(!StackEmpty(s)) { printf("棧為空。"); } else { e=s->data; LinkList p=s; s=s->next; free(p); } return s; } void DisplayStack(LinkList s)//遍歷輸出棧中元素 { if(!StackEmpty(s)) printf("棧為空。"); else { wheadile(s!=NULL) { cout<<s->data<<" "; s=s->next; } cout<<endl; } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 //2.采用順序存儲實現棧的初始化、入棧、出棧操作。 int StackEmpty(int t)//判斷棧S是否為空 { SqStack.top=t; if (SqStack.top==0) return 0; else return 1; } int InitStack() { SqStack.top=0; return SqStack.top; } int pushead(int t,int e) { SqStack.top=t; SqStack.base[++SqStack.top]=e; return SqStack.top; } int pop(int t,int *e)//出棧 { SqStack.top=t; if(!StackEmpty(SqStack.top)) { printf("棧為空."); return SqStack.top; } *e=SqStack.base[s.top]; SqStack.top--; return SqStack.top; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 //3.采用鏈式存儲實現隊列的初始化、入隊、出隊操作。 LinkList InitQueue()//創建 { LinkList head; head->rear=(LinkQueue)malloc(sizeof(Node)); head->front=head->rear; head->front->next=NULL; return head; } void deleteEle(LinkList head,int &e)//出隊 { LinkQueue p; p=head->front->next; e=p->data; head->front->next=p->next; if(head->rear==p) head->rear=head->front; free(p); } void EnQueue(LinkList head,int e)//入隊 { LinkQueue p=(LinkQueue)malloc(sizeof(Node)); p->data=e; p->next=NULL; head->rear->next=p; head->rear=p; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 //4.采用順序存儲實現循環隊列的初始化、入隊、出隊操作。 bool InitQueue(SqQueue &head)//創建隊列 { head.data=(int *)malloc(sizeof(int)); head.front=head.rear=0; return 1; } bool EnQueue(SqQueue &head,int e)//入隊 { if((head.rear+1)%MAXQSIZE==head.front) { printf("隊列已滿\n"); return 0; } head.data[head.rear]=e; head.rear=(head.rear+1)%MAXQSIZE; return 1; } int QueueLengthead(SqQueue &head)//返回隊列長度 { return (head.rear-head.front+MAXQSIZE)%MAXQSIZE; } bool deleteEle(SqQueue &head,int &e)//出隊 { if(head.front==head.rear) { cout<<"隊列為空!"<<endl; return 0; } e=head.data[head.front]; head.front=(head.front+1)%MAXQSIZE; return 1; } int gethead(SqQueue head)//得到隊列頭元素 { return head.data[head.front]; } int QueueEmpty(SqQueue head)//判斷隊列是否為空 { if (head.front==head.rear) return 1; else return 0; } void travelQueue(SqQueue head)//遍歷輸出 { wheadile(head.front!=head.rear) { printf("%d ",head.data[head.front]); head.front=(head.front+1)%MAXQSIZE; } cout<<endl; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 //5.在主函數中設計一個簡單的菜單,分別測試上述算法。 int main() { LinkList top=CreateStack(); int x; wheadile(scanf("%d",&x)!=-1) { top=Pushead(top,x); } int e; wheadile(StackEmpty(top)) { top=Pop(top,e); printf("%d ",e); }//以上是鏈棧的測試 int top=InitStack(); int x; wheadile(cin>>x) top=pushead(top,x); int e; wheadile(StackEmpty(top)) { top=pop(top,&e); printf("%d ",e); }//以上是順序棧的測試 LinkList Q; Q=InitQueue(); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q,x); } int e; wheadile(Q) { deleteEle(Q,e); printf("%d ",e); }//以上是鏈隊列的測試 SqQueue Q1; InitQueue(Q1); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q1,x); } int e; wheadile(QueueEmpty(Q1)) { deleteEle(Q1,e); printf("%d ",e); } return 0; }
上傳時間: 2018-05-09
上傳用戶:123456..
Design and Control of an LCL-filter-based three-phase active rectifier 早期的文章
標簽: LCL-filter-based three-phase rectifier control Design active and an of
上傳時間: 2018-05-19
上傳用戶:wangweiyaorui
nodeJS開發指南中文。 本書先介紹Nodej.s,然后通過各種實例講解Node.js的基本特性,再用案例式教學的方式講述如何用Node.js進行web開發,等等.. 侵刪,只想換點積分。。
上傳時間: 2018-09-18
上傳用戶:chunli