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  • 光學(xué)設(shè)計(jì)軟件zemax源碼: This DLL models an nular aspheric surface as described in: "Annular surfaces in

    光學(xué)設(shè)計(jì)軟件zemax源碼: This DLL models an nular aspheric surface as described in: "Annular surfaces in annular field systems" By Jose M. Sasian Opt. eng. 36 (12) P 3401-3401 December 1997 This surface is essentially an odd aspheric surface with an offset in the aspheric terms. The sag is given by: Z = (c*r*r) / (1+(1-((1+k)*c*c*r*r))^ 1/2 ) + a*(r-q)^2 + b*(r-q)^3 + c*(r-q)^4 + ... Note the terms a, b, c, ... have units of length to the -1, -2, -3, ... power.

    標(biāo)簽: described aspheric surfaces Annular

    上傳時(shí)間: 2014-01-08

    上傳用戶:yyyyyyyyyy

  • 1、 了解系統(tǒng)調(diào)用pipe()的功能和實(shí)際原理 2、 編寫一段程序

    1、 了解系統(tǒng)調(diào)用pipe()的功能和實(shí)際原理 2、 編寫一段程序,使用管道實(shí)現(xiàn)父子進(jìn)程之間的通信 a) 使用系統(tǒng)調(diào)用fork()創(chuàng)建一個(gè)子進(jìn)程 b) 子進(jìn)程調(diào)用函數(shù)write()向父進(jìn)程發(fā)送自己的進(jìn)程ID和字符串” s sending a message to parent.\n”。 c) 父進(jìn)程調(diào)用函數(shù)read()通過管道讀出子進(jìn)程發(fā)來的消息,將消息輸出屏幕,然后終止

    標(biāo)簽: pipe 系統(tǒng)調(diào)用 程序 編寫

    上傳時(shí)間: 2013-12-16

    上傳用戶:古谷仁美

  • 1、 了解系統(tǒng)調(diào)用fork()、execl()、exit()、getpid()和waitpid()的功能和實(shí)現(xiàn)過程 2、 編寫一段程序?qū)崿F(xiàn)以下功能: a) 使用系統(tǒng)調(diào)用fork()創(chuàng)建兩個(gè)子進(jìn)程

    1、 了解系統(tǒng)調(diào)用fork()、execl()、exit()、getpid()和waitpid()的功能和實(shí)現(xiàn)過程 2、 編寫一段程序?qū)崿F(xiàn)以下功能: a) 使用系統(tǒng)調(diào)用fork()創(chuàng)建兩個(gè)子進(jìn)程 b) 父進(jìn)程重復(fù)顯示字符串”parent:”,并使用函數(shù)getpid()顯示自己的進(jìn)程ID。 c) 兩個(gè)子進(jìn)程分別重復(fù)顯示字符串”child:”,并使用函數(shù)getpid()顯示自己的進(jìn)程ID 3、 編寫一段程序?qū)崿F(xiàn)以下功能: a) 使用系統(tǒng)調(diào)用fork()創(chuàng)建一個(gè)子進(jìn)程 b) 子進(jìn)程顯示自己的進(jìn)程ID和字符串": The child is calling an exec.\n",然后通過execl()調(diào)用系統(tǒng)命令ps顯示當(dāng)前運(yùn)行的進(jìn)程情況,從而更換自己的執(zhí)行代碼,最后調(diào)用exit()結(jié)束。 c) 父進(jìn)程顯示自己的進(jìn)程ID和字符串” ": The parent is waiting for child to exit.\n ",然后調(diào)用waitpid()等待子進(jìn)程結(jié)束,并在子進(jìn)程結(jié)束后顯示”The parent exit.\n

    標(biāo)簽: fork waitpid getpid execl

    上傳時(shí)間: 2013-12-18

    上傳用戶:葉山豪

  • Its a text-fading linking ticker type applet that will fade text of any color over any color backgro

    Its a text-fading linking ticker type applet that will fade text of any color over any color background. It features rollover color feedback, and will pause when rolled over so the user doesn t have to "chase" links. It uses very little processor power and source is included! Now supports frames!

    標(biāo)簽: color text-fading any linking

    上傳時(shí)間: 2014-10-10

    上傳用戶:heart520beat

  • 收SP下行消息 A. 啟動(dòng)MMSC偵聽端口 在模擬器界面的右下角的"Liten Port"文本框中輸入MMSC的偵聽端口

    收SP下行消息 A. 啟動(dòng)MMSC偵聽端口 在模擬器界面的右下角的"Liten Port"文本框中輸入MMSC的偵聽端口,這個(gè)值是為接收SP發(fā)出的下行消息提供服務(wù)的端口號,比如:"8080",按下"Start"按鈕啟動(dòng)MMSC偵聽服務(wù)。 B. 接收消息 接收的是從SP(API)發(fā)來的消息,處理后回一條響應(yīng)消息。 2 模擬MMSC向SP發(fā)送上行消息 A. 選擇模擬器左邊界面的MessageType為“DeliverReq”; B. “Send To”文本框中輸入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中選擇輸入其他需要的字段,然后點(diǎn)擊“Send”按紐即可向SP上行地址發(fā)送上行消息。 3 模擬MMSC向SP發(fā)送遞送報(bào)告消息 A. 選擇模擬器左邊界面的MessageType為“DeliverReportReq”; B. “Send To”文本框中輸入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中選擇輸入其他需要的字段,然后點(diǎn)擊“Send”按紐即可向SP上行地址發(fā)送遞送報(bào)告消息。 4 模擬MMSC向SP發(fā)送閱讀報(bào)告消息 A. 選擇模擬器左邊界面的MessageType為“ReadReportReq”; B. “Send To”文本框中輸入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中選擇輸入其他需要的字段,然后點(diǎn)擊“Send”按紐即可向SP上行地址發(fā)送閱讀報(bào)告消息

    標(biāo)簽: A. MMSC Liten Port

    上傳時(shí)間: 2014-01-16

    上傳用戶:氣溫達(dá)上千萬的

  • MULTIDIMENSIONAL SCALING in matlab by Mark Steyvers 1999 %needs optimization toolbox %Modified b

    MULTIDIMENSIONAL SCALING in matlab by Mark Steyvers 1999 %needs optimization toolbox %Modified by Bruce Land %--Data via globals to anaylsis programs %--3D plotting with color coded groups %--Mapping of MDS space to spike train temporal profiles as described in %Aronov, et.al. "Neural coding of spatial phase in V1 of the Macaque" in %press J. Neurophysiology

    標(biāo)簽: MULTIDIMENSIONAL optimization Modified Steyvers

    上傳時(shí)間: 2015-08-26

    上傳用戶:kytqcool

  • Following is a repost of the public domain make that I posted to net.sources a couple of months ago

    Following is a repost of the public domain make that I posted to net.sources a couple of months ago. I have fixed a few bugs, and added some more features, and the resulting changes amounted to about as much text as the whole program (hence the repost).一個(gè)編譯器C代碼,詳見REDME。

    標(biāo)簽: Following sources domain couple

    上傳時(shí)間: 2015-09-01

    上傳用戶:manlian

  • by Randal L. Schwartz and Tom Phoenix ISBN 0-596-00132-0 Third Edition, published July 2001. (See

    by Randal L. Schwartz and Tom Phoenix ISBN 0-596-00132-0 Third Edition, published July 2001. (See the catalog page for this book.) the text of Learning Perl, 3rd Edition. Table of Contents Copyright Page Preface Chapter 1: Introduction Chapter 2: Scalar Data Chapter 3: Lists and Arrays Chapter 4: Subroutines Chapter 5: Hashes Chapter 6: I/O Basics Chapter 7: Concepts of Regular Expressions Chapter 8: More About Regular Expressions Chapter 9: Using Regular Expressions Chapter 10: More Control Structures Chapter 11: Filehandles and File Tests Chapter 12: Directory Operations Chapter 13: Manipulating Files and Directories Chapter 14: Process Management Chapter 15: Strings and Sorting Chapter 16: Simple Databases Chapter 17: Some Advanced Perl Techniques Appendix A: Exercise Answers Appendix B: Beyond the Llama Index Colophon

    標(biāo)簽: L. published Schwartz Edition

    上傳時(shí)間: 2014-11-29

    上傳用戶:kr770906

  • The project Adventure is a simple text-based adventure game. The game, as given, involves the hero t

    The project Adventure is a simple text-based adventure game. The game, as given, involves the hero trying to find his way from a deep dark forest to home and his true love. There s very little else the player can do apart from moving from place to place. It s not really very interesting. This project can be of use beyond the given, rather boring forest adventure though. You can use it as a basis for developing your own adventure game with different, more interesting commands, areas, items, people and so on. The package ope.adventure contains classes to describe the game world.

    標(biāo)簽: game text-based The Adventure

    上傳時(shí)間: 2014-01-15

    上傳用戶:cursor

  • BNB20 Finds the constrained minimum of a function of several possibly integer variables. % Usage: [

    BNB20 Finds the constrained minimum of a function of several possibly integer variables. % Usage: [errmsg,Z,X,t,c,fail] = % BNB20(fun,x0,xstatus,xlb,xub,A,B,Aeq,Beq,nonlcon,settings,options,P1,P2,...) % % BNB solves problems of the form: % Minimize F(x) subject to: xlb <= x0 <=xub % A*x <= B Aeq*x=Beq % C(x)<=0 Ceq(x)=0 % x(i) is continuous for xstatus(i)=0 % x(i) integer for xstatus(i)= 1 % x(i) fixed for xstatus(i)=2 %

    標(biāo)簽: constrained variables function possibly

    上傳時(shí)間: 2014-01-13

    上傳用戶:youth25

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