Three-dimensional real-time graphics are a prevalent technology nowadays, thanks
to the steady rise of processing power and specialized graphics hardware. One of the
goals of computer graphics most sought after and difficult to achieve is to reproduce realistic outdoor environments featuring dense forests.
We obtained the energy transport velocity distribution for a three dimensional ideal cloak
explicitly. Near the operation frequency, the energy transport velocity has rather peculiar
distribution. The velocity along a line joining the origin of the cloak is a constant, while
the velocity approaches zero at the inner boundary of the cloak. A ray pointing right into
the origin of the cloak will experience abrupt changes of velocities when it impinges on the
inner surface of the cloak. This peculiar distribution causes long time delays for beams
passing through the ideal cloak within a geometric optics description.
Range imaging offers an inexpensive and accurate means for
digitizing the shape of Three-dimensional objects. Because most
objects self occlude, no single range image suffices to describe the
entire object. We present a method for combining a collection of
range images into a single polygonal mesh that completely describes
an object to the extent that it is visible from the outside.
A Web Tutorial on Discrete Features of Bayes Decision Theory
This applet allows for the calculation of the decision boundary given a three dimensional feature vector. Specifically, by stipulating the variables such as the priors, and the conditional likelihoods of each feature with respect to each class, the changing decision boundary will be displayed.
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving Three-dimensional objects.
Face Transfer is a method for mapping videorecorded perfor-mances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and Three-dimensional (3D) pose from monocular video or 鏗乴m footage.