亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

蟲蟲首頁(yè)| 資源下載| 資源專輯| 精品軟件
登錄| 注冊(cè)

Three-input

  • Shop Cart

    An application that adds products to an electronic shopping cart. The application uses three classes: Product, ShoppingCart, and ShoppingCartApplication. Part of the work has been done for you and is provided in the student archive. You will implement the method in ShoppingCartApplication that reads product information from the keyboard and creates a Product object.

    標(biāo)簽: Product ShoppingCart

    上傳時(shí)間: 2015-11-12

    上傳用戶:chengzi74

  • 雅馬哈機(jī)器人操控軟件VIPplus

    VIP+ is support software for YAMAHA RCX series robot controllers. In addition to the functions of the previously released "VIP Windows" software, VIP+ includes an easy-to-use GUI (graphical user interface). VIP+ also allows control by 2 or more controllers or access to a controller from 2 or more clients via Ethernet connection. ● With VIP+ you can: ? Do offline editing of all data used on robot controllers ? Operate and monitor robots connected to robot controllers ? Do online editing of all data used with robot controllers ? Back up and restore robot controller data ● Functions and features newly added to VIP+: ? Ethernet connection to controllers ? Supports data input in spreadsheet software format ? Seamless backup and restoring of controller information such as point data ? Syntax coloring ? Data transfer between the online controller and an offline document by drag & drop ? Executes online commands using a terminal window ? Controller tree and document tree functions similar to Windows Explorer

    標(biāo)簽: 雅馬哈 VIPplus

    上傳時(shí)間: 2015-11-18

    上傳用戶:anncol

  • wangluo ppt

    最小二乘法曲面擬合,包括C程序及說明文件。對(duì)于搞三維重建的有一定幫助-Least squares surface fitting, including the C procedures and documentation. For engaging in three-dimensional reconstruction to some extent help the

    標(biāo)簽: 通信網(wǎng)

    上傳時(shí)間: 2015-11-28

    上傳用戶:schhqq

  • 蛇形矩陣(規(guī)律)

    題目描述 蛇行矩陣 Problem 蛇形矩陣是由1開始的自然數(shù)依次排列成的一個(gè)矩陣上三角形。 輸入 Input 本題有多組數(shù)據(jù),每組數(shù)據(jù)由一個(gè)正整數(shù)N組成。(N不大于100)  輸出 Output 對(duì)于每一組數(shù)據(jù),輸出一個(gè)N行的蛇形矩陣。兩組輸出之間不要額外的空行。  矩陣三角中同一行的數(shù)字用一個(gè)空格分開。行尾不要多余的空格。  樣例輸入 5 樣例輸出 1 3 6 10 15 2 5 9 14 4 8 13 7 12 11

    標(biāo)簽: 數(shù)字規(guī)律 數(shù)組 三角形

    上傳時(shí)間: 2016-02-29

    上傳用戶:lwol2007

  • 自動(dòng)導(dǎo)引小車調(diào)度(外文)

    Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.

    標(biāo)簽: Testing and classifying vehicle dispatching rules in three real-world settings

    上傳時(shí)間: 2016-04-01

    上傳用戶:五塊錢的油條

  • DAKOTA

    Computational models are commonly used in engineering design and scientific discovery activities for simulating complex physical systems in disciplines such as fluid mechanics, structural dynamics, heat transfer, nonlinear structural mechanics, shock physics, and many others. These simulators can be an enormous aid to engineers who want to develop an understanding and/or predictive capability for complex behaviors typically observed in the corresponding physical systems. Simulators often serve as virtual prototypes, where a set of predefined system parameters, such as size or location dimensions and material properties, are adjusted to improve the performance of a system, as defined by one or more system performance objectives. Such optimization or tuning of the virtual prototype requires executing the simulator, evaluating performance objective(s), and adjusting the system parameters in an iterative, automated, and directed way. System performance objectives can be formulated, for example, to minimize weight, cost, or defects; to limit a critical temperature, stress, or vibration response; or to maximize performance, reliability, throughput, agility, or design robustness. In addition, one would often like to design computer experiments, run parameter studies, or perform uncertainty quantification (UQ). These approaches reveal how system performance changes as a design or uncertain input variable changes. Sampling methods are often used in uncertainty quantification to calculate a distribution on system performance measures, and to understand which uncertain inputs contribute most to the variance of the outputs. A primary goal for Dakota development is to provide engineers and other disciplinary scientists with a systematic and rapid means to obtain improved or optimal designs or understand sensitivity or uncertainty using simulationbased models. These capabilities generally lead to improved designs and system performance in earlier design stages, alleviating dependence on physical prototypes and testing, shortening design cycles, and reducing product development costs. In addition to providing this practical environment for answering system performance questions, the Dakota toolkit provides an extensible platform for the research and rapid prototyping of customized methods and meta-algorithms

    標(biāo)簽: Optimization and Uncertainty Quantification

    上傳時(shí)間: 2016-04-08

    上傳用戶:huhu123456

  • tas3204

    The TAS3204 is a highly-integrated audio system-on-chip (SOC) consisting of a fully-programmable, 48-bit digital audio processor, a 3:1 stereo analog input MUX, four ADCs, four DACs, and other analog functionality. The TAS3204 is programmable with the graphical PurePath Studio? suite of DSP code development software. PurePath Studio is a highly intuitive, drag-and-drop environment that minimizes software development effort while allowing the end user to utilize the power and flexibility of the TAS3204’s digital audio processing core. TAS3204 processing capability includes speaker equalization and crossover, volume/bass/treble control, signal mixing/MUXing/splitting, delay compensation, dynamic range compression, and many other basic audio functions. Audio functions such as matrix decoding, stereo widening, surround sound virtualization and psychoacoustic bass boost are also available with either third-party or TI royalty-free algorithms. The TAS3204 contains a custom-designed, fully-programmable 135-MHz, 48-bit digital audio processor. A 76-bit accumulator ensures that the high precision necessary for quality digital audio is maintained during arithmetic operations. Four differential 102 dB DNR ADCs and four differential 105 dB DNR DACs ensure that high quality audio is maintained through the whole signal chain as well as increasing robustness against noise sources such as TDMA interference. The TAS3204 is composed of eight functional blocks: Clocking System Digital Audio Interface Analog Audio Interface Power supply Clocks, digital PLL I2C control interface 8051 MCUcontroller Audio DSP – digital audio processing 特性 Digital Audio Processor Fully Programmable With the Graphical, Drag-and-Drop PurePath Studio? Software Development Environment 135-MHz Operation 48-Bit Data Path With 76-Bit Accumulator Hardware Single-Cycle Multiplier (28 × 48)

    標(biāo)簽: 3204 tas

    上傳時(shí)間: 2016-05-06

    上傳用戶:fagong

  • HTML5 從入門到精通

    HTML5 從入門到精通主要講述HTML5 視頻、音樂、canvas、veb存儲(chǔ)、input類型等。

    標(biāo)簽: HTML5

    上傳時(shí)間: 2016-10-24

    上傳用戶:nhwswjsd

  • 運(yùn)動(dòng)會(huì)源代碼

    #include <malloc.h>       #include <stdio.h>       #include <stdlib.h>       #include <string.h>       #define NULL 0      #define MaxSize 30          typedef struct athletestruct /*運(yùn)動(dòng)員*/     {         char name[20];          int score; /*分?jǐn)?shù)*/         int range; /**/         int item; /*項(xiàng)目*/     }ATH;     typedef struct schoolstruct /*學(xué)校*/     {         int count; /*編號(hào)*/         int serial; /**/          int menscore; /*男選手分?jǐn)?shù)*/         int womenscore; /*女選手分?jǐn)?shù)*/         int totalscore; /*總分*/         ATH athlete[MaxSize]; /**/         struct schoolstruct *next;      }SCH;         int nsc,msp,wsp;      int ntsp;      int i,j;      int overgame;      int serial,range;      int n;      SCH *head,*pfirst,*psecond;      int *phead=NULL,*pafirst=NULL,*pasecond=NULL;     void create();         void input ()     {         char answer;          head = (SCH *)malloc(sizeof(SCH)); /**/         head->next = NULL;         pfirst = head;          answer = 'y';         while ( answer == 'y' )         {         Is_Game_DoMain:         printf("\nGET Top 5 when odd\nGET Top 3 when even");         printf("\n輸入運(yùn)動(dòng)項(xiàng)目序號(hào) (x<=%d):",ntsp);         scanf("%d",pafirst);         overgame = *pafirst;         if ( pafirst != phead )         {             for ( pasecond = phead ; pasecond < pafirst ; pasecond ++ )             {                 if ( overgame == *pasecond )                 {                     printf("\n這個(gè)項(xiàng)目已經(jīng)存在請(qǐng)選擇其他的數(shù)字\n");                     goto Is_Game_DoMain;                 }             }         }         pafirst = pafirst + 1;         if ( overgame > ntsp )         {             printf("\n項(xiàng)目不存在");             printf("\n請(qǐng)重新輸入");             goto Is_Game_DoMain;         }         switch ( overgame%2 )         {         case 0: n = 3;break;         case 1: n = 5;break;         }         for ( i = 1 ; i <= n ; i++ )         {         Is_Serial_DoMain:         printf("\n輸入序號(hào) of the NO.%d (0<x<=%d): ",i,nsc);                 scanf("%d",&serial);         if ( serial > nsc )          {             printf("\n超過學(xué)校數(shù)目,請(qǐng)重新輸入");             goto Is_Serial_DoMain;         }         if ( head->next == NULL )          {             create();         }         psecond = head->next ;          while ( psecond != NULL )          {             if ( psecond->serial == serial )             {                 pfirst = psecond;                 pfirst->count = pfirst->count + 1;                 goto Store_Data;             }             else             {                 psecond = psecond->next;             }         }         create();         Store_Data:                 pfirst->athlete[pfirst->count].item = overgame;         pfirst->athlete[pfirst->count].range = i;         pfirst->serial = serial;         printf("Input name:) : ");                 scanf("%s",pfirst->athlete[pfirst->count].name);         }         printf("\n繼續(xù)輸入運(yùn)動(dòng)項(xiàng)目(y&n)?");         answer = getchar();         printf("\n");         }     }         void calculate() /**/     {         pfirst = head->next;         while ( pfirst->next != NULL )         {             for (i=1;i<=pfirst->count;i++)             {                 if ( pfirst->athlete[i].item % 2 == 0 )                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 5;break;                     case 2:pfirst->athlete[i].score = 3;break;                     case 3:pfirst->athlete[i].score = 2;break;                     }                 }                 else                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 7;break;                     case 2:pfirst->athlete[i].score = 5;break;                     case 3:pfirst->athlete[i].score = 3;break;                     case 4:pfirst->athlete[i].score = 2;break;                     case 5:pfirst->athlete[i].score = 1;break;                     }                 }                 if ( pfirst->athlete[i].item <=msp )                  {                     pfirst->menscore = pfirst->menscore + pfirst->athlete[i].score;                 }                 else                  {                     pfirst->womenscore = pfirst->womenscore + pfirst->athlete[i].score;                 }             }             pfirst->totalscore = pfirst->menscore + pfirst->womenscore;             pfirst = pfirst->next;         }     }         void output()     {         pfirst = head->next;         psecond = head->next;         while ( pfirst->next != NULL )          {             // clrscr();              printf("\n第%d號(hào)學(xué)校的結(jié)果成績(jī):",pfirst->serial);             printf("\n\n項(xiàng)目的數(shù)目\t學(xué)校的名字\t分?jǐn)?shù)");             for (i=1;i<=ntsp;i++)              {                 for (j=1;j<=pfirst->count;j++)                  {                     if ( pfirst->athlete[j].item == i )                     {                                                                         printf("\n %d\t\t\t\t\t\t%s\n %d",i,pfirst->athlete[j].name,pfirst->athlete[j].score);break;                                             }                 }             }             printf("\n\n\n\t\t\t\t\t\t按任意建 進(jìn)入下一頁(yè)");             getchar();             pfirst = pfirst->next;         }     //  clrscr();          printf("\n運(yùn)動(dòng)會(huì)結(jié)果:\n\n學(xué)校編號(hào)\t男運(yùn)動(dòng)員成績(jī)\t女運(yùn)動(dòng)員成績(jī)\t總分");         pfirst = head->next;         while ( pfirst->next != NULL )         {             printf("\n %d\t\t %d\t\t %d\t\t %d",pfirst->serial,pfirst->menscore,pfirst->womenscore,pfirst->totalscore);             pfirst = pfirst->next;         }         printf("\n\n\n\t\t\t\t\t\t\t按任意建結(jié)束");         getchar();     }         void create()     {                 pfirst = (struct schoolstruct *)malloc(sizeof(struct schoolstruct));         pfirst->next = head->next ;         head->next = pfirst ;                 pfirst->count = 1;         pfirst->menscore = 0;         pfirst->womenscore = 0;         pfirst->totalscore = 0;     }     void Save()     {FILE *fp;     if((fp = fopen("school.dat","wb"))==NULL)     {printf("can't open school.dat\n");     fclose(fp);     return;     }     fwrite(pfirst,sizeof(SCH),10,fp);     fclose(fp);     printf("文件已經(jīng)成功保存\n");     }         void main()     {         system("cls");         printf("\n\t\t\t 運(yùn)動(dòng)會(huì)分?jǐn)?shù)統(tǒng)計(jì)\n");         printf("輸入學(xué)校數(shù)目 (x>= 5):");         scanf("%d",&nsc);          printf("輸入男選手的項(xiàng)目(x<=20):");         scanf("%d",&msp);          printf("輸入女選手項(xiàng)目(<=20):");         scanf("%d",&wsp);          ntsp = msp + wsp;                  phead = (int *)calloc(ntsp,sizeof(int));         pafirst = phead;         pasecond = phead;         input();         calculate();          output();         Save();     }             

    標(biāo)簽: 源代碼

    上傳時(shí)間: 2016-12-28

    上傳用戶:150501

  • AP2406技術(shù)手冊(cè)

    The AP2406 is a 1.5Mhz constant frequency, slope compensated current mode PWM step-down converter. The device integrates a main switch and a synchronous rectifier for high efficiency without an external Schottky diode. It is ideal for powering portable equipment that runs from a single cell lithium-Ion (Li+) battery. The AP2406 can supply 600mA of load current from a 2.5V to 5.5V input voltage. The output voltage can be regulated as low as 0.6V. The AP2406 can also run at 100% duty cycle for low dropout operation, extending battery life in portable system. Idle mode operation at light loads provides very low output ripple voltage for noise sensitive applications. The AP2406 is offered in a low profile (1mm) 5-pin, thin SOT package, and is available in an adjustable version and fixed output voltage of 1.2V, 1.5V and 1.8V

    標(biāo)簽: 2406 AP 技術(shù)手冊(cè)

    上傳時(shí)間: 2017-02-23

    上傳用戶:w124141

主站蜘蛛池模板: 麻栗坡县| 甘孜| 石渠县| 剑河县| 西城区| 尖扎县| 丰原市| 湘乡市| 永丰县| 彭阳县| 天长市| 京山县| 慈利县| 文昌市| 莒南县| 万盛区| 邓州市| 双牌县| 建阳市| 巍山| 泗洪县| 宝山区| 错那县| 榕江县| 靖宇县| 当雄县| 休宁县| 乡城县| 嵊州市| 蕲春县| 五家渠市| 峨眉山市| 锡林浩特市| 佛学| 徐州市| 周口市| 青田县| 通化市| 托里县| 安陆市| 阿尔山市|