up-techpxa270 bootloader 文件
標(biāo)簽: up-techpxa bootloader 270
上傳時(shí)間: 2017-01-08
上傳用戶:stella2015
電力市場(chǎng)下確定無(wú)功源價(jià)值的方法探討 因此提出了4種確定無(wú)功價(jià)值的方法:Vs法、PV曲線法、ERC法和Back.up法,分析了不同方法 的特點(diǎn),最后以IEEE30節(jié)點(diǎn)系統(tǒng)為例進(jìn)行了仿真計(jì)算,仿真結(jié)果表明無(wú)功源的價(jià)值取決于電網(wǎng)的結(jié) 構(gòu)、無(wú)功源的位置以及系統(tǒng)的運(yùn)行狀態(tài)。
標(biāo)簽: Back ERC 價(jià)值 電力市場(chǎng)
上傳時(shí)間: 2017-01-17
上傳用戶:003030
算法設(shè)計(jì)的實(shí)驗(yàn)報(bào)告 包括Bottom-Up Merge Sorting算法、插入排序算法Heaps的創(chuàng)建堆、堆排序算法、按秩合并算法以及帶路徑壓縮算法、實(shí)現(xiàn)查找第K小元素算法、實(shí)現(xiàn)快速排序算法、實(shí)現(xiàn)平面內(nèi)最接近點(diǎn)對(duì)算法、實(shí)現(xiàn)最長(zhǎng)公共子序列算法、實(shí)現(xiàn)矩陣鏈相乘算法、實(shí)現(xiàn)0/1背包問(wèn)題算法、實(shí)現(xiàn)Dijistra’s算法、Prim算法、Kruskal算法、文件壓縮算法
標(biāo)簽: Bottom-Up Sorting Merge Heaps
上傳時(shí)間: 2017-02-02
上傳用戶:戀天使569
bootup code for Barebone, it s useful for bring up new chip
標(biāo)簽: for Barebone bootup useful
上傳時(shí)間: 2017-02-13
上傳用戶:ryb
Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!
標(biāo)簽: you created players explore
上傳時(shí)間: 2017-02-25
上傳用戶:lanhuaying
"Readers can pick up this book and become familiar with C++ in a short time. Stan has taken a very broad and complicated topic and reduced it to the essentials that budding C++ programmers need to know to write real programs. His case study is effective and provides a familiar thread throughout the book.
標(biāo)簽: familiar Readers become short
上傳時(shí)間: 2014-01-19
上傳用戶:luke5347
How to set up uCLinux on the Spartan 3E starter platform
標(biāo)簽: platform Spartan starter uCLinux
上傳時(shí)間: 2013-12-20
上傳用戶:頂?shù)弥?/p>
Dial up Networking Bluetooth C C++ development Tutorial
標(biāo)簽: development Networking Bluetooth Tutorial
上傳時(shí)間: 2017-03-12
上傳用戶:liansi
The purpose of this chapter is to bring relative newcomers up to speed in writing, compiling, and packaging servlets and JSPs. If you have never developed a servlet or JSP before, or just need to brush up on the technology to jumpstart your development, then the upcoming recipes provide simple programming examples and an overview of the components that you require on the user classpath to compile servlets.
標(biāo)簽: compiling newcomers relative purpose
上傳時(shí)間: 2014-01-13
上傳用戶:541657925
VxWorks 6.6 BSP開(kāi)發(fā)執(zhí)導(dǎo) This document describes, in general terms, the elements that make up a board support package [BSP], the requirements for a VxWorks BSP, and the general behavior of a BSP during the boot process. This document outlines the steps needed to port an existing BSP to a new hardware platform or to write a new VxWorks BSP for custom hardware using a reference BSP or template BSP as a starting point. It provides hints and tips for debugging a BSP and solving common BSP development problems. It also provides information on the BSP validation test suite [BSP VTS] that is used to assess the functionality of a VxWorks BSP.
標(biāo)簽: describes document elements VxWorks
上傳時(shí)間: 2017-03-23
上傳用戶:磊子226
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