header file of the specific codes for LPC2100 target boards , user may modify it as ne
標(biāo)簽: specific header boards modify
上傳時(shí)間: 2014-01-16
上傳用戶:牛布牛
a ppt for brew user interface. very useful .can give you much help
標(biāo)簽: interface useful brew give
上傳時(shí)間: 2013-12-17
上傳用戶:himbly
HTML Editor for VC++ 6.0:Today, applications often need a rich user interface. One of them is ability to compose or edit HTML documents in an easy, effective, and reliable way. This article and source code attached give you a nice control to perform this task. And now, the best part: This control works fine with Microsoft VC++ 6.0!
標(biāo)簽: applications interface Editor abilit
上傳時(shí)間: 2015-07-23
上傳用戶:lepoke
computes the eigenvalues of a symmetric tridiagonal * matrix T. The user may ask for all eigenvalues, all eigenvalues in the half-open interval (VL, VU], or the IL-th through IU-th eigenvalues.
標(biāo)簽: T. eigenvalues tridiagonal eigenvalue
上傳時(shí)間: 2014-01-21
上傳用戶:CSUSheep
User Defined Surface Project file sample。光學(xué)設(shè)計(jì)軟件zemax的用戶自定義表面的例子
標(biāo)簽: Defined Surface Project sample
上傳時(shí)間: 2015-07-25
上傳用戶:haoxiyizhong
user nannual for quantum programming
標(biāo)簽: programming nannual quantum user
上傳時(shí)間: 2015-07-25
上傳用戶:lizhen9880
user mannual for state machine
標(biāo)簽: mannual machine state user
上傳時(shí)間: 2014-01-18
上傳用戶:zhanditian
Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.
標(biāo)簽: Specification Introduction Objectives GameForge
上傳時(shí)間: 2013-12-27
上傳用戶:wl9454
本文根據(jù)發(fā)表在CUJ Expert Forum上的兩篇文章編譯而成。C/C++ User s Journal是目前最出色的C/C++語(yǔ)言專業(yè)雜志,特別是在C++ Report閉刊之后,CUJ的地位更加突出。CUJ Expert Forum是CUJ主辦的網(wǎng)上技術(shù)專欄,匯集2000年10月以來(lái)C++社群中頂尖專家的技術(shù)短文,并免費(fèi)公開(kāi)發(fā)布,精彩紛呈,是每一個(gè)C/C++學(xué)習(xí)者不可錯(cuò)過(guò)的資料。由Jim Hyslop和Herb Sutter主持的Conversation系列,是CUJ Expert Forum每期必備的精品專欄,以風(fēng)趣幽默的對(duì)話形式講解C++高級(jí)技術(shù),在C++社群內(nèi)得到廣泛贊譽(yù)。譯者特別挑選兩篇設(shè)計(jì)模式方面的文章,介紹給大家。設(shè)計(jì)模式方面的經(jīng)典著作是GoF的Design Patterns。但是那本書(shū)有一個(gè)缺點(diǎn),不好懂。從風(fēng)格上講,該書(shū)與其說(shuō)是為學(xué)習(xí)者而寫作的教程范本,還不如說(shuō)是給學(xué)術(shù)界人士看的學(xué)術(shù)報(bào)告,嚴(yán)謹(jǐn)有余,生動(dòng)不足。這一點(diǎn)包括該書(shū)作者和象Bjarne Stroustrup這樣的大師都從不諱言。實(shí)際上Design Pattern并非一定是晦澀難懂的,通過(guò)生動(dòng)的例子,一個(gè)中等水平的C++學(xué)習(xí)者完全可以掌握基本用法,在自己的編程實(shí)踐中使用,得到立竿見(jiàn)影的功效。這兩篇文章就是很好的例證。本文翻譯在保證技術(shù)完整性的前提下作了不少刪節(jié)和修改,以便使文章顯得更緊湊。
標(biāo)簽: Journal Expert Forum User
上傳時(shí)間: 2015-08-11
上傳用戶:270189020
a java e book for a new guy to learn and teach u from low to high level
標(biāo)簽: learn level teach java
上傳時(shí)間: 2013-11-30
上傳用戶:fnhhs
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