SQLite is a small, fast, embeddable database. WHAT makes it popular is the combination of the database engine and interface into a single library as well as the ability to store all the data in a single file. Its functionality lies between MySQL and PostgreSQL, however it is faster than both databases.
In this book, you will learn about WHAT drives the Linux development process. You will discover the wide
variety of tools commonly used by Linux developers – compilers, debuggers, Software Configuration
Management – and how those tools are used to build application software, tools, utilities and even the
Linux kernel itself. You will learn about the unique components of a Linux system that really set it apart
from other UNIX-like systems, and you will delve into the inner workings of the system in order to better
understand your role as one of a budding new generation of Linux developers.
A "code-WHAT"? Unless you have spent some time working in the area of reverse engineering, chances are you have not heard of the term "codecave" before. If you have heard of it, you might not have read a clear definition of it or quite understand WHAT it is or why it is useful. I have even asked seasoned assembly programmers about the term before and most of them had not heard of it. If it is new to you, do not worry, you are not the only one. It is a term that is scarcely used and is only useful in a reverse engineering context. Furthermore, is it "codecave" or "code cave"? I am not quite sure, but I will try my best to refer to it consistently as a "codecave". A space may sneak in there from time to time
WHAT is Verilog?
➥ Verilog HDL is a Hardware Description Language (HDL)
➥ Verilog HDL allows describe designs at a high level of
abstraction as well as the lower implementation levels
➥ Primary use of HDLs is the simulation of designs
➥ Verilog is a discrete event time simulator
WHAT is VeriWell?
➥ VeriWell is a comprehensive implementation of Verilog HDL
To review WHAT a metaball is, and how to render them and to describe a
new optimization I ve made for rendering metaballs. For complex scenes,
it can render hundreds of times faster, though I m certain others have
discovered this trick as well. It does very slightly change the
characteristic shape of the blobs, but there is no loss in image quality
WHATsoever. (I actually developed all this about two years ago, but just
now felt like writing it all down, and had the time!)