Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
C語言進階,包含以下的內容:C語言進階-第一講概述.pdf\C語言進階-第二講C語言復習.pdf\C語言進階-第三講編譯匯編調試.pdf\C語言進階-第四講存儲器與指針.pdf\C語言進階-第五講 數據結構與鏈表.pdf\C語言進階-第六講中斷與驅動.pdf\C語言進階-第七講編碼風格.pdf\C語言進階-第八講編寫安全無錯的代碼.pdf\C語言進階-lmalloc 第四講代碼.rar\C語言進階-ASIX Win link list 第五講代碼.rar
This section describes the eSOAP toolkit demo package. It consists of the eSOAP
runtime for MS Windows, the demo version of the esoapcg compiler and some
source code examples to help developers learning how to use the toolkit
( run-time ) and how to specify service interfaces using the esoap code
generator (esaopcg).