We have a group of N items (represented by integers from 1 to N), and we know that there is some total order defined for these items. You may assume that no two elements will be equal (for all a, b: a<b or b<a). However, it is expensive to compare two items. Your task is to make a number of comparisons, and then output the sorted order. The cost of determining if a < b is given by the bth integer of element a of costs (space delimited), which is the same as the ath integer of element b. Naturally, you will be judged on the total cost of the comparisons you make before outputting the sorted order. If your order is incorrect, you will receive a 0. Otherwise, your score will be opt/cost, where opt is the best cost anyone has achieved and cost is the total cost of the comparisons you make (so your score for a test case will be between 0 and 1). Your score for the problem will simply be the sum of your scores for the individual test cases.
The XML Toolbox converts MATLAB data types (such as double, char, struct, complex, sparse, logical) of any level of nesting to XML format and vice versa.
For example,
>> project.name = MyProject
>> project.id = 1234
>> project.param.a = 3.1415
>> project.param.b = 42
becomes with str=xml_format(project, off )
"<project>
<name>MyProject</name>
<id>1234</id>
<param>
<a>3.1415</a>
<b>42</b>
</param>
</project>"
On the other hand, if an XML string XStr is given, this can be converted easily to a MATLAB data type or structure V with the command V=xml_parse(XStr).
This is a simple GPS tracer developed for Window Mobile 2005/2003 on Compact Framework 2.0 SDK. So first of all, you need VisualStudio 2005 and Windows Mobile CE 5 SDK. You can develop it on emulator devices or on a real device. As you can see in that photo, I developed that application on a read device: the great Asus MyPal 636N.
漢諾塔!!!
Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation
eg. if n = 2 A→B A→C B→C
if n = 3 A→C A→B C→B A→C B→A B→C A→C
200-MHz ARM920T Processor
• 16-kbyte Instruction Cache
• 16-kbyte Data Cache
• Linux® , Microsoft® Windows® CE-enabled MMU
• 100-MHz System Bus
• MaverickCrunch™ Math Engine
• Floating Point, Integer, and Signal Processing
Instructions
• Optimized for digital music compression and
decompression algorithms.
• Hardware interlocks allow in-line coding.
• MaverickKey™ IDs
• 32-bit Unique ID can be used for DRM-compliant
128-bit random ID.
• Integrated Peripheral Interfaces
• 32-bit SDRAM Interface