palm編成,這種書很少,有興趣看看
Title: Palm Programming: The Developer s Guide
URL: http://safari.oreilly.com/JVXSL.asp?x=1&mode=section&sortKey=rank&sortOrder=desc&view=book&xmlid=1-56592-525-4&open=false&srchText=palm+programming&code=&h=&m=&l=1&catid=&s=1&b=1&f=1&t=1&c=1&u=1&page=0
ISBN: 1-56592-525-4
Author: Julie McKeehan/ Neil Rhodes
Publisher: O Reilly
Page: 478
Edition: 1st edition (December 1998)
Catalog: PDA programming / Palm
Format: pdf
Size: 2.06M
Supplier:
Summary: Emerging as the bestselling hand-held computers of all time, PalmPilots have spawned intense developer activity and a fanatical following. Used by Palm in their developer training, this tutorial-style book shows intermediate to experienced C programmers how to build a Palm application from the ground up. Includes a CD-ROM with source code and third-party developer tools
THE SYNTAX OF A PROGRAMMING LANGUAGE tells you what code it is possible
to write—what the machine will understand. Style tells you what you ought to write—
what the humans reading the code will understand. Code written with a consistent, simple
style will be maintainable, robust, and contain fewer bugs. Code written with no regard to
style will contain more bugs. It may simply be thrown away and rewritten rather than
maintained.
This code sample shows how to write a simple Javadoc 1.2 Doclet. Used with Javadoc, it can generate a Unix-style inverted index for a set of Java classes, with links to real Java API documentation. Includes directions and source code.
This doclet requires JDK 1.2.1 or later, it will not work with JDK 1.1
Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
The LabVIEW Development Guidelines describe many of the issues that
arise when developing large applications. The guidelines are based on the
advice of LabVIEW developers, and provide a basic survey of software
engineering techniques you might find useful when developing your
own projects.
There is also a discussion of style for creating VIs. Developers who have
used LabVIEW and are comfortable in the LabVIEW environment can use
the LabVIEW Development Guidelines to maintain a consistent and
effective style in their projects.
GIS系統(tǒng)支持庫Geospatial Data Abstraction Library代碼.GDAL is a translator library for raster geospatial data formats that is released under an X/MIT style Open Source license by the Open Source Geospatial
Visual Basic Shell Programming ventures where none have gone before by showing how to develop shell extensions that more closely integrate an application with the Windows shell, while at the same time providing an advanced tutorial-style treatment of COM programming with Visual Basic. Each major type of shell extension gets attention, including customized context menu handlers, per instance icons, and customized property sheets.