The program SPLAY is a pascal to C translation of a program that
Kim Kokkonen wrote in Turbo Pascal to implement Splay Trees.
This program compresses and decompresses files, and does a pretty good
job of it.
Contents:
SPLAY.PAS Original TP source code
SPLAY.C Translation of code to C
SPLAY.EXE compiled version of SPLAY.C (small model)
README.DOC You are looking at it
Read the comments at the beginning of SPLAY.C for more info.
This companion disc contains the source code for the sample
programs presented in INSIDE VISUAL C++ 5.0, as well as pre-
compiled copies of the programs.
To copy all of the sample code onto your hard disk, run the
SETUP.EXE program and follow the instructions that appear on
the screen. The sample code requires about 10 MB of hard disk
space.
A dynamic-link library (DLL) contains one or more subprogram procedures
(functions or subroutines) that are compiled, linked, and stored separately from
the applications using them. Because the functions or subroutines are separate
from the applications using them, they can be shared or replaced easily.
FFmpeg is a complete solution to record, convert and stream audio and video. It includes libavcodec, the leading audio/video codec library. FFmpeg is developed under Linux, but it can compiled under most operating systems, including Windows.
This companion disc contains the source code for the sample
programs presented in INSIDE VISUAL C++ 5.0, as well as pre-
compiled copies of the programs.
C++ Template Metaprogramming sheds light on the most powerful idioms of today s C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer.
A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad "template tricks" for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming is and how it is best used. It provides the foundation you ll need to use the template metaprogramming effectively in your own work.
this a pack include source code for quartus 2.
It is an implementation of the LC2. The LC-2 computer is described in Introduction to Computing Systems from Bits & Gates to C & Beyond by Yale Patt and Sanjay Patel, McGraw Hill, 2001. The LC2 model can be run as a simulation or downloaded to the UP3 in a larger model, TOP_LC2 that adds video output. Push buttons reset and single step the processor and a video output display of registers is generated. This state machine VHDL-based model of the LC-2 includes all source files. Currently compiled for a Cyclone EP1C6Q240 FPGA.
This manual describes the Call Library Function Node and the Code
Interface Node (CIN). The Call Library Function Node and the CIN are
the LabVIEW programming objects you use to call compiled code from
text-based programming languages. This manual includes reference
information about libraries of functions, memory and file manipulation
routines, and diagnostic routines that you can use with calls to external
code.
This document outlines what is necessary to install and run the LEACH protocol on version
2.27 of ns2. At the time of this writing, this is the newest version of ns2. The LEACH implementation
was written as a stand-alone application. Thus, in the past a version compiled for LEACH may or may
not work for other protocols. In addition, the original version of LEACH was compiled for version
2.5b which is an outdated version of ns2.
The purpose of this example is to demonstrate that the
functioning of External interrupts (INT0, INT1, INT4, INT5 and INT6) and
how toset them up.
This directory contains the frameworks fw.c, the test program extr_intr.c
and the external interrupt service routines isr.c. This was compiled
using micro vision2.