UVA solutions to few problems
標簽: solutions problems UVA few
上傳時間: 2014-11-30
上傳用戶:woshini123456
UVA solutions to few problems
標簽: solutions problems UVA few
上傳時間: 2013-12-22
上傳用戶:lanwei
SC FDMA book by Goodman. Its one of the few books available today for SC FDMA.
標簽: FDMA available Goodman books
上傳時間: 2013-12-22
上傳用戶:alan-ee
these are a few lectures on multithreading and how to implement it in java
標簽: multithreading implement lectures these
上傳時間: 2017-07-28
上傳用戶:hgy9473
This is a book about a revolution that quietly began a few years ago. It is about change in a function that you may not have given much thought to: your payment function. It may not be very different today from what it was 5 or 10 years ago. But here’s a guarantee: It will be very different 5 or 10 years from now. And best of all, it will cost less!
標簽: about revolution quietly change
上傳時間: 2017-08-07
上傳用戶:yt1993410
many simple java programs like classic algorithems to do search and few data structure implimentations
標簽: implimentatio algorithems structure programs
上傳時間: 2017-08-14
上傳用戶:yuanyuan123
there are few programs for 8086 which may be used for some understanding application in the .asm language
標簽: understanding application for programs
上傳時間: 2013-12-13
上傳用戶:我們的船長
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
標簽: interested particular shooter became
上傳時間: 2013-12-13
上傳用戶:hanli8870
In this paper, we discuss efficient coding and design styles using verilog. This can beimmensely helpful for any digital designer initiating designs. Here, we address different problems rangingfrom RTL-Gate Level simulation mismatch to race conditions in writing behavioral models. All theseproblems are accompanied by an example to have a better idea, and these can be taken care off if thesecoding guidelines are followed. Discussion of all the techniques is beyond the scope of this paper, however,here we try to cover a few of them.
標簽: Efficient Verilog Digital Coding
上傳時間: 2013-11-22
上傳用戶:han_zh
本文論述了狀態機的verilog編碼風格,以及不同編碼風格的優缺點,Steve Golson's 1994 paper, "State Machine Design Techniques for Verilog and VHDL" [1], is agreat paper on state machine design using Verilog, VHDL and Synopsys tools. Steve's paper alsooffers in-depth background concerning the origin of specific state machine types.This paper, "State Machine Coding Styles for Synthesis," details additional insights into statemachine design including coding style approaches and a few additional tricks.
標簽: Synthesis Machine Coding Styles
上傳時間: 2013-10-15
上傳用戶:dancnc