We present a particle filter construction for a system that exhibits time-scale separation. The separation of time-scales allows two simplifications that we exploit: i) The use of the averaging principle for the dimensional reduction of the system needed to solve for each particle and ii) the factorization of the transition probability which allows the Rao-Blackwellization of the filtering step. Both simplifications can be implemented using the coarse projective integration framework. The resulting particle filter is faster and has smaller variance than the particle filter based on the original system. The convergence of the new particle filter to the analytical filter for the original system is proved and some numerical results are provided.
標簽: construction separation time-scale particle
上傳時間: 2016-01-02
上傳用戶:fhzm5658
JAVA項目開發(fā)實踐-網(wǎng)上范例4: 1:要完成本程序,首先需要安裝Java SDK,建立基本的java程序運行和編程環(huán)境; 2:安裝JMF(Java Media framework)軟件;這很直觀,從Sun的網(wǎng)站下載相應的(這里是對應于windows平臺)安裝文件包jmf-2_1_1c-windows-i586.exe然后直接安裝即可。安裝過后,確認系統(tǒng)變量“CLASSPATH”包含包含JMF的sound.jar、jmf.jar;當然在上一步的SDK安裝中也需要確認相應的系統(tǒng)變量的值;這里不贅述了。 3:開始編制本實例的程序代碼;作者使用了eclipse開發(fā)源程序。如同在程序中看到的,程序頭包含的那些程序包是該工具自動識別加入的。實際上,讀者可以采用任意一種編輯器編輯源程序即可,編輯完成存儲為“ediaPlayer.java”源文件即可。 4:如上得到源文件后,開始編譯源文件;命令如下: javac MediaPlayer.java 編譯成功后,編譯器生成兩個.class文件:MediaPlayer.class,MediaPlayer$1.class。如果出現(xiàn)編譯錯誤,請檢查以下各項: 源代碼輸入是否正確無誤、CLASSPATH設置是否正確。 5:運行程序;接下來就可以執(zhí)行“java MediaPlayer”命令啟動媒體播放器。
上傳時間: 2016-01-02
上傳用戶:comua
技術性需求分析 3 一致的邏輯數(shù)據(jù) 3 優(yōu)秀的網(wǎng)絡環(huán)境適應性 3 系統(tǒng)的兼容性 3 開放的界面和接口 3 完備的數(shù)據(jù)存儲、備份管理策略 3 高度的安全性 3 技術性設計思想和原則 3 安全性 4 易操作性 4 適應性及靈活性 4 基于組件的軟件開發(fā) 4 數(shù)據(jù)共享 4 系統(tǒng)環(huán)境 5 數(shù)據(jù)庫平臺 5 數(shù)據(jù)庫模型簡介 5 選擇數(shù)據(jù)庫的準則 6 本系統(tǒng)數(shù)據(jù)庫選擇 9 網(wǎng)絡操作系統(tǒng) 9 本系統(tǒng)網(wǎng)絡操作系統(tǒng)選擇 16 本系統(tǒng)環(huán)境 18 系統(tǒng)開發(fā)平臺 18 .NET平臺的基本組成 19 .NET框架(.NET framework)概述 20 ADO.NET組件 23 .NET framework 24 .NET 的新特性 24 .NET與J2EE的比較 25 開發(fā)語言C# 27
標簽: 分 兼容性 邏輯 數(shù)據(jù)
上傳時間: 2014-01-21
上傳用戶:王小奇
DataBurn is an Objective-C example which demonstrates some of the features of DRTracks. The sample illustrates how to create a DRFolder from an existing folder on the source disk and burn it to disc, creating a hybrid ISO9660/Joliet/HFS+ data CD. The sample also uses the DiscRecordingUI framework to present the standard burn setup and progress user interfaces.
標簽: demonstrates Objective-C DataBurn DRTracks
上傳時間: 2016-01-14
上傳用戶:小鵬
This the third edition of the Writing Device Drivers articles. The first article helped to simply get you acquainted with device drivers and a simple framework for developing a device driver for NT. The second tutorial attempted to show to use IOCTLs and display what the memory layout of Windows NT is. In this edition, we will go into the idea of contexts and pools. The driver we write today will also be a little more interesting as it will allow two user mode applications to communicate with each other in a simple manner. We will call this the “poor man’s pipes” implementation.
標簽: the articles Drivers edition
上傳時間: 2014-01-16
上傳用戶:ommshaggar
DESIGN PATTERNS JAVA COMPANION Design patterns began to be recognized more formally in the early 1990s by Helm (1990) and Erich Gamma (1992), who described patterns incorporated in the GUI application framework, ET++. The culmination of these discussions and a number of technical meetings was the publication of the parent book in this series, Design Patterns -- Elements of Reusable Software, by Gamma, Helm, Johnson and Vlissides.(1995). This book, commonly referred to as the Gang of Four or “GoF” book, has had a powerful impact on those seeking to understand how to use design patterns and has become an all-time best seller. We will refer to this groundbreaking book as Design Patterns, throughout this book and The Design Patterns Smalltalk Companion (Alpert, Brown and Woolf, 1998) as the Smalltalk Companion.
標簽: recognized COMPANION PATTERNS patterns
上傳時間: 2016-02-27
上傳用戶:大三三
本書分為四大篇。第一篇提出學習MFC程序設計之前的必要基礎,包括Widnows程序的基本觀念以及C++的高階議題。“學前基礎”是相當主觀的認定,不過,甚于我個人的學習經(jīng)驗以及教學經(jīng)驗,我的挑選應該頗具說服力。第二篇介紹Visual C++整合環(huán)境開發(fā)工具。本篇只不過是提綱挈領而已,并不企圖取代 Visual C++使用手冊。然而對于軟件使用的老手,此篇或已足以讓您掌握Visual C++整合環(huán)境。工具的使用雖然談不上學問,但在視覺化軟件開發(fā)過程中扮演極重角色,切莫小覷它。 第三篇介紹application framework的觀念,以及MFC骨干程序,所謂骨干程序,是指Visual C++的工具AppWizard所產(chǎn)生出來的程序碼。當然,AppWizard會根據(jù)你的選項做出不同的程序碼,我所據(jù)以解說的,是大眾化選項下的產(chǎn)品。 第四篇以微軟公司附于Visual C++光碟片上的一個范例程序Scribble為主軸,一步一步加上新的功能。并在其間深入介紹Runtime Type Information(RTTI)、Dynamic Creation、Persistence(Serialization)、Message Mapping、Command Routing等核心技術。這些技術正是其他書籍最缺乏的部分。此篇之最后數(shù)章則脫離Scribble程序,另成一格。 本書內含光盤一片,書中所有原始碼與可執(zhí)行文件盡在其中。
上傳時間: 2016-03-03
上傳用戶:Ants
手機與服務器通過SyncML進行同步的客戶端框架以及API,用戶可以基于此框架快速開發(fā)j2me版本的syncML客戶端。 The Funambol SyncML API allows application developers to embed SyncML capabilities in a J2ME application, thus giving it the access to a powerful data synchronization framework to keep the application data in sync with other devices.
上傳時間: 2014-01-16
上傳用戶:xinyuzhiqiwuwu
利用SyncML開發(fā)客戶端程序的中間件,J2ME版本。 This library is a collection of basic utilities for: object serialization and persistence on the RMS, Logging and string manipulation. This document describes the Funambol JavaME Common API library, which purpose is giving support and providing basic functionalities to all the other components developed for the J2ME platform. These functionalities are: a persistent data storage framework, a logging framework, a framework to read different streams of byte, a thread monitoring system and a set of classes useful for data encoding and string manipulation. This library may grow in future, as new functions will be seen as common to different J2ME components.
上傳時間: 2016-03-05
上傳用戶:kr770906
XNA Game Studio Express是建立在Microsoft Visual C# Express 2005的基礎上方便學生和游戲愛好者開發(fā)同時基于MicroSoft Windows和XBox 360的游戲的一組工具集。XNA Game Studio Express同時包含了XNA framework,這是一組建立在.NET 2.0的基礎上面向游戲開發(fā)的一組托管庫。這個文檔收錄了包含技術概述,學習資料,以及和XNA Game Studio Express相關的資料。
標簽: Express Microsoft MicroSoft Windows
上傳時間: 2013-12-19
上傳用戶:rishian