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  • Hibernate: A Developer s Notebook shows you how to use Hibernate to automate persistence: you write

    Hibernate: A Developer s Notebook shows you how to use Hibernate to automate persistence: you write natural Java objects and some simple configuration files, and Hibernate automates all the interaction between your objects and the database. You don t even need to know the database is there, and you can change from one database to another simply by changing a few statements in a configuration file. If you ve needed to add a database backend to your application, don t put it off. It s much more fun than it used to be, and Hibernate: A Developer s Notebook shows you why.

    標(biāo)簽: Hibernate persistence Developer you

    上傳時(shí)間: 2016-04-07

    上傳用戶:123啊

  • The goal of our final project was to design an efficient elevator simulator that can accept input fr

    The goal of our final project was to design an efficient elevator simulator that can accept input from a user and mechanically operate (on a small scale) a system of 4 floors and 3 elevators using pulleys and stepper motors. Users enter input using physical pushbuttons or the computer. This input is then processed by the MCU and orders are given to the elevators. We attempted to devise an algorithm that can optimally handle any number of floors. This project seemed like a fun challenge and something that had practical applications. Both of us have been frustrated at times by the inefficiency of some of the elevators here at Cornell, and we wanted to see if we could do a better job.

    標(biāo)簽: efficient simulator elevator project

    上傳時(shí)間: 2013-11-25

    上傳用戶:cjf0304

  • This application includes a demo server and client program. You could write your own server launcher

    This application includes a demo server and client program. You could write your own server launcher and client application by using the SimpleScreenCaptureServer class and the SimpleRemoteScreenCaptureClient class. Usage: 1. Type the following command to launch the server program. java -jar SimpleCaptureScreenServerDemo.jar portnumber 2. Type the following command to launch the client program. It s a swing-based UI. java -jar RemoteScreenCaptureClientUI.jar 3. Select Run/Connect menu. Input your server address and port number. You could just double-click on the RemoteScreenCaptureClientUI.jar to launch the client program if you are using Windows. This program is written just for fun. :lol: :lol: :lol:

    標(biāo)簽: server application includes launcher

    上傳時(shí)間: 2016-10-06

    上傳用戶:kr770906

  • FMA is a free1 powerful phone editing tool allowing users to easily manage all of the personal data

    FMA is a free1 powerful phone editing tool allowing users to easily manage all of the personal data stored in their phones, via a number of different connections methods. FMA allows easy management of Phonebook (both SIM and Phone memory), SMS, Profiles, and Files stored on the phone. FMA can also allow you to pickup and dial calls directly from your PC. FMA is fun and much more whatever you want it to be, it is whatever a mobile phone should have :-) (Currently based on Sony Ericsson T610 features set).

    標(biāo)簽: allowing powerful personal editing

    上傳時(shí)間: 2014-08-12

    上傳用戶:wlcaption

  • 該程序是用F449的 P3.4、P3.5、P3.6口來(lái)捕獲P1.1、P1.2、P1.3端口當(dāng)鍵按下時(shí)的電平變化沒(méi)

    該程序是用F449的 P3.4、P3.5、P3.6口來(lái)捕獲P1.1、P1.2、P1.3端口當(dāng)鍵按下時(shí)的電平變化沒(méi),并將鍵值通過(guò)LED和LCD顯示鍵值,鍵盤(pán)(P1.1=fun; P1.2=DEC; P1.3=INC)連接

    標(biāo)簽: F449 3.4 1.1 1.2

    上傳時(shí)間: 2013-12-22

    上傳用戶:yxgi5

  • "arect" displays a 3-D plot of a pattern."makepattern" computes values of an array pattern cover fun

    "arect" displays a 3-D plot of a pattern."makepattern" computes values of an array pattern cover function for apattern.函數(shù)“arect”是給出一個(gè)方向圖的3D圖。函數(shù)“makepattern”是計(jì)算一個(gè)陣列方向圖的值。

    標(biāo)簽: pattern makepattern displays computes

    上傳時(shí)間: 2016-12-09

    上傳用戶:zm7516678

  • it a channel for the wii game. we can load the latest mplayer from our sd card. Just install the c

    it a channel for the wii game. we can load the latest mplayer from our sd card. Just install the channel and have fun

    標(biāo)簽: the channel install mplayer

    上傳時(shí)間: 2013-12-18

    上傳用戶:520

  • forming of a signal, GLONASS system, coherent reception, graph autocorrelation, crosscorrelation fun

    forming of a signal, GLONASS system, coherent reception, graph autocorrelation, crosscorrelation function, bit-error probability[SNR]

    標(biāo)簽: crosscorrelation autocorrelation reception coherent

    上傳時(shí)間: 2013-12-27

    上傳用戶:小鵬

  • escription: The Rijndael Encryption algorithm has been recently recognized as an AES (Advanced Encry

    escription: The Rijndael Encryption algorithm has been recently recognized as an AES (Advanced Encryption Standard). It was recently (April 2001) released in Visual Basic. The source code here is for Micro$oft Visual C++ 6.0 for developing and testing. Have fun with it!

    標(biāo)簽: escription Encryption recognized algorithm

    上傳時(shí)間: 2014-01-07

    上傳用戶:李夢(mèng)晗

  • 一道程序編譯順序的考題

    一道程序編譯順序的考題,涉及到函數(shù)調(diào)用的先后順序及運(yùn)算符號(hào)的優(yōu)先級(jí)等問(wèn)題。下面我展開(kāi)給你講。 C的程序編譯總是從main函數(shù)開(kāi)始的,這道題的重點(diǎn)在“fun((int)fun(a+c,b),a-c)) ”語(yǔ)句。 系統(tǒng)首先要確定最外層 fun()函數(shù)的實(shí)參,第一個(gè)參數(shù)的確定需要遞歸調(diào)用fun()函數(shù)(不妨稱(chēng)其為內(nèi)層函數(shù))。內(nèi)層函數(shù)的兩個(gè)參數(shù)分別為x=a+b=2+8=10、y=b=5,執(zhí)行函數(shù)體x+y=10+5=15,于是得外層函數(shù)的參數(shù)x=15。其另一個(gè)參數(shù)y=a-c=2-b=-6,再次執(zhí)行函數(shù)體,得最終返回值x+y=15+(-6)=9。

    標(biāo)簽: 程序編譯

    上傳時(shí)間: 2014-12-03

    上傳用戶:徐孺

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