Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!
Microsoft Visual Basic developers have long clamored for complete objectoriented
language support. Microsoft Visual Basic .NET supports all the features of an objectoriented
language. In addition, the entire Microsoft .NET Framework, which includes the
development support for Microsoft Windows applications, Web applications, Web
services, graphics, and data access, is designed according to object-oriented principles.
Developers who have a firm grasp of object-oriented principles will be the strongest .NET
developers.
you do not
need any previous knowledge of GTK+ development to use this book. This book does assume
that you have a decent grasp of the C programming language. You should also be comfortable
with running commands and terminating applications (Ctrl+C) in a Linux terminal.
Since the field of object oriented programming is probably new to you, you will find that there is a significant amount of new terminology for you to grasp. This is true of any new endeavor and you should be warned not to be intimidated by all of the new concepts.
I wrote this book so that students, hobbyists, and engineers alike can take advantage of the Arduino
platform by creating several projects that will teach them about the engineering process. I also wanted to
guide the reader through introductory projects so that they could get a firm grasp on the Arduino
Language, and how to incorporate several pieces of hardware to make their own projects.
This book offers so much information on the Arduino, not just the basic LED projects but it
offers different peripherals such as Ultrasonic sensor, the Xbox? controller, Bluetooth, and much more.
This book also teaches the non-engineer to follow a process that will help them in future project (not just
Arduino projects).
This edition of Digital Image Processing is a major revision of the book. As in
the 1977 and 1987 editions by Gonzalez and Wintz, and the 1992, 2002, and 2008
editions by Gonzalez and Woods, this sixth-generation edition was prepared
with students and instructors in mind. The principal objectives of the book
continue to be to provide an introduction to basic concepts and methodologies
applicable to digital image processing, and to develop a foundation that can
be used as the basis for further study and research in this field. To achieve
these objectives, we focused again on material that we believe is fundamental
and whose scope of application is not limited to the solution of specialized
problems. The mathematical complexity of the book remains at a level well
within the grasp of college seniors and first-year graduate students who have
introductory preparation in mathematical analysis, vectors, matrices, probability,
statistics, linear systems, and computer programming. The book website provides
tutorials to support readers needing a review of this background material