contains documents related to adaptive beamforming algorithms for Wideband Code Division multiple access and a research article on circular patch antenna for C band altimeter system
標簽: beamforming algorithms documents contains
上傳時間: 2014-09-04
上傳用戶:youlongjian0
u can get vacation days, u put diaslaborales(first date, last day, working day (*)) (*) 5 monday to friday 5.5 monday to saturday (half day)
標簽: diaslaborales day vacation working
上傳時間: 2017-04-18
上傳用戶:小眼睛LSL
A Convex Hull is the smallest convex polygon that contains every point of the set S. A polygon P is convex if and only if, for any two points A and B inside the polygon, the line segment AB is inside P. One way to visualize a convex hull is to put a "rubber band" around all the points, and let it wrap as tight as it can. The resultant polygon is a convex hull.
上傳時間: 2013-12-23
上傳用戶:it男一枚
* Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.
標簽: millisecond Use frequency looptime
上傳時間: 2017-04-23
上傳用戶:偷心的海盜
PIC_Hi-Tech_C_Mike_Pearces_I2C_routines * Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.
標簽: PIC_Hi-Tech_C_Mike_Pearces_I C_routines Use frequency
上傳時間: 2013-12-19
上傳用戶:標點符號
SPREAD SPECTRUM MODULATION TECHNIQUES -spread spectrum - those modulation methods that are producing a signal whose spectrum is more wider than of the data signal, the occupied frequency band being independent by the signal of data band. -The signals with spread spectrum of direct sequence type BPSK (BPSK-DS-SS) -The signals with spread spectrum of direct sequence type QPSK – DS–SS - Frequency hopping spread spectrum signals (FH-SS)
標簽: MODULATION TECHNIQUES modulation SPECTRUM
上傳時間: 2017-06-05
上傳用戶:lht618
Frequency domain characterization of los nonfading indoor wireless LAN channel employing frequency and polarization diversity in the 63.4 to 65.4GHz band
標簽: characterization Frequency employing frequency
上傳時間: 2013-12-22
上傳用戶:zhaoq123
A basic Fourier transform identity coupled with an iterative convergence algorithm provides a powerful method to align band-limited signals.
標簽: convergence algorithm transform iterative
上傳時間: 2017-08-03
上傳用戶:hphh
檔案傳輸協定(FTP)為目前相當普遍與廣泛使用之網路 應用。然而在傳統檔案傳輸協定之設計下,資料 傳輸透過Out-of-Band(OOB)之機制,意即透過控制頻道(control channel)傳輸指令 ,而實際資料 傳輸則另外透過特定之通訊埠以及TCP連 線,進行 傳送。如此一來 可確保資料 傳輸之可靠與穩定性,但另一方面則會造成傳輸率 (throughput)效能低落 。因此,在本計劃中,我們透過使用SCTP協定並利 用多重串 流 (multi-stream)機制,達到以In-Band機制達成Out-of-Band傳輸之相同效果。在本研究之最後亦透過於開放原始碼系統實作並實際量 測,証
上傳時間: 2013-12-10
上傳用戶:2467478207
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
標簽: interested particular shooter became
上傳時間: 2013-12-13
上傳用戶:hanli8870