Uma modelagem de um cenario basico para quem esta aprendendo a usar open/gl na plataforma C++. Utilizando comandos basicos como setas direcionais e teclas especiais como home, end, page up e page down voce pode navegar por todo o ambiente 3D com muita facilidade.
SOME BACKGROUND ON DESIGN PATTERNS
The term “design patterns” sounds a bit formal to the uninitiated and
can be somewhat off-putting when you first encounter it. But, in fact, design
patterns are just convenient ways of reusing object-oriented code between
projects and between programmers. The idea behind design patterns is
simple-- write down and catalog common interactions between objects that
programmers have frequently found useful.
Electronics Design Checklist
C) 2003 Hank Wallace
This is a checklist for electronics designers. The idea is for engineers and technicians to
share experiences and create a detailed checklist, which the individual designer can pare down to meet his or her specific needs. There are many details that go into the making
of a first-run design success, and this checklist helps prevent Murphy s gremlins from
marring an otherwise healthy design.
StarShip Battle 2004 game The Developing Mobile Phone Applications With J2ME Technology course provides students with hands-on experience with developing mobile applications on the Java 2 Platform, Micro Edition (J2ME platform) using Connected, Limited Device Configuration (CLDC) and the Mobile Interface Device Profile (MIDP). The course provides information about MIDP 1.0 and MIDP 2.0 specifications, concepts, and capabilities.