Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
TFIND
searches for one or more strings (boolean AND) in a text file.
TFIND reports all lines where the string(s) were found (or NOT found
by option).
The search can be limited to a field in a fixed field (i.e. column
oriented) list.
An extended search mode is available, where only letters and digits
are relevant.
Other options:
case sensitive search,
alternative errorlevel with number of hits,
header line with file name, LFN, custom prefix
Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform
Dr. Dobb s Journal - Issue 402 @ 2007 November
- Smart Compilers BUT SMART ENOUGH ?
- GRID-ENABLING YOUR APPS
- Building Desktop Apps Using Web Technologies
- JavaScript & Aspect-oriented Programming
- C++ & Reusable Associations
*** A Programmer s MUST-READ magazine... ***
JavaServer Pages Software and OODB
This tutorial covers Deploying Dynamic Sites Using Page Compilation, JavaServer PagesTM Software and an Object oriented Database
clearly explains concepts such as introspection, overriding built-ins, extending Perl s object-oriented model, and testing your code for greater stability.
The aim of this book is to provide the reader with a thorough grounding in the General Packet Radio Service – GPRS.The introduction contains a basic review of GSM to ensure that the reader is clear on the main aspects of
circuit switched technology, as this will make the differences and advantages of packet oriented GPRS both more apparent and easier to understand.
Abstract:It惴 described systematically the architecture and function of the software of Railway Auto-ticketing System as well as its charac—
ter~tic and demand。Analysized the 8oftware middleware and messaged oriented middleware(MOM),discussed the feasibility of the app~cation 0f
JWMQ in the Railway Auto-ticketing System.