The Art of Assembly Language Amazing! You’re actually reading this. That puts you into one of three categories: a student who is
being forced to read this stuff for a class, someone who picked up this book by accident (probably
because you have yet to be indoctrinated by the world at large), or one of the few who actually have an
interest in learning assembly language.
Six objects here:
The document you re reading & its Chinese version
Set of "HWDesign" includes all hardware design files
"SWDesign" includes all software design files(firmware/driver and maybe applications as well)
Set of "Documents" includes files of main part of thesis and its reference
"Thesis" includes files used to academe.
eBook "Multimedia Technology Fundation and Application", PDF file,re-edited on Dec 19, 2006.
Contents: MIDI, Encoding,Compression, Image Format, MPEG TV, TCP/IP, HTML, JavaScript
Debugging is a fascinating topic no matter what language or platform you re using. It s the only part of software development in which engineers kick, scream at, or even throw their computers. For a normally reticent, introverted group, this degree of emotion is extraordinary. Debugging is also the part of software development that s famous for causing you to pull all-nighter
Making a cheap 1M SPI Rom Emulator
8 second to copy from parallel to SPI
re-Program STM Serial Flash M25P10 by reading 29010 parallel ROM
Running on standard 8051 32 I/O, a TTL 7407 as bus switch.
Total programming time is about 8 seconds including Erase, Program