C in a Nutshell is the perfect companion to K&R, and destined to be the most reached-for reference on your desk.
標(biāo)簽: reached-for companion the reference
上傳時(shí)間: 2015-07-26
上傳用戶:kr770906
well reached up for date
標(biāo)簽: reached well date for
上傳時(shí)間: 2014-11-18
上傳用戶:牧羊人8920
Ink Blotting One method for escaping from a maze is via ‘ink-blotting’. In this method your starting square is marked with the number ‘1’. All free, valid squares north, south, east and west around the number ‘1‘ are marked with a number ‘2’. In the next step, all free, valid squares around the two are marked with a ‘3’ and the process is repeated iteratively until : The exit is found (a free square other than the starting position is reached on the very edge of the maze), or, No more free squares are available, and hence no exit is possible.
標(biāo)簽: method ink-blotting Blotting escaping
上傳時(shí)間: 2014-12-03
上傳用戶:123啊
Purpose: --- -- This component is used for capturing staff from AVI to BMP. Installation: ------------- Extract the compiled units into your Lib directory or into another directory that is listed in the Library path in your Delphi options. Choose file AVIcap.dcu for register. description: ------------ AVIcap V2.0 used for capturing frame from AVI without drawing on the screen, that is essentially fast. It can be reached by using of avifil32.dll from MS Video For Windows. New property: number of bits per pixel of bitmap.Now you can save BMP using next formats: pf1bit, pf4bit, pf8bit, pf8bitGray, pf15bit, pf16bit, pf24bit, pf32bit, pfDevice. See example to detail.
標(biāo)簽: Installation component capturing Purpose
上傳時(shí)間: 2016-12-13
上傳用戶:TF2015
C++ Algorithms for Digital Signal Processing 第4章 濾波器程序
標(biāo)簽: Algorithms Processing Digital Signal
上傳時(shí)間: 2013-08-01
上傳用戶:eeworm
Protel 99 for Win在電路設(shè)計(jì)中的應(yīng)用
上傳時(shí)間: 2013-04-15
上傳用戶:eeworm
游戲和圖形學(xué)的3D數(shù)學(xué)入門(mén)教程-3Dath.Primer.for.graphics.and.game.development
標(biāo)簽: development graphics Primer Dath
上傳時(shí)間: 2013-05-31
上傳用戶:eeworm
游戲藝術(shù)中的2D圖形和3D模型-2D.Artwork.and.3Dodeling.for.Game.Artists
標(biāo)簽: Dodeling Artwork Artists Game
上傳時(shí)間: 2013-07-29
上傳用戶:eeworm
游戲開(kāi)發(fā)中應(yīng)用的數(shù)學(xué)和物理入門(mén)教程-Beginningath.and.Physics.For.Game.Programmers
標(biāo)簽: Beginningath Programmers Physics Game
上傳時(shí)間: 2013-08-03
上傳用戶:eeworm
游戲開(kāi)發(fā)人工智能技術(shù)-AI.Techniques.for.Game.Programming
標(biāo)簽: Programming Techniques Game for
上傳時(shí)間: 2013-07-30
上傳用戶:eeworm
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