For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
mastering dojo
The book really rolls out the red carpet for Dojo to emerge with guns
blazing! The authors show you how easy it is to use impressive
widgets without installing a thing. I was amazed to discover that
JavaScript is not just a toy language, how Dojo is built on top of it,
and how both are invaluable in any web development project. Buy
this book. It’s the next best thing to having the authors working at
your side.
If you d like to create web-based applications easily, then this book is for you. More importantly, it shows you
how to do that with joy and feel good about your own work! You don t need to know servlet or JSP while your
productivity will be much higher than using servlet or JSP directly. This is possible because we re going to
use a library called "Tapestry" that makes complicated stuff simple and elegant.
for the just beginning learn the computer person,use DOS is boring . after known a little DOS,think dos is mysterious.this is the book introduce how to use dos deeply.
SMAC用戶手冊.pdf Simple Media Access Controller
Information in this document is provided solely to enable system and software implementers to use
Freescale Semiconductor products. There are no express or implied copyright licenses granted
hereunder to design or fabricate any integrated circuits or integrated circuits based on the information
in this document.
This an example showing how idl helping to build the abstract class for the java objects. As a result, the client class is able to use the function of the servant program.
Design patterns are elegant, adaptable, and reusable solutions to everyday software development problems. Programmers use design patterns to organize objects in programs, making them easier to write and modify. C# Design Patterns: A Tutorial is a practical guide to writing C# programs using the most common patterns.
This tutorial begins with clear and concise introductions to C#, object-oriented programming and inheritance, and UML diagrams. Each chapter that follows describes one of twenty-three design patterns, recommends when to use it, and explains the impact that it will have on the larger design. The use of every pattern is demonstrated with simple example programs. These programs are illustrated with screen shots and UML diagrams displaying how the classes interact. Each of these programs is available on the companion CD-ROM and can be run, examined, edited, and applied.
This document is a "practical guide" to very quickly setup CVS/RCS source code control system. This
document has custom shell scripts which are wrappers on top of CVS. These scripts provide an easy user
interface for CVS. Several shell scripts are provided to make RCS more easy to use. The information in this
document applies to Linux and as well as to all other flavors of Unix liks Solaris, HPUX, AIX, SCO, Sinix,
BSD, SCO, etc.. and BeOS.
This book explains how to write device drivers for the newest members of the MicrosoftWindows family of operating systems using the Windows Driver Model (WDM). In this Introduction, I ll explain who should be reading this book, the organization of the book, and how to use the book most effectively. You ll also find a note on errors and a section on other resources you can use to learn about driver programming. Looking ahead, Chapter 1 explains how the two main branches of the Windows family operate internally, what a WDM device driver is, and how it relates to the rest of Windows.