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  • Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was t

    Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.

    標(biāo)簽: Implementation Processing Graphics rendered

    上傳時間: 2014-11-22

    上傳用戶:shawvi

  • When working with mathematical simulations or engineering problems, it is not unusual to handle curv

    When working with mathematical simulations or engineering problems, it is not unusual to handle curves that contains thousands of points. Usually, displaying all the points is not useful, a number of them will be rendered on the same pixel since the screen precision is finite. Hence, you use a lot of resource for nothing! This article presents a fast 2D-line approximation algorithm based on the Douglas-Peucker algorithm (see [1]), well-known in the cartography community. It computes a hull, scaled by a tolerance factor, around the curve by choosing a minimum of key points. This algorithm has several advantages: 這是一個基于Douglas-Peucker算法的二維估值算法。

    標(biāo)簽: mathematical engineering simulations problems

    上傳時間: 2013-12-20

    上傳用戶:changeboy

  • WAISS TW3DCanvas Component V1.5 Freeware This is a component that acts as a 3D canvas. It supports

    WAISS TW3DCanvas Component V1.5 Freeware This is a component that acts as a 3D canvas. It supports most of the methods of the Delphi TCanvas Component. All drawing methods sent to the component will be rendered in a 3D manor (extruded or embossed) including Text,Circles etc...

    標(biāo)簽: TW3DCanvas Component component Freeware

    上傳時間: 2017-08-23

    上傳用戶:Avoid98

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標(biāo)簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

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