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rule-PANE

  • The module includes three sub_module:FDivider128,generates the 1/128 frequency, MD_Counter8Zero, gen

    The module includes three sub_module:FDivider128,generates the 1/128 frequency, MD_Counter8Zero, generates the flute when the posedge, MD_Counter8One,generates the flute when the negedge.The aim of the module is to generate the mended miller code to be the source of the MillerDecode. 輸入的數據以下降沿采樣,有效輸入范圍為上升沿前一點,輸入數據包括1 b0+有效數據+1 b0 Operating Rule: R_DATAUNCODE must be synchronous with R_ACTIVE

    標簽: MD_Counter sub_module 128 generates

    上傳時間: 2013-12-30

    上傳用戶:Miyuki

  • 一個網絡對弈的中國象棋程序 操作: 1、Setting,選擇對戰方式。如果選擇“網絡對戰”

    一個網絡對弈的中國象棋程序 操作: 1、Setting,選擇對戰方式。如果選擇“網絡對戰”,進入“2”,否則,進入“3”。 2、connect,只在“網絡對戰”第一盤是需要。 3、set rule,設置計時規則。 4、start,開始下棋。

    標簽: Setting 網絡 程序 操作

    上傳時間: 2014-10-13

    上傳用戶:gtf1207

  • Many of the pattern fi nding algorithms such as decision tree, classifi cation rules and c

    Many of the pattern fi nding algorithms such as decision tree, classifi cation rules and clustering techniques that are frequently used in data mining have been developed in machine learning research community. Frequent pattern and association rule mining is one of the few excep- tions to this tradition. The introduction of this technique boosted data mining research and its impact is tremendous. The algorithm is quite simple and easy to implement. Experimenting with Apriori-like algorithm is the fi rst thing that data miners try to do.

    標簽: 64257 algorithms decision pattern

    上傳時間: 2014-01-12

    上傳用戶:wangdean1101

  • This document contains official rules of the 3D soccer simulation competition at RoboCup 2006. Whil

    This document contains official rules of the 3D soccer simulation competition at RoboCup 2006. While we will try to cover all cases, if unexpected events do occur, the rule committee will seek input from the participants and then make a decision. However, once the committee has made a decision, that decision is final and will not be open to further discussion

    標簽: competition simulation document contains

    上傳時間: 2016-11-30

    上傳用戶:zhengzg

  • 華碩電腦pcb設計規范

    華碩電腦pcb設計規范,內部資料, PCB Layout Rule Rev1.70, 規範內容如附件所示, 其中分為: (1) ”PCB LAYOUT 基本規範”:為R&D Layout時必須遵守的事項, 否則SMT,DIP,裁板時無法生產. (2) “錫偷LAYOUT RULE建議規範”: 加適合的錫偷可降低短路及錫球. (3) “PCB LAYOUT 建議規範”:為製造單位為提高量產良率,建議R&D在design階段即加入PCB Layout. (4) ”零件選用建議規範”: Connector零件在未來應用逐漸廣泛, 又是SMT生產時是偏移及置件不良的主因,故製造希望R&D及採購在購買異形零件時能顧慮製造的需求, 提高自動置件的比例. (5) “零件包裝建議規範”:,零件taping包裝時, taping的公差尺寸規範,以降低拋料率.

    標簽: pcb 華碩電腦 設計規范

    上傳時間: 2013-12-16

    上傳用戶:奇奇奔奔

  • PowerPCB教程簡介 歡迎使用 PowerPCB 教程。本教程描述了PADS-PowerPCB 的絕大部分功能 和特點

    PowerPCB教程簡介 歡迎使用 PowerPCB 教程。本教程描述了PADS-PowerPCB 的絕大部分功能 和特點,以及使用的各個過程,這些功能包括: · 基本操作 · 建立元件(Component) · 建立板子邊框線(Board outline) · 輸入網表(Netlist) · 設置設計規則(Design Rule) ·元件(Part)的布局(Placement) · 手工和交互的布線 · SPECCTRA全自動布線器(Route Engine) ·覆銅(Copper Pour) · 建立分隔/混合平面層(Split/mixed Plane) · Microsoft 的目標連接與嵌入(OLE)(Object Linking Embedding) · 可選擇的裝配選件(Assembly options) · 設計規則檢查(Design Rule Check) · 反向標注(Back Annotation) · 繪圖輸出(Plot Output) 使用本教程后,你可以學到印制電路板設計和制造的許多基本知識。 你不必一次完成整個教程,如果在任何時候退出后,下次直接找到你要進入 的部分,繼續學習本教程。 當你完成了本教程的學習后,可以參考在線幫助(On-line Help)以便得到更多 的信息。如果你需要附加的信息內容,你可以與PADS 在各地辦事處或代理商取 得聯系,以便得到更多的幫助。 歡迎使用PowerPCB進行PCB設計!

    標簽: PowerPCB PADS-PowerPCB 教程

    上傳時間: 2013-12-12

    上傳用戶:caozhizhi

  • A Design and Implementation of The Online Shopping System Abstract: Along with the development

    A Design and Implementation of The Online Shopping System Abstract: Along with the development of the computer ,the database technique is widespread in the application of Internet, more and more , providing more thoughtful and humanized service for the large network customer. Characteristic services have already become gradually the current as the application of Wed nowadays. This text studied a method of project which composed of characteristic page and dynamic state of technical customer according to the data connection rule, compared with some projects that adopt already on present nets, this project have the advantage of providing customers more simple ,reflective obvious meticulous use and so on..

    標簽: Implementation development Abstract Shopping

    上傳時間: 2014-12-04

    上傳用戶:410805624

  • Compression using lempel-ziv -for a dictionary size of 2k -provide dictionary

    Compression using lempel-ziv -for a dictionary size of 2k -provide dictionary Lempel ziv algorithm is a dictionary based algorithm that addresses byte sequences from former contents instead of the original data. This algorithm consists of a rule for parsing strings of symbols from a finite alphabet into substrings, whose lengths do not exceed a prescribed integer and a coding scheme which maps these substrings sequentially into uniquely decipherable code words of fixed length. The strings are selected so that they have nearly equal probability of occurrence. Frequently-occurring symbols are grouped into longer strings while occasional symbols appear in short strings.

    標簽: dictionary Compression lempel-ziv provide

    上傳時間: 2014-01-07

    上傳用戶:我們的船長

  • 自動導引小車調度(外文)

    Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.

    標簽: Testing and classifying vehicle dispatching rules in three real-world settings

    上傳時間: 2016-04-01

    上傳用戶:五塊錢的油條

  • JAVA SMPP 源碼

    Introduction jSMPP is a java implementation (SMPP API) of the SMPP protocol (currently supports SMPP v3.4). It provides interfaces to communicate with a Message Center or an ESME (External Short Message Entity) and is able to handle traffic of 3000-5000 messages per second. jSMPP is not a high-level library. People looking for a quick way to get started with SMPP may be better of using an abstraction layer such as the Apache Camel SMPP component: http://camel.apache.org/smpp.html Travis-CI status: History The project started on Google Code: http://code.google.com/p/jsmpp/ It was maintained by uudashr on Github until 2013. It is now a community project maintained at http://jsmpp.org Release procedure mvn deploy -DperformRelease=true -Durl=https://oss.sonatype.org/service/local/staging/deploy/maven2/ -DrepositoryId=sonatype-nexus-staging -Dgpg.passphrase=<yourpassphrase> log in here: https://oss.sonatype.org click the 'Staging Repositories' link select the repository and click close select the repository and click release License Copyright (C) 2007-2013, Nuruddin Ashr uudashr@gmail.com Copyright (C) 2012-2013, Denis Kostousov denis.kostousov@gmail.com Copyright (C) 2014, Daniel Pocock http://danielpocock.com Copyright (C) 2016, Pim Moerenhout pim.moerenhout@gmail.com This project is licensed under the Apache Software License 2.0.

    標簽: JAVA SMPP 源碼

    上傳時間: 2019-01-25

    上傳用戶:dragon_longer

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