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sizeof

  • c語言深度剖析

    第一章關鍵字...................................................................................................................................9 1.1,最寬恒大量的關鍵字----auto..........................................................................................11 1.2,最快的關鍵字---- register............................................................................................... 11 1.2.1,皇帝身邊的小太監----寄存器............................................................................. 11 1.2.2,使用register 修飾符的注意點.............................................................................11 1.3,最名不符實的關鍵字----static........................................................................................12 1.3.1,修飾變量...............................................................................................................12 1.3.2,修飾函數...............................................................................................................13 1.4,基本數據類型----short、int、long、char、float、double........................................... 13 1.4.1,數據類型與“模子”............................................................................................... 14 1.4.2,變量的命名規則...................................................................................................14 1.5,最冤枉的關鍵字----sizeof...............................................................................................18 1.5.1,常年被人誤認為函數...........................................................................................18 1.5.2,sizeof(int)*p 表示什么意思?........................................................................18 1.4,signed、unsigned 關鍵字................................................................................................19 1.6,if、else 組合.................................................................................................................... 20 1.6.1,bool 變量與“零值”進行比較...............................................................................20 1.6.2, float 變量與“零值”進行比較.................................................................................21 1.6.3,指針變量與“零值”進行比較...............................................................................21 1.6.4,else 到底與哪個if 配對呢?...............................................................................22 1.6.5,if 語句后面的分號............................................................................................... 23 1.6.6,使用if 語句的其他注意事項.............................................................................. 24 1.7,switch、case 組合........................................................................................................... 24 1.7.1,不要拿青龍偃月刀去削蘋果.............................................................................. 24 1.7.2,case 關鍵字后面的值有什么要求嗎?.............................................................. 25 1.7.3,case 語句的排列順序...........................................................................................25 1.7.4,使用case 語句的其他注意事項..........................................................................27 1.8,do、while、for 關鍵字................................................................................................... 28 1.8.1,break 與continue 的區別.....................................................................................28 1.8.2,循環語句的注意點...............................................................................................29 1.9,goto 關鍵字......................................................................................................................30 1.10,void 關鍵字....................................................................................................................31 1.10.1,void a?............................................................................................................31 1.10,return 關鍵字................................................................................................................. 34 1.11,const 關鍵字也許該被替換為readolny....................................................................... 34 1.11.2,節省空間,避免不必要的內存分配,同時提高效率.................................... 35 1.12,最易變的關鍵字----volatile.......................................................................................... 36 1.13,最會帶帽子的關鍵字----extern.................................................................................... 37 1.14,struct 關鍵字..................................................................................................................38

    標簽: c語言深度剖析

    上傳時間: 2015-05-01

    上傳用戶:cascas

  • net_tcp.h

    /* ********************************************************************************************************* *                                             uC/TCP-IP V2 *                                      The Embedded TCP/IP Suite * *                          (c) Copyright 2003-2010; Micrium, Inc.; Weston, FL * *               All rights reserved.  Protected by international copyright laws. * *               uC/TCP-IP is provided in source form to registered licensees ONLY.  It is  *               illegal to distribute this source code to any third party unless you receive  *               written permission by an authorized Micrium representative.  Knowledge of  *               the source code may NOT be used to develop a similar product. * *               Please help us continue to provide the Embedded community with the finest  *               software available.  Your honesty is greatly appreciated. * *               You can contact us at www.micrium.com. ********************************************************************************************************* */ /* ********************************************************************************************************* * *                                          NETWORK TCP LAYER *                                   (TRANSMISSION CONTROL PROTOCOL) * * Filename      : net_tcp.h * Version       : V2.10 * Programmer(s) : ITJ ********************************************************************************************************* * Note(s)       : (1) Supports Transmission Control Protocol as described in RFC #793 with the following *                     restrictions/constraints : * *                     (a) TCP Security & Precedence NOT supported               RFC # 793, Section 3.6 * *                     (b) TCP Urgent Data           NOT supported               RFC # 793, Section 3.7 *                                                                                'The Communication of *                                                                                  Urgent Information' * *                     (c) The following TCP options NOT supported :              * *                         (1) Window Scale                                      RFC #1072, Section 2 *                                                                               RFC #1323, Section 2 *                         (2) Selective Acknowledgement (SACK)                  RFC #1072, Section 3 *                                                                               RFC #2018 *                                                                               RFC #2883 *                         (3) TCP Echo                                          RFC #1072, Section 4 *                         (4) Timestamp                                         RFC #1323, Section 3.2 *                         (5) Protection Against Wrapped Sequences (PAWS)       RFC #1323, Section 4 * *                     (d) #### IP-Options-to-TCP-Connection                     RFC #1122, Section 4.2.3.8 *                                Handling NOT           supported * *                     (e) #### ICMP-Error-Message-to-TCP-Connection             RFC #1122, Section 4.2.3.9 *                                Handling NOT currently supported * *                 (2) TCP Layer assumes/requires Network Socket Layer (see 'net_sock.h  MODULE  Note #1a2'). ********************************************************************************************************* */ /*$PAGE*/ /* ********************************************************************************************************* *                                               MODULE * * Note(s) : (1) TCP Layer module is NOT required for UDP-to-Application API configuration. * *               See also 'net_cfg.h  TRANSPORT LAYER CONFIGURATION' *                      & 'net_cfg.h  USER DATAGRAM PROTOCOL LAYER CONFIGURATION'. * *               See also 'net_tcp.h  Note #2'. * *           (2) The following TCP-module-present configuration value MUST be pre-#define'd in  *               'net_cfg_net.h' PRIOR to all other network modules that require TCP Layer *               configuration (see 'net_cfg_net.h  TCP LAYER CONFIGURATION  Note #2b') : * *                   NET_TCP_MODULE_PRESENT ********************************************************************************************************* */ #ifdef   NET_TCP_MODULE_PRESENT                                 /* See Note #2.                                         */ /* ********************************************************************************************************* *                                               EXTERNS ********************************************************************************************************* */ #if ((defined(NET_TCP_MODULE)) && \      (defined(NET_GLOBALS_EXT))) #define  NET_TCP_EXT #else #define  NET_TCP_EXT  extern #endif /*$PAGE*/ /* ********************************************************************************************************* *                                               DEFINES ********************************************************************************************************* */ /* ********************************************************************************************************* *                                         TCP HEADER DEFINES * * Note(s) : (1) The following TCP value MUST be pre-#define'd in 'net_def.h' PRIOR to 'net_buf.h' so that *               the Network Buffer Module can configure maximum buffer header size (see 'net_def.h  TCP *               LAYER DEFINES' & 'net_buf.h  NETWORK BUFFER INDEX & SIZE DEFINES  Note #1') : * *               (a) NET_TCP_HDR_SIZE_MAX                  60        (NET_TCP_HDR_LEN_MAX *                                                                  * NET_TCP_HDR_LEN_WORD_SIZE) * *           (2) Urgent pointer & data NOT supported (see 'net_tcp.h  Note #1b'). ********************************************************************************************************* */ #define  NET_TCP_HDR_LEN_MASK                         0xF000u #define  NET_TCP_HDR_LEN_SHIFT                            12u #define  NET_TCP_HDR_LEN_NONE                              0u #define  NET_TCP_HDR_LEN_MIN                               5u #define  NET_TCP_HDR_LEN_MAX                              15u #define  NET_TCP_HDR_LEN_WORD_SIZE                       CPU_WORD_SIZE_32 #define  NET_TCP_HDR_SIZE_MIN                           (NET_TCP_HDR_LEN_MIN * NET_TCP_HDR_LEN_WORD_SIZE) #if 0                                                           /* See Note #1a.                                        */ #define  NET_TCP_HDR_SIZE_MAX                           (NET_TCP_HDR_LEN_MAX * NET_TCP_HDR_LEN_WORD_SIZE) #endif #define  NET_TCP_HDR_SIZE_TOT_MIN                       (NET_IP_HDR_SIZE_TOT_MIN + NET_TCP_HDR_SIZE_MIN) #define  NET_TCP_HDR_SIZE_TOT_MAX                       (NET_IP_HDR_SIZE_TOT_MAX + NET_TCP_HDR_SIZE_MAX) #define  NET_TCP_PSEUDO_HDR_SIZE                          12u   /*  = sizeof(NET_TCP_PSEUDO_HDR)                        */ #define  NET_TCP_PORT_NBR_RESERVED                       NET_PORT_NBR_RESERVED #define  NET_TCP_PORT_NBR_NONE                           NET_TCP_PORT_NBR_RESERVED #define  NET_TCP_HDR_URG_PTR_NONE                     0x0000u   /* See Note #2.                                         */ /*$PAGE*/ /* ********************************************************************************************************* *                                       TCP HEADER FLAG DEFINES * * Note(s) : (1) See 'TCP HEADER  Note #2' for flag fields. * *           (2) Urgent pointer & data NOT supported (see 'net_tcp.h  Note #1b'). ********************************************************************************************************* */ #define  NET_TCP_HDR_FLAG_MASK                        0x0FFFu #define  NET_TCP_HDR_FLAG_NONE                    DEF_BIT_NONE #define  NET_TCP_HDR_FLAG_RESERVED                    0x0FE0u   /* MUST be '0'.                                         */ #define  NET_TCP_HDR_FLAG_URGENT                  DEF_BIT_05    /* See Note #2.                                         */ #define  NET_TCP_HDR_FLAG_ACK                     DEF_BIT_04 #define  NET_TCP_HDR_FLAG_PUSH                    DEF_BIT_03 #define  NET_TCP_HDR_FLAG_RESET                   DEF_BIT_02 #define  NET_TCP_HDR_FLAG_SYNC                    DEF_BIT_01 #define  NET_TCP_HDR_FLAG_FIN                     DEF_BIT_00 #define  NET_TCP_HDR_FLAG_CLOSE                   NET_TCP_HDR_FLAG_FIN /* ********************************************************************************************************* *                                          TCP FLAG DEFINES ********************************************************************************************************* */                                                                 /* ------------------ NET TCP FLAGS ------------------- */ #define  NET_TCP_FLAG_NONE                        DEF_BIT_NONE #define  NET_TCP_FLAG_USED                        DEF_BIT_00    /* TCP conn cur used; i.e. NOT in free TCP conn pool.   */                                                                 /* ------------------ TCP TX  FLAGS ------------------- */                                                                 /* TCP tx flags copied from TCP hdr flags.              */ #define  NET_TCP_FLAG_TX_FIN                      NET_TCP_HDR_FLAG_FIN #define  NET_TCP_FLAG_TX_CLOSE                    NET_TCP_FLAG_TX_FIN #define  NET_TCP_FLAG_TX_SYNC                     NET_TCP_HDR_FLAG_SYNC #define  NET_TCP_FLAG_TX_RESET                    NET_TCP_HDR_FLAG_RESET #define  NET_TCP_FLAG_TX_PUSH                     NET_TCP_HDR_FLAG_PUSH #define  NET_TCP_FLAG_TX_ACK                      NET_TCP_HDR_FLAG_ACK #define  NET_TCP_FLAG_TX_URGENT                   NET_TCP_HDR_FLAG_URGENT #define  NET_TCP_FLAG_TX_BLOCK                    DEF_BIT_07                                                                 /* ------------------ TCP RX  FLAGS ------------------- */ #define  NET_TCP_FLAG_RX_DATA_PEEK                DEF_BIT_08 #define  NET_TCP_FLAG_RX_BLOCK                    DEF_BIT_15 /*$PAGE*/ /* ********************************************************************************************************* *                                          TCP TYPE DEFINES * * Note(s) : (1) NET_TCP_TYPE_&&& #define values specifically chosen as ASCII representations of the TCP *               types.  Memory displays of TCP types will display with their chosen ASCII names. ********************************************************************************************************* */                                                                 /* ------------------ NET TCP TYPES ------------------- */ #if     (CPU_CFG_ENDIAN_TYPE == CPU_ENDIAN_TYPE_BIG) #define  NET_TCP_TYPE_NONE                        0x4E4F4E45u   /* "NONE" in ASCII.                                     */ #define  NET_TCP_TYPE_CONN                        0x54435020u   /* "TCP " in ASCII.                                     */ #else #if     (CPU_CFG_DATA_SIZE   == CPU_WORD_SIZE_32) #define  NET_TCP_TYPE_NONE                        0x454E4F4Eu   /* "NONE" in ASCII.                                     */ #define  NET_TCP_TYPE_CONN                        0x20504354u   /* "TCP " in ASCII.                                     */ #elif   (CPU_CFG_DATA_SIZE   == CPU_WORD_SIZE_16) #define  NET_TCP_TYPE_NONE                        0x4F4E454Eu   /* "NONE" in ASCII.                                     */ #define  NET_TCP_TYPE_CONN                        0x43542050u   /* "TCP " in ASCII.                                     */ #else                                                           /* Dflt CPU_WORD_SIZE_08.                               */ #define  NET_TCP_TYPE_NONE                        0x4E4F4E45u   /* "NONE" in ASCII.                                     */ #define  NET_TCP_TYPE_CONN                        0x54435020u   /* "TCP " in ASCII.                                     */ #endif #endif /* ********************************************************************************************************* *                                     TCP SEQUENCE NUMBER DEFINES * * Note(s) : (1) TCP initial transmit sequence number is incremented by a fixed value, preferably a large *               prime value or a large value with multiple unique factors. * *               (a) One reasonable TCP initial transmit sequence number increment value example : * *                       65527  =  37 * 23 * 11 * 7 * * *               #### NET_TCP_TX_SEQ_NBR_CTR_INC could be developer-configured in 'net_cfg.h'. * *               See also 'NET_TCP_TX_GET_SEQ_NBR()  Notes #1b2 & #1c2'. ********************************************************************************************************* */ #define  NET_TCP_SEQ_NBR_NONE                              0u #define  NET_TCP_ACK_NBR_NONE                            NET_TCP_SEQ_NBR_NONE #define  NET_TCP_TX_SEQ_NBR_CTR_INC                    65527u   /* See Note #1.                                         */ #define  NET_TCP_ACK_NBR_DUP_WIN_SIZE_SCALE                4 /*$PAGE*/ /* ********************************************************************************************************* *                                    TCP DATA/TOTAL LENGTH DEFINES * * Note(s) : (1) (a) TCP total length #define's (NET_TCP_TOT_LEN)  relate to the total size of a complete *                   TCP packet, including the packet's TCP header.  Note that a complete TCP packet MAY *                   be fragmented in multiple Internet Protocol packets. * *               (b) TCP data  length #define's (NET_TCP_DATA_LEN) relate to the data  size of a complete *                   TCP packet, equal to the total TCP packet length minus its TCP header size.  Note  *                   that a complete TCP packet MAY be fragmented in multiple Internet Protocol packets. ********************************************************************************************************* */                                                                                 /* See Notes #1a & #1b.                 */ #define  NET_TCP_DATA_LEN_MIN                              0u #define  NET_TCP_TOT_LEN_MIN                            (NET_TCP_HDR_SIZE_MIN + NET_TCP_DATA_LEN_MIN) #define  NET_TCP_TOT_LEN_MAX                            (NET_IP_TOT_LEN_MAX   - NET_IP_HDR_SIZE_MIN ) #define  NET_TCP_DATA_LEN_MAX                           (NET_TCP_TOT_LEN_MAX  - NET_TCP_HDR_SIZE_MIN) /*$PAGE*/ /* ********************************************************************************************************* *                                      TCP SEGMENT SIZE DEFINES * * Note(s) : (1) (a) RFC # 879, Section 3 states that the TCP Maximum Segment Size "counts only *                   data octets in the segment, ... not the TCP header or the IP header". * *               (b) RFC #1122, Section 4.2.2.6 requires that : * *                   (1) "The MSS value to be sent in an MSS option must be less than or equal to * *                        (A) MMS_R - 20 * *                        where MMS_R is the maximum size for a transport-layer message that can *                        be received." * *                   (2) "If an MSS option is not received at connection setup, TCP MUST assume a *                        default send MSS of 536 (576 - 40)." * *                   See also 'net_ip.h  IP DATA/TOTAL LENGTH DEFINES  Note #1'. ********************************************************************************************************* */                                                                                         /* See Note #1.                 */ #define  NET_TCP_MAX_SEG_SIZE_DFLT                      (NET_IP_MAX_DATAGRAM_SIZE_DFLT - NET_IP_HDR_SIZE_MIN - NET_TCP_HDR_SIZE_MIN) #define  NET_TCP_MAX_SEG_SIZE_DFLT_RX                    NET_TCP_DATA_LEN_MAX           /* See Note #1b1.               */ #define  NET_TCP_MAX_SEG_SIZE_DFLT_TX                    NET_TCP_MAX_SEG_SIZE_DFLT      /* See Note #1b2.               */ #define  NET_TCP_MAX_SEG_SIZE_NONE                         0u #define  NET_TCP_MAX_SEG_SIZE_MIN                        NET_TCP_MAX_SEG_SIZE_DFLT #define  NET_TCP_MAX_SEG_SIZE_MAX                        NET_TCP_DATA_LEN_MAX #define  NET_TCP_SEG_LEN_MIN                             NET_TCP_DATA_LEN_MIN #define  NET_TCP_SEG_LEN_MAX                             NET_TCP_DATA_LEN_MAX #define  NET_TCP_SEG_LEN_SYNC                              1u #define  NET_TCP_SEG_LEN_FIN                               1u #define  NET_TCP_SEG_LEN_CLOSE                           NET_TCP_SEG_LEN_FIN #define  NET_TCP_SEG_LEN_ACK                               0u #define  NET_TCP_SEG_LEN_RESET                             0u #define  NET_TCP_SEG_LEN_PROBE                             0u #define  NET_TCP_DATA_LEN_TX_SYNC                          0u #define  NET_TCP_DATA_LEN_TX_FIN                           0u #define  NET_TCP_DATA_LEN_TX_CLOSE                       NET_TCP_DATA_LEN_TX_FIN #define  NET_TCP_DATA_LEN_TX_ACK                           0u #define  NET_TCP_DATA_LEN_TX_PROBE_NO_DATA                 0u #define  NET_TCP_DATA_LEN_TX_PROBE_DATA                    1u #define  NET_TCP_DATA_LEN_TX_RESET                         0u #define  NET_TCP_TX_PROBE_DATA                          0x00u /* ********************************************************************************************************* *                                       TCP WINDOW SIZE DEFINES * * Note(s) : (1) Although NO RFC specifies the absolute minimum TCP connection window size value allowed, *               RFC #793, Section 3.7 'Data Communication : Managing the Window' states that for "the *               window ... there is an assumption that this is related to the currently available data *               buffer space available for this connection". ********************************************************************************************************* */ #define  NET_TCP_WIN_SIZE_NONE                             0u #define  NET_TCP_WIN_SIZE_MIN                            NET_TCP_MAX_SEG_SIZE_MIN #define  NET_TCP_WIN_SIZE_MAX                            DEF_INT_16U_MAX_VAL /*$PAGE*/ /* ********************************************************************************************************* *                                     TCP HEADER OPTIONS DEFINES * * Note(s) : (1) See the following RFC's for TCP options summary : * *               (a) RFC # 793, Section  3.1 'Header Format : Options' *               (b) RFC #1122; Sections 4.2.2.5, 4.2.2.6 * *           (2) TCP option types are encoded in the first octet for each TCP option as follows : * *                           -------- *                           | TYPE | *                           -------- * *               The TCP option type value determines the TCP option format : * *               (a) The following TCP option types are single-octet TCP options -- i.e. the option type *                   octet is the ONLY octet for the TCP option. * *                   (1) TYPE =  0   End of Options List *                   (2) TYPE =  1   No Operation * * *               (b) All other TCP options MUST be multi-octet TCP options (see RFC #1122, Section 4.2.2.5) : * *                           ------------------------------ *                           | TYPE | LEN  |   TCP OPT    | *                           ------------------------------ * *                       where  *                               TYPE        Indicates the specific TCP option type *                               LEN         Indicates the total    TCP option length, in octets, including  *                                                the option type & the option length octets *                               TCP OPT     Additional TCP option octets, if any, that contain the remaining *                                                TCP option information * *                   The following TCP option types are multi-octet TCP options where the option's second *                   octet specify the total TCP option length, in octets, including the option type & the *                   option length octets : * *                   (1) TYPE =  2   Maximum Segment Size        See RFC # 793, Section  3.1 'Header Format : *                                                                   Options : Maximum Segment Size'; *                                                                   RFC #1122, Section 4.2.2.6; *                                                                   RFC # 879, Section 3 * *                   (2) TYPE =  3   Window  Scale               See 'net_tcp.h  Note #1c1' *                   (3) TYPE =  4   SACK Allowed                See 'net_tcp.h  Note #1c2' *                   (4) TYPE =  5   SACK Option                 See 'net_tcp.h  Note #1c2' *                   (5) TYPE =  6   Echo Request                See 'net_tcp.h  Note #1c3' *                   (6) TYPE =  7   Echo Reply                  See 'net_tcp.h  Note #1c3' *                   (7) TYPE =  8   Timestamp                   See 'net_tcp.h  Note #1c4' * *           (3) TCP header allows for a maximum option list length of 40 octets : * *                   NET_TCP_HDR_OPT_SIZE_MAX = NET_TCP_HDR_SIZE_MAX - NET_TCP_HDR_SIZE_MIN * *                                            = 60 - 20 * *                                            = 40 * *           (4) 'NET_TCP_OPT_SIZE'  MUST be pre-defined PRIOR to all definitions that require TCP option  *                size data type. ********************************************************************************************************* */ /*$PAGE*/ #define  NET_TCP_HDR_OPT_END_LIST                          0u #define  NET_TCP_HDR_OPT_NOP                               1u #define  NET_TCP_HDR_OPT_MAX_SEG_SIZE                      2u #define  NET_TCP_HDR_OPT_WIN_SCALE                         3u #define  NET_TCP_HDR_OPT_SACK_PERMIT                       4u #define  NET_TCP_HDR_OPT_SACK                              5u #define  NET_TCP_HDR_OPT_ECHO_REQ                          6u #define  NET_TCP_HDR_OPT_ECHO_REPLY                        7u #define  NET_TCP_HDR_OPT_TS                                8u #define  NET_TCP_HDR_OPT_PAD                             NET_TCP_HDR_OPT_END_LIST #define  NET_TCP_HDR_OPT_LEN_END_LIST                      1u #define  NET_TCP_HDR_OPT_LEN_NOP                           1u #define  NET_TCP_HDR_OPT_LEN_MAX_SEG_SIZE                  4u #define  NET_TCP_HDR_OPT_LEN_WIN_SCALE                     3u #define  NET_TCP_HDR_OPT_LEN_SACK_PERMIT                   2u #define  NET_TCP_HDR_OPT_LEN_ECHO_REQ                      6u #define  NET_TCP_HDR_OPT_LEN_ECHO_REPLY                    6u #define  NET_TCP_HDR_OPT_LEN_TS                           10u #define  NET_TCP_HDR_OPT_LEN_SACK_MIN                      6u #define  NET_TCP_HDR_OPT_LEN_SACK_MAX                     38u #define  NET_TCP_HDR_OPT_LEN_MIN                           1u #define  NET_TCP_HDR_OPT_LEN_MIN_LEN                       2u #define  NET_TCP_HDR_OPT_LEN_MAX                          38u typedef  CPU_INT32U  NET_TCP_OPT_SIZE;                          /* TCP opt size data type (see Note #4).                */ #define  NET_TCP_HDR_OPT_SIZE_WORD               (sizeof(NET_TCP_OPT_SIZE)) #define  NET_TCP_HDR_OPT_SIZE_MAX                       (NET_TCP_HDR_SIZE_MAX - NET_TCP_HDR_SIZE_MIN) #define  NET_TCP_HDR_OPT_NBR_MIN                           0u #define  NET_TCP_HDR_OPT_NBR_MAX                        (NET_TCP_HDR_OPT_SIZE_MAX / NET_TCP_HDR_OPT_SIZE_WORD) #define  NET_TCP_HDR_OPT_IX                              NET_TCP_HDR_SIZE_MIN /*$PAGE*/ /* ********************************************************************************************************* *                                TCP OPTION CONFIGURATION TYPE DEFINES * * Note(s) : (1) NET_TCP_OPT_CFG_TYPE_&&& #define values specifically chosen as ASCII representations of  *               the TCP option configuration types.  Memory displays of TCP option configuration buffers  *               will display the TCP option configuration TYPEs with their chosen ASCII names. ********************************************************************************************************* */                                                                 /* ---------------- TCP OPT CFG TYPES ----------------- */ #if     (CPU_CFG_ENDIAN_TYPE == CPU_ENDIAN_TYPE_BIG) #define  NET_TCP_OPT_CFG_TYPE_NONE                0x4E4F4E45u   /* "NONE" in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_MAX_SEG_SIZE        0x4D535320u   /* "MSS " in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_WIN_SCALE           0x57494E20u   /* "WIN " in ASCII (see 'net_tcp.h  Note #1c1').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK_PERMIT         0x53434B50u   /* "SCKP" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK                0x5341434Bu   /* "SACK" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REQ            0x45524551u   /* "EREQ" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REPLY          0x4543484Fu   /* "ECHO" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_TS                  0x54532020u   /* "TS  " in ASCII (see 'net_tcp.h  Note #1c4').        */ #else #if     (CPU_CFG_DATA_SIZE   == CPU_WORD_SIZE_32) #define  NET_TCP_OPT_CFG_TYPE_NONE                0x454E4F4Eu   /* "NONE" in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_MAX_SEG_SIZE        0x2053534Du   /* "MSS " in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_WIN_SCALE           0x204E4957u   /* "WIN " in ASCII (see 'net_tcp.h  Note #1c1').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK_PERMIT         0x504B4353u   /* "SCKP" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK                0x4B434153u   /* "SACK" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REQ            0x51455245u   /* "EREQ" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REPLY          0x4F484345u   /* "ECHO" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_TS                  0x20205354u   /* "TS  " in ASCII (see 'net_tcp.h  Note #1c4').        */ #elif   (CPU_CFG_DATA_SIZE   == CPU_WORD_SIZE_16) #define  NET_TCP_OPT_CFG_TYPE_NONE                0x4F4E454Eu   /* "NONE" in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_MAX_SEG_SIZE        0x534D2053u   /* "MSS " in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_WIN_SCALE           0x4957204Eu   /* "WIN " in ASCII (see 'net_tcp.h  Note #1c1').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK_PERMIT         0x4353504Bu   /* "SCKP" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK                0x41534B43u   /* "SACK" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REQ            0x52455145u   /* "EREQ" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REPLY          0x43454F48u   /* "ECHO" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_TS                  0x53542020u   /* "TS  " in ASCII (see 'net_tcp.h  Note #1c4').        */ #else                                                           /* Dflt CPU_WORD_SIZE_08.                               */ #define  NET_TCP_OPT_CFG_TYPE_NONE                0x4E4F4E45u   /* "NONE" in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_MAX_SEG_SIZE        0x4D535320u   /* "MSS " in ASCII.                                     */ #define  NET_TCP_OPT_CFG_TYPE_WIN_SCALE           0x57494E20u   /* "WIN " in ASCII (see 'net_tcp.h  Note #1c1').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK_PERMIT         0x53434B50u   /* "SCKP" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_SACK                0x5341434Bu   /* "SACK" in ASCII (see 'net_tcp.h  Note #1c2').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REQ            0x45524551u   /* "EREQ" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_ECHO_REPLY          0x4543484Fu   /* "ECHO" in ASCII (see 'net_tcp.h  Note #1c3').        */ #define  NET_TCP_OPT_CFG_TYPE_TS                  0x54532020u   /* "TS  " in ASCII (see 'net_tcp.h  Note #1c4').        */ #endif #endif /*$PAGE*/ /* ********************************************************************************************************* *                                   TCP CONNECTION TIMEOUT DEFINES * * Note(s) : (1) (a) (1) RFC #1122, Section 4.2.2.13 'DISCUSSION' states that "the graceful close algorithm *                       of TCP requires that the connection state remain defined on (at least) one end of *                       the connection, for a timeout period of 2xMSL ... During this period, the (remote  *                       socket, local socket) pair that defines the connection is busy and cannot be reused". * *                   (2) The following sections reiterate that the TIME-WAIT state timeout scalar is two *                       maximum segment lifetimes (2 MSL) : * *                       (A) RFC #793, Section 3.9 'Event Processing : SEGMENT ARRIVES : *                               Check Sequence Number : TIME-WAIT STATE' *                       (B) RFC #793, Section 3.9 'Event Processing : SEGMENT ARRIVES : *                               Check FIN Bit         : TIME-WAIT STATE' * *               (b) (1) RFC #793, Section 3.3 'Sequence Numbers : Knowing When to Keep Quiet' states that *                       "the Maximum Segment Lifetime (MSL) is ... to be 2 minutes.  This is an engineering *                       choice, and may be changed if experience indicates it is desirable to do so". * *                   (2) Microsoft Corporation's Windows XP defaults MSL to 15 seconds. ********************************************************************************************************* */                                                                                     /* Max seg timeout (see Note #1b) : */ #define  NET_TCP_CONN_TIMEOUT_MAX_SEG_MIN_SEC   (  0u                           )   /* ... min  =  0 seconds            */ #define  NET_TCP_CONN_TIMEOUT_MAX_SEG_MAX_SEC   (  2u * DEF_TIME_NBR_SEC_PER_MIN)   /* ... max  =  2 minutes            */ #define  NET_TCP_CONN_TIMEOUT_MAX_SEG_DFLT_SEC  ( 15u                           )   /* ... dflt = 15 seconds            */ #define  NET_TCP_CONN_TIMEOUT_MAX_SEG_SCALAR       2u                               /* ... scalar (see Note #1a).       */ #define  NET_TCP_CONN_TIMEOUT_CONN_DFLT_SEC     (120u * DEF_TIME_NBR_SEC_PER_MIN)   /* Dflt conn timeout = 120 minutes  */ #define  NET_TCP_CONN_TIMEOUT_USER_DFLT_SEC     ( 30u * DEF_TIME_NBR_SEC_PER_MIN)   /* Dflt user timeout =  30 minutes  */ /*$PAGE*/ /* ********************************************************************************************************* *                                        TCP CONNECTION STATES * * Note(s) : (1) See the following RFC's for TCP state machine summary : * *               (a) RFC # 793; Sections 3.2, 3.4, 3.5, 3.9 *               (b) RFC #1122; Sections 4.2.2.8, 4.2.2.10, 4.2.2.11, 4.2.2.13, 4.2.2.18, 4.2.2.20 * *           (2) (a) #### Additional closing-data-available state used for closing connections to allow the *                   application layer to receive any remaining data. * *                   See also 'net_tcp.c  NetTCP_RxPktConnHandlerFinWait1()  Note #2f5A2', *                            'net_tcp.c  NetTCP_RxPktConnHandlerFinWait2()  Note #2f5B', *                            'net_tcp.c  NetTCP_RxPktConnHandlerClosing()   Note #2d2B2a1B', *                          & 'net_tcp.c  NetTCP_RxPktConnHandlerLastAck()   Note #2d2A1b'. ********************************************************************************************************* */ #define  NET_TCP_CONN_STATE_NONE                           0u #define  NET_TCP_CONN_STATE_FREE                           1u #define  NET_TCP_CONN_STATE_CLOSED                        10u #define  NET_TCP_CONN_STATE_LISTEN                        20u #define  NET_TCP_CONN_STATE_SYNC_RXD                      30u #define  NET_TCP_CONN_STATE_SYNC_RXD_PASSIVE              31u #define  NET_TCP_CONN_STATE_SYNC_RXD_ACTIVE               32u #define  NET_TCP_CONN_STATE_SYNC_TXD                      35u #define  NET_TCP_CONN_STATE_CONN                          40u #define  NET_TCP_CONN_STATE_FIN_WAIT_1                    50u #define  NET_TCP_CONN_STATE_FIN_WAIT_2                    51u #define  NET_TCP_CONN_STATE_CLOSING                       52u #define  NET_TCP_CONN_STATE_TIME_WAIT                     53u #define  NET_TCP_CONN_STATE_CLOSE_WAIT                    55u #define  NET_TCP_CONN_STATE_LAST_ACK                      56u #define  NET_TCP_CONN_STATE_CLOSING_DATA_AVAIL            59u   /* See Note #2a.                                        */ /* ********************************************************************************************************* *                                     TCP CONNECTION QUEUE STATES ********************************************************************************************************* */ #define  NET_TCP_RX_Q_STATE_NONE                           0u #define  NET_TCP_RX_Q_STATE_CLOSED                       100u #define  NET_TCP_RX_Q_STATE_CLOSING                      101u #define  NET_TCP_RX_Q_STATE_SYNC                         110u #define  NET_TCP_RX_Q_STATE_CONN                         111u #define  NET_TCP_TX_Q_STATE_NONE                           0u #define  NET_TCP_TX_Q_STATE_CLOSED                       200u #define  NET_TCP_TX_Q_STATE_CLOSING                      201u #define  NET_TCP_TX_Q_STATE_SYNC                         210u #define  NET_TCP_TX_Q_STATE_CONN                         211u #define  NET_TCP_TX_Q_STATE_SUSPEND                      215u #define  NET_TCP_TX_Q_STATE_CLOSED_SUSPEND               220u #define  NET_TCP_TX_Q_STATE_CLOSING_SUSPEND              221u /*$PAGE*/ /* ********************************************************************************************************* *                                     TCP CONNECTION CODE DEFINES **************

    標簽: tcp uCOS-II

    上傳時間: 2015-11-22

    上傳用戶:the same kong

  • 利用棧的基本操作實現將任意一個十進制整數N轉化為R進制整數。

    #include <stdlib.h> #include<stdio.h> #include <malloc.h> #define stack_init_size 100 #define stackincrement 10 typedef struct sqstack { int *base; int *top; int stacksize; } sqstack; int StackInit(sqstack *s) { s->base=(int *)malloc(stack_init_size *sizeof(int)); if(!s->base) return 0; s->top=s->base; s->stacksize=stack_init_size; return 1; } int Push(sqstack *s,int e) { if(s->top-s->base>=s->stacksize) { s->base=(int *)realloc(s->base,(s->stacksize+stackincrement)*sizeof(int)); if(!s->base) return 0; s->top=s->base+s->stacksize; s->stacksize+=stackincrement; } *(s->top++)=e; return e; } int Pop(sqstack *s,int e) { if(s->top==s->base) return 0; e=*--s->top; return e; } int stackempty(sqstack *s) { if(s->top==s->base) { return 1; } else { return 0; } } int conversion(sqstack *s) { int n,e=0,flag=0; printf("輸入要轉化的十進制數:\n"); scanf("%d",&n); printf("要轉化為多少進制:\n"); scanf("%d",&flag); printf("將十進制數%d 轉化為%d 進制是:\n",n,flag); while(n) { Push(s,n%flag); n=n/flag; } while(!stackempty(s)) { e=Pop(s,e); switch(e) { case 10: printf("A"); break; case 11: printf("B"); break; case 12: printf("C"); break; case 13: printf("D"); break; case 14: printf("E"); break; case 15: printf("F"); break; default: printf("%d",e); } } printf("\n"); return 0; } int main() { sqstack s; StackInit(&s); conversion(&s); return 0;                        }

    標簽: 整數 基本操作 十進制 轉化 進制

    上傳時間: 2016-12-08

    上傳用戶:愛你198

  • 運動會源代碼

    #include <malloc.h>       #include <stdio.h>       #include <stdlib.h>       #include <string.h>       #define NULL 0      #define MaxSize 30          typedef struct athletestruct /*運動員*/     {         char name[20];          int score; /*分數*/         int range; /**/         int item; /*項目*/     }ATH;     typedef struct schoolstruct /*學校*/     {         int count; /*編號*/         int serial; /**/          int menscore; /*男選手分數*/         int womenscore; /*女選手分數*/         int totalscore; /*總分*/         ATH athlete[MaxSize]; /**/         struct schoolstruct *next;      }SCH;         int nsc,msp,wsp;      int ntsp;      int i,j;      int overgame;      int serial,range;      int n;      SCH *head,*pfirst,*psecond;      int *phead=NULL,*pafirst=NULL,*pasecond=NULL;     void create();         void input ()     {         char answer;          head = (SCH *)malloc(sizeof(SCH)); /**/         head->next = NULL;         pfirst = head;          answer = 'y';         while ( answer == 'y' )         {         Is_Game_DoMain:         printf("\nGET Top 5 when odd\nGET Top 3 when even");         printf("\n輸入運動項目序號 (x<=%d):",ntsp);         scanf("%d",pafirst);         overgame = *pafirst;         if ( pafirst != phead )         {             for ( pasecond = phead ; pasecond < pafirst ; pasecond ++ )             {                 if ( overgame == *pasecond )                 {                     printf("\n這個項目已經存在請選擇其他的數字\n");                     goto Is_Game_DoMain;                 }             }         }         pafirst = pafirst + 1;         if ( overgame > ntsp )         {             printf("\n項目不存在");             printf("\n請重新輸入");             goto Is_Game_DoMain;         }         switch ( overgame%2 )         {         case 0: n = 3;break;         case 1: n = 5;break;         }         for ( i = 1 ; i <= n ; i++ )         {         Is_Serial_DoMain:         printf("\n輸入序號 of the NO.%d (0<x<=%d): ",i,nsc);                 scanf("%d",&serial);         if ( serial > nsc )          {             printf("\n超過學校數目,請重新輸入");             goto Is_Serial_DoMain;         }         if ( head->next == NULL )          {             create();         }         psecond = head->next ;          while ( psecond != NULL )          {             if ( psecond->serial == serial )             {                 pfirst = psecond;                 pfirst->count = pfirst->count + 1;                 goto Store_Data;             }             else             {                 psecond = psecond->next;             }         }         create();         Store_Data:                 pfirst->athlete[pfirst->count].item = overgame;         pfirst->athlete[pfirst->count].range = i;         pfirst->serial = serial;         printf("Input name:) : ");                 scanf("%s",pfirst->athlete[pfirst->count].name);         }         printf("\n繼續輸入運動項目(y&n)?");         answer = getchar();         printf("\n");         }     }         void calculate() /**/     {         pfirst = head->next;         while ( pfirst->next != NULL )         {             for (i=1;i<=pfirst->count;i++)             {                 if ( pfirst->athlete[i].item % 2 == 0 )                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 5;break;                     case 2:pfirst->athlete[i].score = 3;break;                     case 3:pfirst->athlete[i].score = 2;break;                     }                 }                 else                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 7;break;                     case 2:pfirst->athlete[i].score = 5;break;                     case 3:pfirst->athlete[i].score = 3;break;                     case 4:pfirst->athlete[i].score = 2;break;                     case 5:pfirst->athlete[i].score = 1;break;                     }                 }                 if ( pfirst->athlete[i].item <=msp )                  {                     pfirst->menscore = pfirst->menscore + pfirst->athlete[i].score;                 }                 else                  {                     pfirst->womenscore = pfirst->womenscore + pfirst->athlete[i].score;                 }             }             pfirst->totalscore = pfirst->menscore + pfirst->womenscore;             pfirst = pfirst->next;         }     }         void output()     {         pfirst = head->next;         psecond = head->next;         while ( pfirst->next != NULL )          {             // clrscr();              printf("\n第%d號學校的結果成績:",pfirst->serial);             printf("\n\n項目的數目\t學校的名字\t分數");             for (i=1;i<=ntsp;i++)              {                 for (j=1;j<=pfirst->count;j++)                  {                     if ( pfirst->athlete[j].item == i )                     {                                                                         printf("\n %d\t\t\t\t\t\t%s\n %d",i,pfirst->athlete[j].name,pfirst->athlete[j].score);break;                                             }                 }             }             printf("\n\n\n\t\t\t\t\t\t按任意建 進入下一頁");             getchar();             pfirst = pfirst->next;         }     //  clrscr();          printf("\n運動會結果:\n\n學校編號\t男運動員成績\t女運動員成績\t總分");         pfirst = head->next;         while ( pfirst->next != NULL )         {             printf("\n %d\t\t %d\t\t %d\t\t %d",pfirst->serial,pfirst->menscore,pfirst->womenscore,pfirst->totalscore);             pfirst = pfirst->next;         }         printf("\n\n\n\t\t\t\t\t\t\t按任意建結束");         getchar();     }         void create()     {                 pfirst = (struct schoolstruct *)malloc(sizeof(struct schoolstruct));         pfirst->next = head->next ;         head->next = pfirst ;                 pfirst->count = 1;         pfirst->menscore = 0;         pfirst->womenscore = 0;         pfirst->totalscore = 0;     }     void Save()     {FILE *fp;     if((fp = fopen("school.dat","wb"))==NULL)     {printf("can't open school.dat\n");     fclose(fp);     return;     }     fwrite(pfirst,sizeof(SCH),10,fp);     fclose(fp);     printf("文件已經成功保存\n");     }         void main()     {         system("cls");         printf("\n\t\t\t 運動會分數統計\n");         printf("輸入學校數目 (x>= 5):");         scanf("%d",&nsc);          printf("輸入男選手的項目(x<=20):");         scanf("%d",&msp);          printf("輸入女選手項目(<=20):");         scanf("%d",&wsp);          ntsp = msp + wsp;                  phead = (int *)calloc(ntsp,sizeof(int));         pafirst = phead;         pasecond = phead;         input();         calculate();          output();         Save();     }             

    標簽: 源代碼

    上傳時間: 2016-12-28

    上傳用戶:150501

  • c#簡單計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 計算器 學生

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • 簡單的計算器

    // 學生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標簽: 學生 計算器

    上傳時間: 2016-12-29

    上傳用戶:767483511

  • CC2520+STM32

    #define RF_CHANNEL                25      // 2.4 GHz RF channel // BasicRF address definitions   μ??·?¨ò? #define PAN_ID               0x2007 #define TX_ADDR              0xBEEF #define RX_ADDR              0x2520 // transmit data ′?ê?êy?Y      #define APP_PAYLOAD_LENGTH    1      //ó|ó?3ìDò?o??3¤?è #define MAX_PAYLOAD_LENGTH    104 #define PACKET_SIZE           sizeof(perTestPacket_t) #define RSSI_AVG_WINDOW_SIZE  32  // Window size for RSSI moving average // Burst Sizes #define BURST_SIZE_1            1000 #define BURST_SIZE_2            10000 #define BURST_SIZE_3            100000 #define BURST_SIZE_4            1000000

    標簽: 2520 STM CC 32

    上傳時間: 2017-02-28

    上傳用戶:DoubleM

  • c語言算法排序

    1.Describe a Θ(n lg n)-time algorithm that, given a set S of n integers and another integer x, determines whether or not there exist two elements in S whose sum is exactly x. (Implement exercise 2.3-7.) #include<stdio.h> #include<stdlib.h> void merge(int arr[],int low,int mid,int high){      int i,k;      int *tmp=(int*)malloc((high-low+1)*sizeof(int));      int left_low=low;      int left_high=mid;      int right_low=mid+1;      int right_high=high;      for(k=0;left_low<=left_high&&right_low<=right_high;k++)      {      if(arr[left_low]<=arr[right_low]){                                        tmp[k]=arr[left_low++];                                        }      else{           tmp[k]=arr[right_low++];           } }             if(left_low<=left_high){                              for(i=left_low;i<=left_high;i++){                                                               tmp[k++]=arr[i];                                                               }                              }       if(right_low<=right_high){                              for(i=right_low;i<=right_high;i++)                                                                tmp[k++]=arr[i];                                                        }                              for(i=0;i<high-low+1;i++)                                                       arr[low+i]=tmp[i];       } void merge_sort(int a[],int p,int r){      int q;      if(p<r){              q=(p+r)/2;              merge_sort(a,p,q);              merge_sort(a,q+1,r);              merge(a,p,q,r);              }      } int main(){     int a[8]={3,5,8,6,4,1,1};     int i,j;     int x=10;     merge_sort(a,0,6);     printf("after Merging-Sort:\n");     for(i=0;i<7;i++){                      printf("%d",a[i]);                      }     printf("\n");     i=0;j=6;     do{                                    if(a[i]+a[j]==x){                                  printf("exist");                                  break;                                  }                  if(a[i]+a[j]>x)                                 j--;                  if(a[i]+a[j]<x)                                 i++;                       }while(i<=j);     if(i>j)              printf("not exist");     system("pause");     return 0;     }

    標簽: c語言 算法 排序

    上傳時間: 2017-04-01

    上傳用戶:糖兒水嘻嘻

  • 數據結構實驗

    #include <stdio.h>   #include <stdlib.h> ///鏈式棧      typedef struct node   {       int data;       struct node *next;   }Node,*Linklist;      Linklist Createlist()   {       Linklist p;       Linklist h;       int data1;       scanf("%d",&data1);       if(data1 != 0)       {           h = (Node *)malloc(sizeof(Node));           h->data = data1;           h->next = NULL;       }       else if(data1 == 0)       return NULL;       scanf("%d",&data1);       while(data1 != 0)       {           p = (Node *)malloc(sizeof(Node));           p -> data = data1;           p -> next = h;           h = p;           scanf("%d",&data1);       }       return h;   }      void Outputlist(Node *head)   {       Linklist p;       p = head;       while(p != NULL )       {           printf("%d ",p->data);           p = p->next;       }       printf("\n");   }      void Freelist(Node *head)   {       Node *p;       Node *q = NULL;       p = head;       while(p != NULL)       {           q = p;           p = p->next;           free(q);       }   }      int main()   {       Node *head;       head = Createlist();          Outputlist(head);          Freelist(head);          return 0;   }   2.順序棧 [cpp] view plain copy #include <iostream>   #include <stdio.h>   #include <stdlib.h> ///順序棧   #define MaxSize 100      using namespace std;      typedef

    標簽: 數據結構 實驗

    上傳時間: 2018-05-09

    上傳用戶:123456..

  • 數據結構實驗

    #include <iostream> #include <stdio.head> #include <stdlib.head> #include <string.head> #define ElemType int #define max 100 using namespace std; typedef struct node1 { ElemType data; struct node1 *next; }Node1,*LinkList;//鏈棧 typedef struct { ElemType *base; int top; }SqStack;//順序棧 typedef struct node2 { ElemType data; struct node2 *next; }Node2,*LinkQueue; typedef struct node22 { LinkQueue front; LinkQueue rear; }*LinkList;//鏈隊列 typedef struct { ElemType *base; int front,rear; }SqQueue;//順序隊列 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 //1.采用鏈式存儲實現棧的初始化、入棧、出棧操作。 LinkList CreateStack()//創建棧 { LinkList top; top=NULL; return top; } bool StackEmpty(LinkList s)//判斷棧是否為空,0代表空 { if(s==NULL) return 0; else return 1; } LinkList Pushead(LinkList s,int x)//入棧 { LinkList q,top=s; q=(LinkList)malloc(sizeof(Node1)); q->data=x; q->next=top; top=q; return top; } LinkList Pop(LinkList s,int &e)//出棧 { if(!StackEmpty(s)) { printf("棧為空。"); } else { e=s->data; LinkList p=s; s=s->next; free(p); } return s; } void DisplayStack(LinkList s)//遍歷輸出棧中元素 { if(!StackEmpty(s)) printf("棧為空。"); else { wheadile(s!=NULL) { cout<<s->data<<" "; s=s->next; } cout<<endl; } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 //2.采用順序存儲實現棧的初始化、入棧、出棧操作。 int StackEmpty(int t)//判斷棧S是否為空 { SqStack.top=t; if (SqStack.top==0) return 0; else return 1; } int InitStack() { SqStack.top=0; return SqStack.top; } int pushead(int t,int e) { SqStack.top=t; SqStack.base[++SqStack.top]=e; return SqStack.top; } int pop(int t,int *e)//出棧 { SqStack.top=t; if(!StackEmpty(SqStack.top)) { printf("棧為空."); return SqStack.top; } *e=SqStack.base[s.top]; SqStack.top--; return SqStack.top; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 //3.采用鏈式存儲實現隊列的初始化、入隊、出隊操作。 LinkList InitQueue()//創建 { LinkList head; head->rear=(LinkQueue)malloc(sizeof(Node)); head->front=head->rear; head->front->next=NULL; return head; } void deleteEle(LinkList head,int &e)//出隊 { LinkQueue p; p=head->front->next; e=p->data; head->front->next=p->next; if(head->rear==p) head->rear=head->front; free(p); } void EnQueue(LinkList head,int e)//入隊 { LinkQueue p=(LinkQueue)malloc(sizeof(Node)); p->data=e; p->next=NULL; head->rear->next=p; head->rear=p; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 //4.采用順序存儲實現循環隊列的初始化、入隊、出隊操作。 bool InitQueue(SqQueue &head)//創建隊列 { head.data=(int *)malloc(sizeof(int)); head.front=head.rear=0; return 1; } bool EnQueue(SqQueue &head,int e)//入隊 { if((head.rear+1)%MAXQSIZE==head.front) { printf("隊列已滿\n"); return 0; } head.data[head.rear]=e; head.rear=(head.rear+1)%MAXQSIZE; return 1; } int QueueLengthead(SqQueue &head)//返回隊列長度 { return (head.rear-head.front+MAXQSIZE)%MAXQSIZE; } bool deleteEle(SqQueue &head,int &e)//出隊 { if(head.front==head.rear) { cout<<"隊列為空!"<<endl; return 0; } e=head.data[head.front]; head.front=(head.front+1)%MAXQSIZE; return 1; } int gethead(SqQueue head)//得到隊列頭元素 { return head.data[head.front]; } int QueueEmpty(SqQueue head)//判斷隊列是否為空 { if (head.front==head.rear) return 1; else return 0; } void travelQueue(SqQueue head)//遍歷輸出 { wheadile(head.front!=head.rear) { printf("%d ",head.data[head.front]); head.front=(head.front+1)%MAXQSIZE; } cout<<endl; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 //5.在主函數中設計一個簡單的菜單,分別測試上述算法。 int main() { LinkList top=CreateStack(); int x; wheadile(scanf("%d",&x)!=-1) { top=Pushead(top,x); } int e; wheadile(StackEmpty(top)) { top=Pop(top,e); printf("%d ",e); }//以上是鏈棧的測試 int top=InitStack(); int x; wheadile(cin>>x) top=pushead(top,x); int e; wheadile(StackEmpty(top)) { top=pop(top,&e); printf("%d ",e); }//以上是順序棧的測試 LinkList Q; Q=InitQueue(); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q,x); } int e; wheadile(Q) { deleteEle(Q,e); printf("%d ",e); }//以上是鏈隊列的測試 SqQueue Q1; InitQueue(Q1); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q1,x); } int e; wheadile(QueueEmpty(Q1)) { deleteEle(Q1,e); printf("%d ",e); } return 0; }

    標簽: 數據結構 實驗

    上傳時間: 2018-05-09

    上傳用戶:123456..

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