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  • Game programmers, check out the only book on data structures written especially for you! Described i

    Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

    標簽: programmers especially structures Described

    上傳時間: 2013-12-25

    上傳用戶:lixinxiang

  • For developers who design and program devices that use the USB interface. Introduce the USB and hel

    For developers who design and program devices that use the USB interface. Introduce the USB and help to get your devices and communicating as quickly and easily as possible.The USB is versatile enough for a wide range of peripheral devices. Standard peripherals that use USB include mice, keyboards, drives, printers, and audio/video devices. USB is also suitable for data-acquisition units, control systems, and other devices with specialized functions, including one-of-a-kind designs.

    標簽: developers and USB Introduce

    上傳時間: 2017-08-15

    上傳用戶:dave520l

  • Matlab 畫三維立體圖形

    Matlab 畫三維立體圖形 The aim of geom3d library is to handle and visualize 3D geometric primitives such as points, lines, planes, polyhedra... It provides low-level functions for manipulating 3D geometric primitives, making easier the development of more complex geometric algorithms.      Some features of the library are:   - creation of various shapes (3D points, 3D lines, planes, polyhedra...)     through an intuitive syntax.      Ex: createPlane(p1, p2, p3) to create a plane through 3 points.     - derivation of new shapes: intersection between 2 planes, intersection between     a plane and a line, between a sphere and a line...   - functions for 3D polygons and polyhedra. Polyhedra use classical vertex-faces     arrays (face array contain indices of vertices), and support faces with any     number of vertices. Some basic models are provided (createOctaedron,     createCubeoctaedron...), as well as some computation (like faceNormal or     centroid)      - manipulation of planar transformation. Ex.:     ROT = createRotationOx(THETA);     P2  = transformPoint3d(P1, ROT);     - direct drawing of shapes with specialized functions. Clipping is performed      automatically for infinite shapes such as lines or rays. Ex:     drawPoint3d([50 50 25; 20 70 10], 'ro');    % draw some points     drawLine3d([X0 Y0 Z0 DX DY DZ]);            % clip and draw straight line Some functions require the geom2d package.       Additional help is provided in geom3d/Contents.m file, as well as summary files     like 'points3d.m' or 'lines3d.m'.

    標簽: Matlab 畫三維立體圖形

    上傳時間: 2015-11-02

    上傳用戶:A1321

  • Tactical+Wireless+Communications+and+Networks

    Before I can present design concepts or tactical wireless communications and network challenges, I feel the need to mention the challenges of writing for a field where some information is not available for public domain and cannot be included in this book’s context. Another challenge is the use of military jargon and the extensive number of abbreviations (and abbreviations of abbreviations!) in the field. Engineering books are naturally dry, and I have attempted to make it light by presenting the concepts in layman’s terms before diving into the technical details. I am structuring this book in such a way as to make it useful for a specialized graduate course in tactical communications and networking, or as a reference book in the field.

    標簽: Communications Tactical Networks Wireless and

    上傳時間: 2020-06-01

    上傳用戶:shancjb

  • Digital.Image.Processing.

    This edition of Digital Image Processing is a major revision of the book. As in the 1977 and 1987 editions by Gonzalez and Wintz, and the 1992, 2002, and 2008 editions by Gonzalez and Woods, this sixth-generation edition was prepared with students and instructors in mind. The principal objectives of the book continue to be to provide an introduction to basic concepts and methodologies applicable to digital image processing, and to develop a foundation that can be used as the basis for further study and research in this field. To achieve these objectives, we focused again on material that we believe is fundamental and whose scope of application is not limited to the solution of specialized problems. The mathematical complexity of the book remains at a level well within the grasp of college seniors and first-year graduate students who have introductory preparation in mathematical analysis, vectors, matrices, probability, statistics, linear systems, and computer programming. The book website provides tutorials to support readers needing a review of this background material

    標簽: Processing Digital Image

    上傳時間: 2021-02-20

    上傳用戶:

  • TI反激變換器變壓器設計相關資料

    This Section covers the design of power transformers used in buck-derived topologies: forward converter, bridge, half-bridge, and full-wave centertap. Flyback transformers (actually coupled inductors) are covered in a later Section. For more specialized applications, the principles discussed herein will generally apply.

    標簽: 反激變換器 變壓器

    上傳時間: 2021-12-16

    上傳用戶:fliang

  • 單片機實現ADPCM編碼和解碼

    INTRODUCTION In the past, adding speech recording and playback capability to a product meant using a digital signal processor or a specialized audio chip. Now, using a simplified Adaptive Differential Pulse Code Modulation(ADPCM) algorithm, these audio capabilities can be added to any PICmicro device. This application note will cover the ADPCM compression and decompression algorithms, performance comparison of all PICmicro devices, and an application using a PIC16C72 micro-controller.DEFINITION OF TERMS step size -value of the step used for quantization of ana-log signals and inverse quantization of a number of steps.quantization -the digital form of an analog input signal is represented by a finite number of steps.adaptive quantization -the step size of a quantizer is dramatically changed with time in order to adapt to a changing input signal.inverse quantizer -a finite number of steps is converted into a digital representation of an analog signal.

    標簽: 單片機 adpcm 編碼 解碼

    上傳時間: 2022-06-20

    上傳用戶:

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