本文論述了狀態機的verilog編碼風格,以及不同編碼風格的優缺點,Steve Golson's 1994 paper, "State Machine Design Techniques for Verilog and VHDL" [1], is agreat paper on state machine design using Verilog, VHDL and Synopsys tools. Steve's paper alsooffers in-depth background concerning the origin of specific state machine types.This paper, "State Machine Coding styles for Synthesis," details additional insights into statemachine design including coding style approaches and a few additional tricks.
本文論述了狀態機的verilog編碼風格,以及不同編碼風格的優缺點,Steve Golson's 1994 paper, "State Machine Design Techniques for Verilog and VHDL" [1], is agreat paper on state machine design using Verilog, VHDL and Synopsys tools. Steve's paper alsooffers in-depth background concerning the origin of specific state machine types.This paper, "State Machine Coding styles for Synthesis," details additional insights into statemachine design including coding style approaches and a few additional tricks.
In this paper, we discuss efficient coding and design styles using verilog. This can beimmensely helpful for any digital designer initiating designs. Here, we address different problems rangingfrom RTL-Gate Level simulation mismatch to race conditions in writing behavioral models. All theseproblems are accompanied by an example to have a better idea, and these can be taken care off if thesecoding guidelines are followed. Discussion of all the techniques is beyond the scope of this paper, however,here we try to cover a few of them.
One of the most misunderstood constructs in the Verilog language is the nonblockingassignment. Even very experienced Verilog designers do not fully understand how nonblockingassignments are scheduled in an IEEE compliant Verilog simulator and do not understand whenand why nonblocking assignments should be used. This paper details how Verilog blocking andnonblocking assignments are scheduled, gives important coding guidelines to infer correctsynthesizable logic and details coding styles to avoid Verilog simulation race conditions
One of the most misunderstood constructs in the Verilog language is the nonblockingassignment. Even very experienced Verilog designers do not fully understand how nonblockingassignments are scheduled in an IEEE compliant Verilog simulator and do not understand whenand why nonblocking assignments should be used. This paper details how Verilog blocking andnonblocking assignments are scheduled, gives important coding guidelines to infer correctsynthesizable logic and details coding styles to avoid Verilog simulation race conditions
In this paper, we discuss efficient coding and design styles using verilog. This can beimmensely helpful for any digital designer initiating designs. Here, we address different problems rangingfrom RTL-Gate Level simulation mismatch to race conditions in writing behavioral models. All theseproblems are accompanied by an example to have a better idea, and these can be taken care off if thesecoding guidelines are followed. Discussion of all the techniques is beyond the scope of this paper, however,here we try to cover a few of them.