這是sun公司的程序員考試書籍(英文版的pdf) 還有模擬考試安裝盤,和視頻!我將稍后發(fā)布! READ THIS AGREEMENT CAREFULLY. IF YOU AGREE TO ALL THE TERMS AND CONDITIONS SET FORTH BELOW AND ARE WILLING TO BE LEGALLY BOUND BY THEM, PRESS THE I AGREE BUTTON TO CONTINUE WITH THE SETUP. IF YOU DO NOT AGREE TO SUCH TERMS AND CONDITIONS, PRESS THE I DON T AGREE BUTTON TO ABORT THE INSTALLATION.
上傳時(shí)間: 2015-05-25
上傳用戶:ccclll
This toolbox contains Matlab code for several graph and mesh partitioning methods, including geometric, spectral, geometric spectral, and coordinate bisection. It also has routines to generate recursive multiway partitions, vertex separators, and nested dissection orderings and it has some sample meshes and mesh generators. The toolbox contains a Matlab interface to Leland and Hendrickson s Chaco partitioning package, but it doesn t contain Chaco itself. The file "chaco/README" tells how to install the interface to Chaco. It also contains a Matlab interface to Karypis et al. s Metis partitioning package, using Robert Bridson s "metismex" code.
標(biāo)簽: partitioning including contains toolbox
上傳時(shí)間: 2015-05-25
上傳用戶:tzl1975
MFC Black Book Introduction: Are you an MFC programmer? Good. There are two types of MFC programmers. What kind are you? The first kind are the good programmers who write programs that conform to the way MFC wants you to do things. The second bunch are wild-eyed anarchists who insist on getting things done their way. Me, I’m in the second group. If you are in the same boat (or would like to be) this book is for you. This book won’t teach you MFC—not in the traditional sense. You should pick it up with a good understanding of basic MFC programming and a desire to do things differently. This isn’t a Scribble tutorial (although I will review some fundamentals in the first chapter). You will learn how to wring every drop from your MFC programs. You’ll discover how to use, abuse, and abandon the document/view architecture. If you’ve ever wanted custom archives, you’ll find that, too.
標(biāo)簽: MFC Introduction programmer programme
上傳時(shí)間: 2015-05-30
上傳用戶:youke111
附有本人超級(jí)詳細(xì)解釋(看不懂的面壁十天!) 一、 實(shí)際問(wèn)題: 希爾排序(Shell Sort)是插入排序的一種。因D.L.Shell于1959年提出而得名。它又稱“縮小增量分類法”,在時(shí)間效率上比插入、比較、冒泡等排序算法有了較大改進(jìn)。能對(duì)無(wú)序序列按一定規(guī)律進(jìn)行排序。 二、數(shù)學(xué)模型: 先取一個(gè)小于n的整數(shù)d1作為第一個(gè)增量,把文件的全部記錄分成d1個(gè)組。所有距離為dl的倍數(shù)的記錄放在同一個(gè)組中。先在各組內(nèi)進(jìn)行直接插人排序;然后,取第二個(gè)增量d2<d1重復(fù)上述的分組和排序,直至所取的增量dt=1(dt<dt-l<…<d2<d1),即所有記錄放在同一組中進(jìn)行直接插入排序?yàn)橹埂T摲椒▽?shí)質(zhì)上是一種分組插入方法。 三、算法設(shè)計(jì): 1、將相隔某個(gè)增量dlta[k]的元素構(gòu)成一個(gè)子序列。在排序過(guò)程中,逐次減小這個(gè)增量,最后當(dāng)h減到1時(shí),進(jìn)行一次插入排序,排序就完成。增量序列一般采用:dlta[k]=2t-k+1-1,其中t為排序趟數(shù),1≤k≤t≤[log2 (n+1)],其中n為待排序序列的長(zhǎng)度。按增量序列dlta[0..t-1]。 2、按增量dlta[k](1≤k≤t≤[log2 (n+1)])進(jìn)行一趟希爾插入排序。 3、在主函數(shù)中控制程序執(zhí)行流程。 4、時(shí)間復(fù)雜度:1≤k≤t≤[log2 (n+1)]時(shí)為O(n3/2)。
上傳時(shí)間: 2013-12-11
上傳用戶:天涯
現(xiàn)在市面上流行的3D游戲畫面越來(lái)越炫目,不過(guò)也有一些為了營(yíng)造一種特殊的效果而使用了卡通渲染技術(shù),比如PC游戲中的《殺手XIII》,《忍者神龜》;PS2游戲中的《真紅之淚》,《犬夜叉》等等。這些游戲的畫面看上去很像漫畫,感覺(jué)比較有趣。下面就介紹一種簡(jiǎn)單的實(shí)現(xiàn)方法。 所謂用卡通渲染技術(shù)繪制的三維物體一般都有兩個(gè)明顯的特征,一個(gè)特征是物體表面覆蓋著大塊的單調(diào)顏色,而且光影變化比較劇烈;另一個(gè)特征是物體擁有粗重的邊緣效果。如果能自己控制光照和陰影,就可以達(dá)到目的。而DirectX 9.0 中的頂點(diǎn)渲染(Vertex Shaders)提供了這樣一個(gè)途徑,使我們可以實(shí)現(xiàn)自己的想法。 頂點(diǎn)渲染與以前的T&L在渲染流程中處于二選一的地位,一段代碼最多只能有128條指令,而且不能有循環(huán),判斷和跳轉(zhuǎn)指令,全是線性執(zhí)行指令。每次只能有一個(gè)Shader程序是激活的,Vertex Shaders讓我們可以實(shí)時(shí)地控制模型的空間變換,光照處理以及像素渲染。 那么現(xiàn)在先來(lái)解決第一個(gè)問(wèn)題。我們可以用光線的亮度值作為物體的紋理坐標(biāo),這就產(chǎn)生一種帶狀紋理的效果,然后再調(diào)整相應(yīng)的顏色即可。
上傳時(shí)間: 2013-12-10
上傳用戶:ruan2570406
These instructions assume that the 1.4 versions of the java and appletviewer commands are in your path. If they aren t, then you should either specify the complete path to the commands or update your PATH environment variable as described in the installation instructions for the Java 2 SDK.
標(biāo)簽: instructions appletviewer the commands
上傳時(shí)間: 2015-06-01
上傳用戶:3到15
能自動(dòng)計(jì)算總分、平均分及格率等各種統(tǒng)計(jì)數(shù)據(jù)。在統(tǒng)計(jì)時(shí)你還可以選擇統(tǒng)計(jì)全部學(xué)科或部分學(xué)科;在使用中可自由增刪成績(jī)、人員,學(xué)科,及學(xué)科改名功能;自由設(shè)置卷面總分、及格線、分?jǐn)?shù)段間隔、綜合分,學(xué)校名,用戶名,背景等. vqqq自動(dòng)取款機(jī) (A.T.M.).exe是一個(gè)銀行的 自動(dòng)取款機(jī) (A.T.M.) 程序,可以讓你在電腦上取銀行的錢,只要有密碼就可以 59r.com_CD播放器.exe是一個(gè)非常不錯(cuò)的 免費(fèi) CD播放器,超級(jí)酷,可以播放你的 cd ,有很多工能呀!
標(biāo)簽: 分 自動(dòng) 統(tǒng)計(jì)數(shù)據(jù) 計(jì)算
上傳時(shí)間: 2015-06-04
上傳用戶:yangbo69
good book which should be read by the person who want to lean more about DRM, it is very important to give me feedback thx you
標(biāo)簽: important should person about
上傳時(shí)間: 2013-12-07
上傳用戶:qw12
C-C方法及改進(jìn)的C-C方法重構(gòu)相空間的matlab程序 -------------------------------- 性能: 3000數(shù)據(jù)耗時(shí)3分鐘 -------------------------------- 參考文獻(xiàn): 1、Nonlinear dynamics, delay times, and embedding windows.pdf 2、基于改進(jìn)的C-C方法的相空間重構(gòu)參數(shù)選擇4.pdf -------------------------------- 文件夾說(shuō)明: 1、C_C_Method_luzhenbo2.m - 程序主文件,直接運(yùn)行此文件即可! 2、LorenzData.dll - 產(chǎn)生Lorenz離散數(shù)據(jù) 3、DuffingData.dll - 產(chǎn)生Duffing離散數(shù)據(jù) 4、RosslerData.dll - 產(chǎn)生Rossler離散數(shù)據(jù) 5、ccFunction.dll - 計(jì)算S(m,N,r,t) - 原C-C方法中計(jì)算S(m,N,r,t),改進(jìn)的C-C方法中計(jì)算S2(m,N,r,t) 6、ccFunction_luzhenbo.dll - 計(jì)算S(m,N,r,t) - 改進(jìn)的C-C方法中計(jì)算S1(m,N,r,t) -------------------------------- 致謝: 此稿本次修改的部分靈感來(lái)源于與研學(xué)論壇網(wǎng)友“張文鴿”和“yangfanboy”的討論,在此表示感謝!
上傳時(shí)間: 2015-06-08
上傳用戶:lo25643
Euler方法解 程序,使之適用于任意右端函數(shù)f,任意步長(zhǎng)h和任意區(qū)間[to,T]。用h=1/4,1/8,1/16分別計(jì)算初值問(wèn)題
上傳時(shí)間: 2015-06-09
上傳用戶:縹緲
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