Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# targeting the .NET Compact Framework. This article is my first submission to Code Project and is my contribution to ongoing .NET CF competition.
The GRLIB IP Library is an integrated set of reusable IP cores, designed for system-on-chip (SOC) development. The IP cores are centered around the common on-chip bus, and use a coherent method for simulation and synthesis. The library is vendor independent, with support for different CAD tools and target technologies. A unique plug&play method is used to configure and connect the IP cores without the need to modify any global resources.
This example demonstrates how to erase, write, and read the on-chip 640-byte EEPROM Data Memory of the Analog Devices ADuC812, ADuC814, ADuC816, and ADuC824 devivces. This example includes a µ Vision2 Project with a target for each supported device.
This example program shows how to configure and use the A/D Converter of the following microcontroller:
STMicroelectronics ST10F166
After configuring the A/D, the program reads the A/D result and outputs the converted value using the serial port.
To run this program...
Build the project (Project Menu, Build target)
Start the debugger (Debug Menu, Start/Stop Debug Session)
View the Serial Window (View Menu, Serial Window #1)
View the A/D converter peripheral (Peripheral Menu, A/D Converter)
Run the program (Debug Menu, Go)
A debug script (debug.ini) creates buttons that set different analog values in A/D channels. As the program runs, you will see the A/D input and output change.
Other buttons create signals that generate sine wave or sawtooth patterns as analog inputs. µ Vision3 users may enable the built-in Logic Analyzer to view, measure and compare these input signals graphically.
Details for How to develop an OAL .Step-by-step to develop an OAL. An OEM adaptation layer (OAL) is a layer of code between the Windows CE kernel and the hardware of your target device. You develop an OAL to communicate data between your operating system (OS) and your target device and include code to handle interrupts, timers, and so on.
a non-sharing smart pointer class that can be used with STL containers such as std::map, vector, list, set, and deque. The smart pointer has an assignment operator and greater than operator that call the target object s operator.