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techniques

  • C++ Footprint and Performance Optimization contains case studies and sample code to give readers con

    C++ Footprint and Performance Optimization contains case studies and sample code to give readers concrete examples and proven solutions to problems that don t have cut and paste solutions. The market for miniature computer programming is exploding. C++ Footprint and Performance Optimization supplies programmers the knowledge they need to write code for the increasing number of hand-held devices, wearable computers, and intelligent appliances. This book gives readers valuable knowledge and programming techniques that are not currently part of traditional programming training.

    標簽: Optimization Performance Footprint and

    上傳時間: 2014-01-06

    上傳用戶:杜瑩12345

  • In this paper we describe a control methodology for catching a fast moving object with a robot mani

    In this paper we describe a control methodology for catching a fast moving object with a robot manipulator, where visual information is employed to track the trajectory of the target. Sensing, planning and control are performed in real-time to cope with possible unpredictable trajectory changes of the moving target, and prediction techniques are adopted to compensate the time delays introduced by visual processing and by the robot controller. A simple but reliable model of the robot controller has been taken into account in the control architecture for improving the performance of the system. Experimental results have shown that the robot system is capable of tracking and catching an object moving on a plane at velocities of up to 700 mm/s and accelerations of up to 1500 mm/s2.

    標簽: methodology describe catching control

    上傳時間: 2014-01-12

    上傳用戶:qq521

  • 多年來

    多年來,我一直想錄找一本適合中國計算機系學生用的算法方面的國外教材。盡管有些不錯的國外教材在中國出版,但總有篇幅過多、內容略顯陳舊或數據結構內容夾雜其中等等這樣或那樣的不甚滿意之處。 去年我有幸看到世界科學圖書出版社出版的由M.H.Alsuwaiyel撰寫的《Algorithms Design techniques and Analysis》,它是以國際著名算法專家,我國臺灣出身的李德財教授所主編的系列叢書——Lecture Notes Series on Computing——中的一本。雖然此書不是美國的大學教材,而是沙特阿拉伯的大學計算機系教材。但是我很快就被該書的組織簡明、概括,且包含當前市面上算法一#較少涉及的概率算法和近似算法

    標簽:

    上傳時間: 2013-12-24

    上傳用戶:lhc9102

  • 該書曾獲1995 年SoftwareDevelopment Jolt Award 最佳書 籍大獎。作為一名有20 經驗的編程專家

    該書曾獲1995 年SoftwareDevelopment Jolt Award 最佳書 籍大獎。作為一名有20 經驗的編程專家,曾教授過世界上許多地區的人進行對象編程。最開始涉及的領域是 C++,現在也進軍Java。他是C++標準協會有表決權的成員之一,曾就面向對象程序設計這一主題寫過其他5 本書,發表過150 多篇文章,并是多家計算機雜志的專欄作家,其中包括《Web techniques》的Java 專欄。 曾出席過C++和Java 的“軟件開發者會議”,并分獲“應用物理”與“計算機工程”的學士和碩士學位。

    標簽: SoftwareDevelopment Award 1995 Jolt

    上傳時間: 2014-01-20

    上傳用戶:netwolf

  • LCD Driver datasheet The SPF54126A, a 262144-color System-on-Chip (SoC) driver LSI designed for sma

    LCD Driver datasheet The SPF54126A, a 262144-color System-on-Chip (SoC) driver LSI designed for small and medium sizes of TFT LCD display, is capable of supporting up to 176xRGBx220 in resolution which can be achieved by the designated RAM for graphic data. The 528-channel source driver has true 6-bit resolution, which generates 64 Gamma-corrected values by an internal D/A converter. The source driver of SPFD54126A adopts OP-AMP structure to enhance display quality and it cooperates with advanced circuitry techniques to reduce power consumption.

    標簽: System-on-Chip datasheet designed Driver

    上傳時間: 2016-09-22

    上傳用戶:xauthu

  • Linux Bible: 介紹包括 Fedora, KNOPPIX, Debian, SUSE, Ubuntu , 及其他 7 種 Linux * Ideal for users planning

    Linux Bible: 介紹包括 Fedora, KNOPPIX, Debian, SUSE, Ubuntu , 及其他 7 種 Linux * Ideal for users planning the transition to Linux who want to sample different distributions to see which one best meets their needs * Includes sections on practical uses for Linux, multimedia apps, instant messaging, BT, and improved security techniques

    標簽: Linux planning KNOPPIX Fedora

    上傳時間: 2016-09-24

    上傳用戶:壞壞的華仔

  • 是一本介紹java基礎應用的好書 Java For Artists targets both the undergraduate computer science or information te

    是一本介紹java基礎應用的好書 Java For Artists targets both the undergraduate computer science or information technology student and the practicing programmer. It is both an introductory-level textbook and trade book. As a textbook it employs learning objectives, skill-building exercises, suggested projects, and self-test questions to reinforce the learning experience. The projects offered range from the easy to the extremely challenging. It covers all the topics you’d expect to find in an introductory Java programming textbook and then some. As a trade book it goes purposefully deeper into topics cut short or avoided completely in most introductory textbooks. Its coverage of advanced GUI programming techniques, network programming and object-oriented theory will enable you to take your skills to a higher level.

    標簽: undergraduate information computer Artists

    上傳時間: 2016-09-28

    上傳用戶:qiaoyue

  • Aspect-Oriented Software Developement Coverage includes Using AOSD to streamline complex systems

    Aspect-Oriented Software Developement Coverage includes Using AOSD to streamline complex systems development without sacrificing flexibility or scalability How AOSD builds on the object-oriented paradigmand how it s different State-of-the-art best practices for the AOSD development process Languages and foundations: separating concerns, filter technologies, improving modularity, integrating new features, and more Using key AOSD tools, including AspectJ, Hyper/J, JMangler, and Java Aspect Components Engineering aspect-oriented systems: UML, concern modeling and elaboration, dependency management, and aspect composition Developing more secure applications with AOSD techniques Applying aspect-oriented programming to database systems Building dynamic aspect-oriented infrastructure

    標簽: Aspect-Oriented Developement streamline Software

    上傳時間: 2013-12-01

    上傳用戶:jennyzai

  • Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering

    Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

    標簽: programming Programmin the covering

    上傳時間: 2014-01-02

    上傳用戶:wangchong

  • Recent advances in experimental methods have resulted in the generation of enormous volumes of data

    Recent advances in experimental methods have resulted in the generation of enormous volumes of data across the life sciences. Hence clustering and classification techniques that were once predominantly the domain of ecologists are now being used more widely. This book provides an overview of these important data analysis methods, from long-established statistical methods to more recent machine learning techniques. It aims to provide a framework that will enable the reader to recognise the assumptions and constraints that are implicit in all such techniques. Important generic issues are discussed first and then the major families of algorithms are described. Throughout the focus is on explanation and understanding and readers are directed to other resources that provide additional mathematical rigour when it is required. Examples taken from across the whole of biology, including bioinformatics, are provided throughout the book to illustrate the key concepts and each technique’s potential.

    標簽: experimental generation advances enormous

    上傳時間: 2016-10-23

    上傳用戶:wkchong

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