We have a group of N items (represented by integers from 1 to N), and we know that there is some total order defined for these items. You may assume that no two elements will be equal (for all a, b: a<b or b<a). However, it is expensive to compare two items. Your task is to make a number of comparisons, and then output the sorted order. The cost of determining if a < b is given by the bth integer of element a of costs (space delimited), which is the same as the ath integer of element b. Naturally, you will be judged on the total cost of the comparisons you make before outputting the sorted order. If your order is incorrect, you will receive a 0. Otherwise, your score will be opt/cost, where opt is the best cost anyone has achieved and cost is the total cost of the comparisons you make (so your score for a test case will be between 0 and 1). Your score for the problem will simply be the sum of your scores for the individual test cases.
The XML Toolbox converts MATLAB data types (such as double, char, struct, complex, sparse, logical) of any level of nesting to XML format and vice versa.
For example,
>> project.name = MyProject
>> project.id = 1234
>> project.param.a = 3.1415
>> project.param.b = 42
becomes with str=xml_format(project, off )
"<project>
<name>MyProject</name>
<id>1234</id>
<param>
<a>3.1415</a>
<b>42</b>
</param>
</project>"
On the other hand, if an XML string XStr is given, this can be converted easily to a MATLAB data type or structure V with the command V=xml_parse(XStr).
A Web Tutorial on Discrete Features of Bayes Decision Theory
This applet allows for the calculation of the decision boundary given a three dimensional feature vector. Specifically, by stipulating the variables such as the priors, and the conditional likelihoods of each feature with respect to each class, the changing decision boundary will be displayed.
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects.
漢諾塔!!!
Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation
eg. if n = 2 A→B A→C B→C
if n = 3 A→C A→B C→B A→C B→A B→C A→C
Face Transfer is a method for mapping videorecorded perfor-mances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or 鏗乴m footage.