# include<stdio.h>
# include<math.h>
# define N 3
main(){
float NF2(float *x,float *y);
float A[N][N]={{10,-1,-2},{-1,10,-2},{-1,-1,5}};
float b[N]={7.2,8.3,4.2},sum=0;
float x[N]= {0,0,0},y[N]={0},x0[N]={};
int i,j,n=0;
for(i=0;i<N;i++)
{
x[i]=x0[i];
}
for(n=0;;n++){
//計算下一個值
for(i=0;i<N;i++){
sum=0;
for(j=0;j<N;j++){
if(j!=i){
sum=sum+A[i][j]*x[j];
}
}
y[i]=(1/A[i][i])*(b[i]-sum);
//sum=0;
}
//判斷誤差大小
if(NF2(x,y)>0.01){
for(i=0;i<N;i++){
x[i]=y[i];
}
}
else
break;
}
printf("經(jīng)過%d次雅可比迭代解出方程組的解:\n",n+1);
for(i=0;i<N;i++){
printf("%f ",y[i]);
}
}
//求兩個向量差的二范數(shù)函數(shù)
float NF2(float *x,float *y){
int i;
float z,sum1=0;
for(i=0;i<N;i++){
sum1=sum1+pow(y[i]-x[i],2);
}
z=sqrt(sum1);
return z;
}
標簽:
C語言
編寫
迭代
上傳時間:
2019-10-13
上傳用戶:大萌萌撒
本源代碼是基于STM32F4xx硬件平臺設(shè)計的貪吃蛇小游戲,主要難點在:隨機點產(chǎn)生、貪吃蛇轉(zhuǎn)向、貪吃蛇貪吃點;本部分主要接收產(chǎn)生隨機點,產(chǎn)生隨機點需要注意兩個方面:1、隨機點在有效的范圍內(nèi);2、貪吃點與貪吃蛇不重合。產(chǎn)生隨機點主要有兩個函數(shù),分別如下://隨機數(shù)產(chǎn)生任務(wù)void rng_chansheng(void *p_arg){OS_ERR err;while(1){OSSemPend(&RNG_SEM,0,OS_OPT_PEND_BLOCKING,0,&err);zou.x = RNG_Get_RandomRange(0,50)*8 + 40;zou.y = RNG_Get_RandomRange(0,50)*8 + 260;lcd_fangkuan(zou.x,zou.y,zou.x+SHE_FAANGKUAN_SIZE,zou.y+SHE_FAANGKUAN_SIZE);OSTimeDlyHMSM(0,0,0,500,OS_OPT_TIME_HMSM_STRICT,&err); //延時500ms}}//往下方向畫一個實心的正方形,代表貪食蛇的一段void lcd_fangkuan(u16 x1,u16 y1,u16 x2 ,u16 y2){u16 i,j;u16 xx,yy;if(((x2 - x1) != SHE_FAANGKUAN_SIZE)||((y2 - y1) != SHE_FAANGKUAN_SIZE))return ;if(x1 > x2) {xx = x1;x1 = x2;x2 = xx;}if(y1 > y2){yy = y1;y1 = y2;y2 = yy;}if((y1 < 260)|| (y2 > 660)||(x1 < 40)||(x2 > 448)){game_yun_error = 1;LCD_ShowString(150,300,500,24,24,"GAME OVER!!");return ;}for(i=x1; i<x2; i++){for(j=y1; j<y2; j++){LCD_DrawPoint(i,j);}}}
標簽:
stm32
ucosiii
貪吃蛇游戲
上傳時間:
2022-08-10
上傳用戶: