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  • 紅外解碼程序

    /*  * _168ZHONGDUAN2.c  *  * Created: 2014/11/2 15:12:45  *  Author: lenovo  */  #include <avr/io.h> #include <avr/iom168pa.h> #include <avr/interrupt.h> #include <util/delay.h> #include <avr/eeprom.h> //#include <util/delay_basic.h> //unsigned char const SEGtable[]={0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0x40}; #define BIT(x) (1<<(x)) #include<avr/signal.h>       #include<avr/pgmspace.h>  #include<util/delay.h>  #include<avr/eeprom.h> #define setb(val,bitn) (val|=(1<<(bitn)))//設置某IO口某位為1 #define clr(val,bitn) (val&=~(1<<(bitn)))//設置某IO口某位為0 #define get(val,bitn) (val&(1<<(bitn)))//讀取某位狀態 //uchar ACT[8] ={0xfe,0xfd,0xfb,0xf7,0xef,0xdf,0xbf,0x7f}; #define CPL_BIT(x,y) (x^=(1<<y)) #define CLR_BIT(x,y) (x&=~(1<<y)) #define  SET_1(a,b) a|=(1<<b)   #define  CLE_0(a,b) a&=~(1<<b)    /*------宏定義------*/  #include <avr/wdt.h> #include <avr/sleep.h>    #include <avr/interrupt.h> #include <avr/pgmspace.h> #include <util/delay.h> #include <avr/eeprom.h> #define setb(val,bitn) (val|=(1<<(bitn)))//設置某IO口某位為1 #define clr(val,bitn) (val&=~(1<<(bitn)))//設置某IO口某位為0 #define get(val,bitn) (val&(1<<(bitn)))//讀取某位狀態  #define uint8  unsigned char  #define uint16 unsigned int  #define   P_LCDCS1 setb(PORTB,5)  #define  P_LCDCS0 clr(PORTB,5)  #define   P_LCDRST1 setb(PORTB,1)  #define   P_LCDRST0 clr(PORTB,1)  #define  P_LCDRS1 setb(PORTB,2)  #define   P_LCDRS0 clr(PORTB,2)  #define  P_LCDDAT1 setb(PORTB,4)  #define   P_LCDDAT0 clr(PORTB,4)  #define P_LCDCLK1 setb(PORTB,3)  #define   P_LCDCLK0 clr(PORTB,3) //#define     LCD_ //-----頁地址定義----- #define     Page1       0 #define     Page2       1 #define     Page3       2 #define     Page4       3 #define     Page5       4 #define     Page6       5 #define     Page7       6 #define     Page8       7 //-----列地址定義-----每8列地址增1 #define     List8_1        0 #define     List8_2        7 #define     List8_3        15 #define     List8_4        23 #define     List8_5        31 #define     List8_6        39 #define     List8_7        47 #define     List8_8        55 #define     List8_9        63 #define     List8_10       71 #define     List8_11       79 #define     List8_12       87 #define     List8_13       95 #define     List8_14       103 #define     List8_15       111 #define     List8_16       119 //#define     List8_17       127 //-----列地址定義-----每16列地址增1 #define     List16_1        0 #define     List16_2        15 #define     List16_3        31 #define     List16_4        47 #define     List16_5        63 #define     List16_6        79 #define     List16_7        95 #define     List16_8        111 //---------------------------------- #define     STR_CHARG       "Charge"    //提示充電 #define     STR_PRCE        "%"         //電量百分比 #define     STR_ERR         "Err" //出錯顯示 #define     STR_OFF         "OFF"  //關機顯示 //待機顯示 #define     STR_WAIT1         "Portable UPS"  #define     STR_WAIT2         "110V/60HZ"  #define     STR_WAIT3         "Select:DC OR AC"  #define     STR_WAIT4         "BATTERY:"  //開機顯示 #define     STR_OUTSTATUS      "Out Status:"  #define     STR_DCOUT12V         "DC12V"  #define     STR_DCOUT5V         "DC5V"  #define     STR_ACOUT         "AC110V" //#define     STR_MAOHAO         ":"   //====================================== extern uint8  LOCKA[2][16] ; //extern uint8 code BATS[10][16] ; extern uint8  BAT2S[12][32] ; extern uint8  NC[] ; extern uint8  mao_hao[] ; extern uint8  num1[] ; extern uint8  num2[] ; extern uint8 num3[] ; extern uint8  num4[] ; extern uint8  num5[] ; extern uint8 num6[] ; extern uint8  num7[] ; extern uint8  num8[] ; extern uint8  num9[] ; extern uint8  Tab_Ascii_8x16[95][16] ; extern uint8  Tab_Ascii_5x7[95][5] ; extern uint8  zhuang1[] ; extern uint8  tai1[] ; extern uint8  shi1[] ; extern uint8  yong1[] ; //---------------------------------- //extern void LcdWriteCommand(uint8 data1) ; extern void Display_Graphic_32x32(uint8 page,uint8 column,uint8 *dp) ; extern void Display_Graphic_32x16(uint8 page,uint8 column,uint8 *dp) ; extern void Display_Graphic_16x16(uint8 page,uint8 column,uint8 *dp) ; extern void Display_Graphic_8x16(uint8 page,uint8 column,uint8 *dp) ; extern void Display_String_8x16(uint8 page,uint8 column,uint8 *text) ; extern void Display_Num_8x16(uint8 page,uint8 column,uint8 Num) ; extern void Display_Digital_8x16(uint8 page,uint8 column,uint8 *a) ; extern void Display_Nop_8x16(uint8 page,uint8 column,uint8 DatLong) ; extern void Display_String_5x7(uint8 page,uint8 column,uint8 *text) ; extern void Full_Display(void) ; extern void Clear_Screen(void) ; extern void Init_lcd12864(void) ; //#endif   //========c12864.c============================================== /*************************************************** LCD:晶聯訊電子 JLX12864G-086-PN(不帶字庫IC-UC1701X) 僅支持串行驅動方式 ***************************************************/ //#include "global.h"  //#include "c12864.h"   #define     Tab_Ascii_8x16_CALL1  //粗體字形 #define     Tab_Ascii_8x16_CALL2  //細體字形 #define     Tab_Ascii_5x7_CALL #define     Display_Graphic_32x32_CALL #define     Display_Graphic_32x16_CALL #define     Display_Graphic_16x16_CALL #define     Display_Graphic_8x16_CALL #define     Display_String_8x16_CALL     //顯示字符串 #define     Display_Num_8x16_CALL        //顯示單個數據0-9 #define     Display_Digital_8x16_CALL    //顯示數據0-9999 #define     Display_Nop_8x16_CALL        //填充8*16的空字符N個 #define     Display_String_5x7_CALL #define     Full_Display_CALL   //==============================================================================  uint8 aa[]={0,1,2,3,4,5,6,7,8,9};   uint8 LOCKA[2][16]={ //--   童鎖符號  -- //--    此字體下對應的點陣為:寬x高=16x16   -- //0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc4, 0xc4, 0xcc, 0xd8, 0xf0, 0xe0, 0xc0, 0x00, 0x00, //0x00, 0x00, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xb0, 0x98, 0x8c, 0x8c, 0x8c, 0x8c, 0x98, 0xb0, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x00, 0x00, } ; const PROGMEM uint8_t  BATS[10][16]={ //--   電池符號  -- //--    此字體下對應的點陣為:寬x高=16x16   -- 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0x0c, 0x0e, 0x0e, 0x0c, 0x08, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0x0c, 0x0e, 0x0e, 0x0c, 0x08, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0x0c, 0x0e, 0x0e, 0x0c, 0x08, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xc8, 0xc8, 0xcc, 0xce, 0xce, 0xcc, 0xc8, 0xc8, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xfc, 0xf8, 0xf8, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, }; const PROGMEM uint8_t  BAT2S1[12][32]={ /*--   電池符號  --*/ /*--    此字體下對應的點陣為:寬x高=32x16   --*/ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3f, 0x07, 0x03}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3f, 0x07, 0x03}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3f, 0x07, 0x03}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3f, 0x07, 0x03}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3f, 0x07, 0x03}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xe8, 0xe8, 0x08, 0x08, 0xf8, 0xc0, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x20, 0x3f, 0x07, 0x03}, } ;   const PROGMEM uint8_t  BAT2S2[2][32]={ //--   電池符號 不顯示 -- //--    此字體下對應的點陣為:寬x高=32x16   -- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, } ;  uint8 NC[]={ /*--  文字: 空符號  --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, } ; uint8 mao_hao[]={ /*--  文字:  : (冒號) --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00}; uint8  num0[]={ /*--  文字:  0  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00 }; uint8  num1[]={ /*--  文字:  1  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00 }; uint8  num2[]={ /*--  文字:  2  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00  //細體 //0x08,0x0C,0x84,0xC4,0x64,0x3C,0x18,0x00,0x0E,0x0F,0x09,0x08,0x08,0x0C,0x0C,0x00, // 粗體 }; uint8  num3[]={ /*--  文字:  3  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00 }; uint8  num4[]={ /*--  文字:  4  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00 }; uint8  num5[]={ /*--  文字:  5  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00 }; uint8  num6[]={ /*--  文字:  6  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00 }; uint8  num7[]={ /*--  文字:  7  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00 }; uint8  num8[]={ /*--  文字:  8  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00 }; uint8  num9[]={ /*--  文字:  9  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00 }; //=======8x16======================================================================= #ifdef  Display_String_8x16_CALL   //Tab_Ascii_8x16_CALL    const PROGMEM uint8_t Tab_Ascii_8x161[95][16]={  //粗體字形  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // - -  0x00,0x00,0x38,0xFC,0xFC,0x38,0x00,0x00,0x00,0x00,0x00,0x0D,0x0D,0x00,0x00,0x00, // -!-  0x00,0x0E,0x1E,0x00,0x00,0x1E,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -"-  0x20,0xF8,0xF8,0x20,0xF8,0xF8,0x20,0x00,0x02,0x0F,0x0F,0x02,0x0F,0x0F,0x02,0x00, // -#-  0x38,0x7C,0x44,0x47,0x47,0xCC,0x98,0x00,0x03,0x06,0x04,0x1C,0x1C,0x07,0x03,0x00, // -$-  0x30,0x30,0x00,0x80,0xC0,0x60,0x30,0x00,0x0C,0x06,0x03,0x01,0x00,0x0C,0x0C,0x00, // -%-  0x80,0xD8,0x7C,0xE4,0xBC,0xD8,0x40,0x00,0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, // -&-  0x00,0x10,0x1E,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -'-  0x00,0x00,0xF0,0xF8,0x0C,0x04,0x00,0x00,0x00,0x00,0x03,0x07,0x0C,0x08,0x00,0x00, // -(-  0x00,0x00,0x04,0x0C,0xF8,0xF0,0x00,0x00,0x00,0x00,0x08,0x0C,0x07,0x03,0x00,0x00, // -)-  0x80,0xA0,0xE0,0xC0,0xC0,0xE0,0xA0,0x80,0x00,0x02,0x03,0x01,0x01,0x03,0x02,0x00, // -*-  0x00,0x80,0x80,0xE0,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00, // -+-  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x1E,0x0E,0x00,0x00,0x00, // -,-  0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ---  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x0C,0x00,0x00,0x00, // -.-  0x00,0x00,0x00,0x80,0xC0,0x60,0x30,0x00,0x0C,0x06,0x03,0x01,0x00,0x00,0x00,0x00, // -/-  0xF8,0xFC,0x04,0xC4,0x24,0xFC,0xF8,0x00,0x07,0x0F,0x09,0x08,0x08,0x0F,0x07,0x00, // -0-  0x00,0x10,0x18,0xFC,0xFC,0x00,0x00,0x00,0x00,0x08,0x08,0x0F,0x0F,0x08,0x08,0x00, // -1-  0x08,0x0C,0x84,0xC4,0x64,0x3C,0x18,0x00,0x0E,0x0F,0x09,0x08,0x08,0x0C,0x0C,0x00, // -2-  0x08,0x0C,0x44,0x44,0x44,0xFC,0xB8,0x00,0x04,0x0C,0x08,0x08,0x08,0x0F,0x07,0x00, // -3-  0xC0,0xE0,0xB0,0x98,0xFC,0xFC,0x80,0x00,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00, // -4-  0x7C,0x7C,0x44,0x44,0xC4,0xC4,0x84,0x00,0x04,0x0C,0x08,0x08,0x08,0x0F,0x07,0x00, // -5-  0xF0,0xF8,0x4C,0x44,0x44,0xC0,0x80,0x00,0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, // -6-  0x0C,0x0C,0x04,0x84,0xC4,0x7C,0x3C,0x00,0x00,0x00,0x0F,0x0F,0x00,0x00,0x00,0x00, // -7-  0xB8,0xFC,0x44,0x44,0x44,0xFC,0xB8,0x00,0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, // -8-  0x38,0x7C,0x44,0x44,0x44,0xFC,0xF8,0x00,0x00,0x08,0x08,0x08,0x0C,0x07,0x03,0x00, // -9-  0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x00,0x00,0x00, // -:-  0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,0x08,0x0E,0x06,0x00,0x00,0x00, // -;-  0x00,0x80,0xC0,0x60,0x30,0x18,0x08,0x00,0x00,0x00,0x01,0x03,0x06,0x0C,0x08,0x00, // -<-  0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00, // -=-  0x00,0x08,0x18,0x30,0x60,0xC0,0x80,0x00,0x00,0x08,0x0C,0x06,0x03,0x01,0x00,0x00, // ->-  0x18,0x1C,0x04,0xC4,0xE4,0x3C,0x18,0x00,0x00,0x00,0x00,0x0D,0x0D,0x00,0x00,0x00, // -?-  0xF0,0xF8,0x08,0xC8,0xC8,0xF8,0xF0,0x00,0x07,0x0F,0x08,0x0B,0x0B,0x0B,0x01,0x00, // -@-  0xE0,0xF0,0x98,0x8C,0x98,0xF0,0xE0,0x00,0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, // -A-  0x04,0xFC,0xFC,0x44,0x44,0xFC,0xB8,0x00,0x08,0x0F,0x0F,0x08,0x08,0x0F,0x07,0x00, // -B-  0xF0,0xF8,0x0C,0x04,0x04,0x0C,0x18,0x00,0x03,0x07,0x0C,0x08,0x08,0x0C,0x06,0x00, // -C-  0x04,0xFC,0xFC,0x04,0x0C,0xF8,0xF0,0x00,0x08,0x0F,0x0F,0x08,0x0C,0x07,0x03,0x00, // -D-  0x04,0xFC,0xFC,0x44,0xE4,0x0C,0x1C,0x00,0x08,0x0F,0x0F,0x08,0x08,0x0C,0x0E,0x00, // -E-  0x04,0xFC,0xFC,0x44,0xE4,0x0C,0x1C,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, // -F-  0xF0,0xF8,0x0C,0x84,0x84,0x8C,0x98,0x00,0x03,0x07,0x0C,0x08,0x08,0x07,0x0F,0x00, // -G-  0xFC,0xFC,0x40,0x40,0x40,0xFC,0xFC,0x00,0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, // -H-  0x00,0x00,0x04,0xFC,0xFC,0x04,0x00,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, // -I-  0x00,0x00,0x00,0x04,0xFC,0xFC,0x04,0x00,0x07,0x0F,0x08,0x08,0x0F,0x07,0x00,0x00, // -J-  0x04,0xFC,0xFC,0xC0,0xF0,0x3C,0x0C,0x00,0x08,0x0F,0x0F,0x00,0x01,0x0F,0x0E,0x00, // -K-  0x04,0xFC,0xFC,0x04,0x00,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x08,0x0C,0x0E,0x00, // -L-  0xFC,0xFC,0x38,0x70,0x38,0xFC,0xFC,0x00,0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, // -M-  0xFC,0xFC,0x38,0x70,0xE0,0xFC,0xFC,0x00,0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, // -N-  0xF0,0xF8,0x0C,0x04,0x0C,0xF8,0xF0,0x00,0x03,0x07,0x0C,0x08,0x0C,0x07,0x03,0x00, // -O-  0x04,0xFC,0xFC,0x44,0x44,0x7C,0x38,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, // -P-  0xF8,0xFC,0x04,0x04,0x04,0xFC,0xF8,0x00,0x07,0x0F,0x08,0x0E,0x3C,0x3F,0x27,0x00, // -Q-  0x04,0xFC,0xFC,0x44,0xC4,0xFC,0x38,0x00,0x08,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, // -R-  0x18,0x3C,0x64,0x44,0xC4,0x9C,0x18,0x00,0x06,0x0E,0x08,0x08,0x08,0x0F,0x07,0x00, // -S-  0x00,0x1C,0x0C,0xFC,0xFC,0x0C,0x1C,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, // -T-  0xFC,0xFC,0x00,0x00,0x00,0xFC,0xFC,0x00,0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, // -U-  0xFC,0xFC,0x00,0x00,0x00,0xFC,0xFC,0x00,0x01,0x03,0x06,0x0C,0x06,0x03,0x01,0x00, // -V-  0xFC,0xFC,0x00,0x80,0x00,0xFC,0xFC,0x00,0x03,0x0F,0x0E,0x03,0x0E,0x0F,0x03,0x00, // -W-  0x0C,0x3C,0xF0,0xC0,0xF0,0x3C,0x0C,0x00,0x0C,0x0F,0x03,0x00,0x03,0x0F,0x0C,0x00, // -X-  0x00,0x3C,0x7C,0xC0,0xC0,0x7C,0x3C,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, // -Y-  0x1C,0x0C,0x84,0xC4,0x64,0x3C,0x1C,0x00,0x0E,0x0F,0x09,0x08,0x08,0x0C,0x0E,0x00, // -Z-  0x00,0x00,0xFC,0xFC,0x04,0x04,0x00,0x00,0x00,0x00,0x0F,0x0F,0x08,0x08,0x00,0x00, // -[-  0x38,0x70,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x0E,0x00, // -\-  0x00,0x00,0x04,0x04,0xFC,0xFC,0x00,0x00,0x00,0x00,0x08,0x08,0x0F,0x0F,0x00,0x00, // -]-  0x08,0x0C,0x06,0x03,0x06,0x0C,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -^-  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, // -_-  0x00,0x00,0x03,0x07,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -`-  0x00,0xA0,0xA0,0xA0,0xE0,0xC0,0x00,0x00,0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, // -a-  0x04,0xFC,0xFC,0x20,0x60,0xC0,0x80,0x00,0x08,0x0F,0x07,0x08,0x08,0x0F,0x07,0x00, // -b-  0xC0,0xE0,0x20,0x20,0x20,0x60,0x40,0x00,0x07,0x0F,0x08,0x08,0x08,0x0C,0x04,0x00, // -c-  0x80,0xC0,0x60,0x24,0xFC,0xFC,0x00,0x00,0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, // -d-  0xC0,0xE0,0xA0,0xA0,0xA0,0xE0,0xC0,0x00,0x07,0x0F,0x08,0x08,0x08,0x0C,0x04,0x00, // -e-  0x40,0xF8,0xFC,0x44,0x0C,0x18,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, // -f-  0xC0,0xE0,0x20,0x20,0xC0,0xE0,0x20,0x00,0x27,0x6F,0x48,0x48,0x7F,0x3F,0x00,0x00, // -g-  0x04,0xFC,0xFC,0x40,0x20,0xE0,0xC0,0x00,0x08,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, // -h-  0x00,0x00,0x20,0xEC,0xEC,0x00,0x00,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, // -i-  0x00,0x00,0x00,0x00,0x20,0xEC,0xEC,0x00,0x00,0x30,0x70,0x40,0x40,0x7F,0x3F,0x00, // -j-  0x04,0xFC,0xFC,0x80,0xC0,0x60,0x20,0x00,0x08,0x0F,0x0F,0x01,0x03,0x0E,0x0C,0x00, // -k-  0x00,0x00,0x04,0xFC,0xFC,0x00,0x00,0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, // -l-  0xE0,0xE0,0x60,0xC0,0x60,0xE0,0xC0,0x00,0x0F,0x0F,0x00,0x0F,0x00,0x0F,0x0F,0x00, // -m-  0x20,0xE0,0xC0,0x20,0x20,0xE0,0xC0,0x00,0x00,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, // -n-  0xC0,0xE0,0x20,0x20,0x20,0xE0,0xC0,0x00,0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, // -o-  0x20,0xE0,0xC0,0x20,0x20,0xE0,0xC0,0x00,0x40,0x7F,0x7F,0x48,0x08,0x0F,0x07,0x00, // -p-  0xC0,0xE0,0x20,0x20,0xC0,0xE0,0x20,0x00,0x07,0x0F,0x08,0x48,0x7F,0x7F,0x40,0x00, // -q-  0x20,0xE0,0xC0,0x60,0x20,0x60,0xC0,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, // -r-  0x40,0xE0,0xA0,0x20,0x20,0x60,0x40,0x00,0x04,0x0C,0x09,0x09,0x0B,0x0E,0x04,0x00, // -s-  0x20,0x20,0xF8,0xFC,0x20,0x20,0x00,0x00,0x00,0x00,0x07,0x0F,0x08,0x0C,0x04,0x00, // -t-  0xE0,0xE0,0x00,0x00,0xE0,0xE0,0x00,0x00,0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, // -u-  0x00,0xE0,0xE0,0x00,0x00,0xE0,0xE0,0x00,0x00,0x03,0x07,0x0C,0x0C,0x07,0x03,0x00, // -v-  0xE0,0xE0,0x00,0x00,0x00,0xE0,0xE0,0x00,0x07,0x0F,0x0C,0x07,0x0C,0x0F,0x07,0x00, // -w-  0x20,0x60,0xC0,0x80,0xC0,0x60,0x20,0x00,0x08,0x0C,0x07,0x03,0x07,0x0C,0x08,0x00, // -x-  0xE0,0xE0,0x00,0x00,0x00,0xE0,0xE0,0x00,0x47,0x4F,0x48,0x48,0x68,0x3F,0x1F,0x00, // -y-  0x60,0x60,0x20,0xA0,0xE0,0x60,0x20,0x00,0x0C,0x0E,0x0B,0x09,0x08,0x0C,0x0C,0x00, // -z-  0x00,0x40,0x40,0xF8,0xBC,0x04,0x04,0x00,0x00,0x00,0x00,0x07,0x0F,0x08,0x08,0x00, // -{-  0x00,0x00,0x00,0xBC,0xBC,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0x0F,0x00,0x00,0x00, // -|-  0x00,0x04,0x04,0xBC,0xF8,0x40,0x40,0x00,0x00,0x08,0x08,0x0F,0x07,0x00,0x00,0x00, // -}-  0x08,0x0C,0x04,0x0C,0x08,0x0C,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -~- } ; #endif  //Tab_Ascii_8x16_CALL1 //=======8x16======================================================================= //#ifdef   Tab_Ascii_8x16_CALL2  // #ifdef  Display_Num_8x16_CALL  const PROGMEM uint8_t Tab_Ascii_8x162[95][16]={  //細體字形 /*--  文字:     --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /*--  文字:  !  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00, /*--  文字:  "  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x10,0x0C,0x06,0x10,0x0C,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /*--  文字:  #  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00, /*--  文字:  $  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00, /*--  文字:  %  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00, /*--  文字:  &  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10, /*--  文字:  '  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x10,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /*--  文字:  (  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00, /*--  文字:  )  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00, /*--  文字:  *  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00, /*--  文字:  +  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00, /*--  文字:  ,  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,0x00,0x00, /*--  文字:  -  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01, /*--  文字:  .  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00, /*--  文字:  /  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00, /*--  文字:  0  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00, /*--  文字:  1  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00, /*--  文字:  2  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00, /*--  文字:  3  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  4  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00, /*--  文字:  5  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  6  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  7  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00, /*--  文字:  8  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00, /*--  文字:  9  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00, /*--  文字:  :  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00, /*--  文字:  ;  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x60,0x00,0x00,0x00,0x00, /*--  文字:  <  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00, /*--  文字:  =  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00, /*--  文字:  >  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00, /*--  文字:  ?  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00, /*--  文字:  @  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00, /*--  文字:  A  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20, /*--  文字:  B  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  C  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00, /*--  文字:  D  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00, /*--  文字:  E  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00, /*--  文字:  F  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00, /*--  文字:  G  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00, /*--  文字:  H  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20, /*--  文字:  I  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00, /*--  文字:  J  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00, /*--  文字:  K  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00, /*--  文字:  L  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00, /*--  文字:  M  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00, /*--  文字:  N  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00, /*--  文字:  O  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00, /*--  文字:  P  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00, /*--  文字:  Q  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00, /*--  文字:  R  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20, /*--  文字:  S  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00, /*--  文字:  T  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00, /*--  文字:  U  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00, /*--  文字:  V  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00, /*--  文字:  W  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00, /*--  文字:  X  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20, /*--  文字:  Y  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00, /*--  文字:  Z  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00, /*--  文字:  [  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00, /*--  文字:  \  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00, /*--  文字:  ]  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00, /*--  文字:  ^  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x04,0x02,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /*--  文字:  _  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, /*--  文字:  `  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /*--  文字:  a  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20, /*--  文字:  b  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  c  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00, /*--  文字:  d  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20, /*--  文字:  e  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00, /*--  文字:  f  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00, /*--  文字:  g  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00, /*--  文字:  h  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20, /*--  文字:  i  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00, /*--  文字:  j  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00, /*--  文字:  k  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00, /*--  文字:  l  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00, /*--  文字:  m  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F, /*--  文字:  n  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20, /*--  文字:  o  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00, /*--  文字:  p  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00, /*--  文字:  q  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80, /*--  文字:  r  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00, /*--  文字:  s  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00, /*--  文字:  t  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00, /*--  文字:  u  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20, /*--  文字:  v  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00, /*--  文字:  w  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00, /*--  文字:  x  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00, /*--  文字:  y  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00, /*--  文字:  z  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00, /*--  文字:  {  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40, /*--  文字:  |  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00, /*--  文字:  }  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00, /*--  文字:  ~  --*/ /*--  Comic Sans MS12;  此字體下對應的點陣為:寬x高=8x16   --*/ 0x00,0x06,0x01,0x01,0x02,0x02,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; ///#endif //#endif  //Tab_Ascii_8x16_CALL1 //=======5x7======================================================================= //#ifdef  Tab_Ascii_5x7_CALL    const PROGMEM uint8_t Tab_Ascii_5x71[95][5]={ /*全體ASCII 列表:5x7點陣*/ 0x00,0x00,0x00,0x00,0x00,//space 0x00,0x00,0x4f,0x00,0x00,//! 0x00,0x07,0x00,0x07,0x00,//" 0x14,0x7f,0x14,0x7f,0x14,//# 0x24,0x2a,0x7f,0x2a,0x12,//$ 0x23,0x13,0x08,0x64,0x62,//% 0x36,0x49,0x55,0x22,0x50,//& 0x00,0x05,0x07,0x00,0x00,//] 0x00,0x1c,0x22,0x41,0x00,//( 0x00,0x41,0x22,0x1c,0x00,//) 0x14,0x08,0x3e,0x08,0x14,//* 0x08,0x08,0x3e,0x08,0x08,//+ 0x00,0x50,0x30,0x00,0x00,//, 0x08,0x08,0x08,0x08,0x08,//- 0x00,0x60,0x60,0x00,0x00,//. 0x20,0x10,0x08,0x04,0x02,/// 0x3e,0x51,0x49,0x45,0x3e,//0 0x00,0x42,0x7f,0x40,0x00,//1 0x42,0x61,0x51,0x49,0x46,//2 0x21,0x41,0x45,0x4b,0x31,//3 0x18,0x14,0x12,0x7f,0x10,//4 0x27,0x45,0x45,0x45,0x39,//5 0x3c,0x4a,0x49,0x49,0x30,//6 0x01,0x71,0x09,0x05,0x03,//7 0x36,0x49,0x49,0x49,0x36,//8 0x06,0x49,0x49,0x29,0x1e,//9 0x00,0x36,0x36,0x00,0x00,//: 0x00,0x56,0x36,0x00,0x00,//; 0x08,0x14,0x22,0x41,0x00,//< 0x14,0x14,0x14,0x14,0x14,//= 0x00,0x41,0x22,0x14,0x08,//> 0x02,0x01,0x51,0x09,0x06,//? 0x32,0x49,0x79,0x41,0x3e,//@ 0x7e,0x11,0x11,0x11,0x7e,//A 0x7f,0x49,0x49,0x49,0x36,//B 0x3e,0x41,0x41,0x41,0x22,//C 0x7f,0x41,0x41,0x22,0x1c,//D 0x7f,0x49,0x49,0x49,0x41,//E 0x7f,0x09,0x09,0x09,0x01,//F 0x3e,0x41,0x49,0x49,0x7a,//G 0x7f,0x08,0x08,0x08,0x7f,//H 0x00,0x41,0x7f,0x41,0x00,//I 0x20,0x40,0x41,0x3f,0x01,//J 0x7f,0x08,0x14,0x22,0x41,//K 0x7f,0x40,0x40,0x40,0x40,//L 0x7f,0x02,0x0c,0x02,0x7f,//M 0x7f,0x04,0x08,0x10,0x7f,//N 0x3e,0x41,0x41,0x41,0x3e,//O 0x7f,0x09,0x09,0x09,0x06,//P 0x3e,0x41,0x51,0x21,0x5e,//Q 0x7f,0x09,0x19,0x29,0x46,//R 0x46,0x49,0x49,0x49,0x31,//S 0x01,0x01,0x7f,0x01,0x01,//T 0x3f,0x40,0x40,0x40,0x3f,//U 0x1f,0x20,0x40,0x20,0x1f,//V 0x3f,0x40,0x38,0x40,0x3f,//W 0x63,0x14,0x08,0x14,0x63,//X 0x07,0x08,0x70,0x08,0x07,//Y 0x61,0x51,0x49,0x45,0x43,//Z 0x00,0x7f,0x41,0x41,0x00,//[ 0x02,0x04,0x08,0x10,0x20,//\ 0x00,0x41,0x41,0x7f,0x00,//] 0x04,0x02,0x01,0x02,0x04,//^ 0x40,0x40,0x40,0x40,0x40,//_ 0x01,0x02,0x04,0x00,0x00,//` 0x20,0x54,0x54,0x54,0x78,//a 0x7f,0x48,0x48,0x48,0x30,//b 0x38,0x44,0x44,0x44,0x44,//c 0x30,0x48,0x48,0x48,0x7f,//d 0x38,0x54,0x54,0x54,0x58,//e 0x00,0x08,0x7e,0x09,0x02,//f 0x48,0x54,0x54,0x54,0x3c,//g 0x7f,0x08,0x08,0x08,0x70,//h 0x00,0x00,0x7a,0x00,0x00,//i 0x20,0x40,0x40,0x3d,0x00,//j 0x7f,0x20,0x28,0x44,0x00,//k 0x00,0x41,0x7f,0x40,0x00,//l 0x7c,0x04,0x38,0x04,0x7c,//m 0x7c,0x08,0x04,0x04,0x78,//n 0x38,0x44,0x44,0x44,0x38,//o 0x7c,0x14,0x14,0x14,0x08,//p 0x08,0x14,0x14,0x14,0x7c,//q 0x7c,0x08,0x04,0x04,0x08,//r 0x48,0x54,0x54,0x54,0x24,//s 0x04,0x04,0x3f,0x44,0x24,//t 0x3c,0x40,0x40,0x40,0x3c,//u 0x1c,0x20,0x40,0x20,0x1c,//v 0x3c,0x40,0x30,0x40,0x3c,//w 0x44,0x28,0x10,0x28,0x44,//x 0x04,0x48,0x30,0x08,0x04,//y 0x44,0x64,0x54,0x4c,0x44,//z 0x08,0x36,0x41,0x41,0x00,//{ 0x00,0x00,0x77,0x00,0x00,//| 0x00,0x41,0x41,0x36,0x08,//} 0x04,0x02,0x02,0x02,0x01,//~ }; //#endif  //Tab_Ascii_5x7_CALL uint8  zhuang1[]={ /*--  文字:  狀  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=16x16   --*/ 0x08,0x30,0x00,0xFF,0x20,0x20,0x20,0x20,0xFF,0x20,0xE1,0x26,0x2C,0x20,0x20,0x00, 0x04,0x02,0x01,0xFF,0x40,0x20,0x18,0x07,0x00,0x00,0x03,0x0C,0x30,0x60,0x20,0x00 }; uint8  tai1[]={ /*--  文字:  態  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=16x16   --*/ 0x00,0x04,0x04,0x04,0x84,0x44,0x34,0x4F,0x94,0x24,0x44,0x84,0x84,0x04,0x00,0x00, 0x00,0x60,0x39,0x01,0x00,0x3C,0x40,0x42,0x4C,0x40,0x40,0x70,0x04,0x09,0x31,0x00 }; uint8  shi1[]={ /*--  文字:  使  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=16x16   --*/ 0x40,0x20,0xF0,0x1C,0x07,0xF2,0x94,0x94,0x94,0xFF,0x94,0x94,0x94,0xF4,0x04,0x00, 0x00,0x00,0x7F,0x00,0x40,0x41,0x22,0x14,0x0C,0x13,0x10,0x30,0x20,0x61,0x20,0x00 }; uint8  yong1[]={ /*--  文字:  用  --*/ /*--  宋體12;  此字體下對應的點陣為:寬x高=16x16   --*/ 0x00,0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0xFE,0x22,0x22,0x22,0x22,0xFE,0x00,0x00, 0x80,0x40,0x30,0x0F,0x02,0x02,0x02,0x02,0xFF,0x02,0x02,0x42,0x82,0x7F,0x00,0x00 }; //x=9 y=16 點陣 0-9 const PROGMEM uint8_t  lcd_numbers_lit[]={ 0x00,0xE0,0xE0,0x60,0x20,0x60,0xE0,0xE0,0x00,//0 0x00,0x7F,0x7F,0x60,0x40,0x60,0x7F,0x7F,0x00, 0x00,0x00,0x40,0x40,0xE0,0xE0,0x00,0x00,0x00,//1 0x00,0x00,0x00,0x00,0x7F,0x7F,0x00,0x00,0x00, 0x00,0xE0,0xE0,0x20,0x20,0xE0,0xE0,0xC0,0x00,//2 0x00,0x71,0x79,0x78,0x5E,0x47,0x43,0x41,0x00, 0x00,0xE0,0xE0,0x20,0x20,0xE0,0xE0,0xC0,0x00,//3 0x00,0x78,0x78,0x42,0x47,0x7F,0x7D,0x39,0x00, 0x00,0x00,0x00,0x80,0xE0,0xE0,0xE0,0x00,0x00,//4 0x00,0x0E,0x0F,0x0B,0x7F,0x7F,0x7F,0x08,0x00, 0x00,0xE0,0xE0,0xE0,0x20,0x20,0x20,0x20,0x00,//5 0x00,0x73,0x73,0x43,0x41,0x7F,0x7F,0x3E,0x00, 0x00,0xE0,0xE0,0x60,0x20,0x60,0x60,0x60,0x00,//6 0x00,0x7F,0x7F,0x43,0x43,0x7F,0x7E,0x3C,0x00, 0x00,0x20,0x20,0x20,0xA0,0xE0,0xE0,0x60,0x00,//7 0x00,0x00,0x40,0x78,0x7F,0x0F,0x01,0x00,0x00, 0x00,0xE0,0xE0,0x20,0x20,0x20,0xE0,0xE0,0x00,//8 0x00,0x7D,0x7D,0x47,0x42,0x47,0x7D,0x7D,0x00, 0x00,0xE0,0xE0,0x20,0x20,0xE0,0xE0,0x80,0x00,//9 0x00,0x67,0x6F,0x4C,0x6C,0x7F,0x3F,0x0F,0x00 }; //x=12 y=16 點陣 0-9數字 const PROGMEM uint8_t  lcd_numbers[]={ 0x00,0xF0,0xFC,0xFC,0x0E,0x02,0x02,0x0E,0xFC,0xFC,0xF0,0x00,//0 0x00,0x07,0x3F,0x3F,0x70,0x40,0x40,0x70,0x3F,0x3F,0x07,0x00, 0x00,0x00,0x00,0x08,0x08,0xFC,0xFE,0xFE,0x00,0x00,0x00,0x00,//1 0x00,0x00,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x00, 0x00,0x38,0x3C,0x3E,0x06,0x02,0x86,0xFE,0xFC,0x78,0x00,0x00,//2 0x00,0x60,0x78,0x7C,0x5E,0x4F,0x43,0x41,0x40,0x40,0x00,0x00, 0x00,0x18,0x1C,0x1E,0x86,0x82,0xC6,0xFE,0x7C,0x38,0x00,0x00,//3 0x00,0x1C,0x3C,0x7C,0x60,0x40,0x61,0x7F,0x3F,0x1E,0x00,0x00, 0x00,0x00,0x80,0xC0,0xF0,0x3C,0xFE,0xFE,0xFE,0x00,0x00,0x00,//4 0x00,0x06,0x07,0x05,0x04,0x04,0x7F,0x7F,0x7F,0x04,0x04,0x00, 0x00,0x00,0xFE,0xFE,0xFE,0x62,0x62,0xE2,0xE2,0x82,0x00,0x00,//5 0x00,0x18,0x38,0x78,0x60,0x40,0x60,0x7F,0x3F,0x1F,0x00,0x00, 0x00,0xF0,0xFC,0xFC,0xCE,0x42,0xC6,0xCE,0x8E,0x0C,0x00,0x00,//6 0x00,0x0F,0x3F,0x7F,0x60,0x40,0x60,0x7F,0x3F,0x1F,0x00,0x00, 0x00,0x02,0x02,0x02,0x02,0x82,0xF2,0xFE,0x7E,0x0E,0x00,0x00,//7 0x00,0x00,0x00,0x60,0x7C,0x7F,0x1F,0x03,0x00,0x00,0x00,0x00, 0x00,0x38,0x7C,0x7E,0xC6,0x82,0x82,0xC6,0x7E,0x7C,0x38,0x00,//8 0x00,0x1E,0x3F,0x7F,0x61,0x40,0x40,0x61,0x7F,0x3F,0x1E,0x00, 0x00,0xF8,0xFC,0xFE,0x06,0x02,0x06,0xFE,0xFC,0xF0,0x00,0x00,//9 0x00,0x30,0x71,0x73,0x63,0x42,0x73,0x3F,0x1F,0x07,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//. 0x00,0x00,0x00,0x38,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,//- 0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00 }; const PROGMEM uint8_t  Tab_Ascii_5x72[95][5]={ /*全體ASCII 列表:5x7點陣*/ 0x00,0x00,0x00,0x00,0x00,//space 0x00,0x00,0x4f,0x00,0x00,//! 0x00,0x07,0x00,0x07,0x00,//" 0x14,0x7f,0x14,0x7f,0x14,//# 0x24,0x2a,0x7f,0x2a,0x12,//$ 0x23,0x13,0x08,0x64,0x62,//% 0x36,0x49,0x55,0x22,0x50,//& 0x00,0x05,0x07,0x00,0x00,//] 0x00,0x1c,0x22,0x41,0x00,//( 0x00,0x41,0x22,0x1c,0x00,//) 0x14,0x08,0x3e,0x08,0x14,//* 0x08,0x08,0x3e,0x08,0x08,//+ 0x00,0x50,0x30,0x00,0x00,//, 0x08,0x08,0x08,0x08,0x08,//- 0x00,0x60,0x60,0x00,0x00,//. 0x20,0x10,0x08,0x04,0x02,/// 0x3e,0x51,0x49,0x45,0x3e,//0 0x00,0x42,0x7f,0x40,0x00,//1 0x42,0x61,0x51,0x49,0x46,//2 0x21,0x41,0x45,0x4b,0x31,//3 0x18,0x14,0x12,0x7f,0x10,//4 0x27,0x45,0x45,0x45,0x39,//5 0x3c,0x4a,0x49,0x49,0x30,//6 0x01,0x71,0x09,0x05,0x03,//7 0x36,0x49,0x49,0x49,0x36,//8 0x06,0x49,0x49,0x29,0x1e,//9 0x00,0x36,0x36,0x00,0x00,//: 0x00,0x56,0x36,0x00,0x00,//; 0x08,0x14,0x22,0x41,0x00,//< 0x14,0x14,0x14,0x14,0x14,//= 0x00,0x41,0x22,0x14,0x08,//> 0x02,0x01,0x51,0x09,0x06,//? 0x32,0x49,0x79,0x41,0x3e,//@ 0x7e,0x11,0x11,0x11,0x7e,//A 0x7f,0x49,0x49,0x49,0x36,//B 0x3e,0x41,0x41,0x41,0x22,//C 0x7f,0x41,0x41,0x22,0x1c,//D 0x7f,0x49,0x49,0x49,0x41,//E 0x7f,0x09,0x09,0x09,0x01,//F 0x3e,0x41,0x49,0x49,0x7a,//G 0x7f,0x08,0x08,0x08,0x7f,//H 0x00,0x41,0x7f,0x41,0x00,//I 0x20,0x40,0x41,0x3f,0x01,//J 0x7f,0x08,0x14,0x22,0x41,//K 0x7f,0x40,0x40,0x40,0x40,//L 0x7f,0x02,0x0c,0x02,0x7f,//M 0x7f,0x04,0x08,0x10,0x7f,//N 0x3e,0x41,0x41,0x41,0x3e,//O 0x7f,0x09,0x09,0x09,0x06,//P 0x3e,0x41,0x51,0x21,0x5e,//Q 0x7f,0x09,0x19,0x29,0x46,//R 0x46,0x49,0x49,0x49,0x31,//S 0x01,0x01,0x7f,0x01,0x01,//T 0x3f,0x40,0x40,0x40,0x3f,//U 0x1f,0x20,0x40,0x20,0x1f,//V 0x3f,0x40,0x38,0x40,0x3f,//W 0x63,0x14,0x08,0x14,0x63,//X 0x07,0x08,0x70,0x08,0x07,//Y 0x61,0x51,0x49,0x45,0x43,//Z 0x00,0x7f,0x41,0x41,0x00,//[ 0x02,0x04,0x08,0x10,0x20,// 0x00,0x41,0x41,0x7f,0x00,//] 0x04,0x02,0x01,0x02,0x04,//^ 0x40,0x40,0x40,0x40,0x40,//_ 0x01,0x02,0x04,0x00,0x00,//` 0x20,0x54,0x54,0x54,0x78,//a 0x7f,0x48,0x48,0x48,0x30,//b 0x38,0x44,0x44,0x44,0x44,//c 0x30,0x48,0x48,0x48,0x7f,//d 0x38,0x54,0x54,0x54,0x58,//e 0x00,0x08,0x7e,0x09,0x02,//f 0x48,0x54,0x54,0x54,0x3c,//g 0x7f,0x08,0x08,0x08,0x70,//h 0x00,0x00,0x7a,0x00,0x00,//i 0x20,0x40,0x40,0x3d,0x00,//j 0x7f,0x20,0x28,0x44,0x00,//k 0x00,0x41,0x7f,0x40,0x00,//l 0x7c,0x04,0x38,0x04,0x7c,//m 0x7c,0x08,0x04,0x04,0x78,//n 0x38,0x44,0x44,0x44,0x38,//o 0x7c,0x14,0x14,0x14,0x08,//p 0x08,0x14,0x14,0x14,0x7c,//q 0x7c,0x08,0x04,0x04,0x08,//r 0x48,0x54,0x54,0x54,0x24,//s 0x04,0x04,0x3f,0x44,0x24,//t 0x3c,0x40,0x40,0x40,0x3c,//u 0x1c,0x20,0x40,0x20,0x1c,//v 0x3c,0x40,0x30,0x40,0x3c,//w 0x44,0x28,0x10,0x28,0x44,//x 0x04,0x48,0x30,0x08,0x04,//y 0x44,0x64,0x54,0x4c,0x44,//z 0x08,0x36,0x41,0x41,0x00,//{ 0x00,0x00,0x77,0x00,0x00,//| 0x00,0x41,0x41,0x36,0x08,//} 0x04,0x02,0x02,0x02,0x01,//~ }; /////////////// #define Start_T1 TCCR1B|=_BV(CS11);TCNT1=0//復位預計分頻器并開啟定時器T1 #define Stop_T1 TCCR1B&=~_BV(CS11) //關閉定時器T1 //數碼管的段碼編碼 unsigned char table[10] = {0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f}; volatile unsigned char i,j,k; volatile unsigned char IRcode;                //定義一個長度為4字節的無符號long類型變量來存儲代碼 volatile unsigned char IR_OK=0;     //IR信號接收有效 當程序響應接收以后請馬上清零 這樣才會繼續接收下一IR碼 volatile unsigned char IR_con=0; //IR信號當前接收位 0時表示第0位即同步碼(4.5ms高電平) volatile unsigned int Pulse_length=0;          //捕獲的脈沖寬度 volatile unsigned char ICP_Parity=0;           //捕獲中斷奇偶次計數 1時為偶次 并在此時判斷脈寬 volatile unsigned char address; volatile unsigned char code_data; volatile unsigned char code_data1; unsigned char clrbit; #define FREQ 8 //定義單片機工作頻率為 4M /////////////// //**************************************************************** // 函數名稱:DelayLcd // 函數功能:延時  // 入口參數: // 出口參數: //*****************************************************************     void DelayLcd(uint16 i)           {     uint16 j;     for(j=200;j>0;j--)         for(;i>0;i--);     //while(i--); } //**************************************************************** // 函數名稱:LcdWriteCommand // 函數功能:寫指令到LCD模塊 // 入口參數:數據 // 出口參數: //***************************************************************** void LcdWriteCommand(uint8 data1) // {  uint8 i ;  P_LCDCS0 ;  P_LCDRS0 ;  for(i=8;i>0;i--)  {   P_LCDCLK0;   if(data1&0x80) P_LCDDAT1;   else P_LCDDAT0;   P_LCDCLK1;   data1 <<= 1;  } } //**************************************************************** // 函數名稱:LcdWritedata // 函數功能:寫數據到LCD模塊 // 入口參數:數據 // 出口參數: //***************************************************************** void LcdWritedata(uint8 data1) // {  uint8 i;  P_LCDCS0 ;  P_LCDRS1 ;  for(i=8;i>0;i--)  {   P_LCDCLK0;   if(data1&0x80) P_LCDDAT1;   else P_LCDDAT0;   P_LCDCLK1;   data1 <<= 1;  } } //**************************************************************** // 函數名稱:Lcd_SetAddr // 函數功能:設置LCD顯示地址 // 入口參數: 頁地址 列地址 // 出口參數: //***************************************************************** void Lcd_SetAddr(uint8 page,uint8 column) { //LcdWriteCommand(0xb0 | (y+yy)); //LcdWriteCommand(0x10 | (x>>4)); //LcdWriteCommand(0x00 | (x&0x0f));  //P_LCDCS0 ;  LcdWriteCommand(0xb0|page);   /*設置頁地址*/  LcdWriteCommand((column>>4)|0x10); /*設置列地址的高4位*/  LcdWriteCommand(column&0x0f); /*設置列地址的低4位*/ } //////  void Display_Graphic_32x2(uint8 page,uint8 column,PROGMEM uint8_t  *dp) //   電池顯示 0、2、4、6、8、10 {  uint8 i,j;  uint8 page_address;  uint8 column_address_L,column_address_H;  page_address = 0xb0|page;  column_address_L =(column&0x0f);  column_address_H =(column>>4)|0x10;   P_LCDCS0 ;  for(j=0;j<2;j++)  {   LcdWriteCommand(page_address+j);   /*設置頁地址*/   LcdWriteCommand(column_address_H); /*設置列地址的高4位*/   LcdWriteCommand(column_address_L); /*設置列地址的低4位*/   for (i=32;i>0;i--) //寫32行   {     LcdWritedata(pgm_read_byte(dp++));  /*寫數據到LCD,每寫完一個8位的數據后列地址自動加1*/       }   LcdWritedata(0x00);  }  P_LCDCS1 ; } //#ifdef  Display_Graphic_32x32_CALL void Display_Graphic_32x32(uint8 page,uint8 column,PROGMEM uint8_t *dp) {  uint8 i,j;  uint8 page_address;  uint8 column_address_L,column_address_H;  page_address = 0xb0|page;  column_address_L =(column&0x0f);  column_address_H =(column>>4)|0x10;   P_LCDCS0 ; &

    標簽: 程序

    上傳時間: 2016-03-03

    上傳用戶:彥 yan

  • 離散實驗 一個包的傳遞 用warshall

     實驗源代碼 //Warshall.cpp #include<stdio.h> void warshall(int k,int n) { int i , j, t; int temp[20][20]; for(int a=0;a<k;a++) { printf("請輸入矩陣第%d 行元素:",a); for(int b=0;b<n;b++) { scanf ("%d",&temp[a][b]); } } for(i=0;i<k;i++){ for( j=0;j<k;j++){ if(temp[ j][i]==1) { for(t=0;t<n;t++) { temp[ j][t]=temp[i][t]||temp[ j][t]; } } } } printf("可傳遞閉包關系矩陣是:\n"); for(i=0;i<k;i++) { for( j=0;j<n;j++) { printf("%d", temp[i][ j]); } printf("\n"); } } void main() { printf("利用 Warshall 算法求二元關系的可傳遞閉包\n"); void warshall(int,int); int k , n; printf("請輸入矩陣的行數 i: "); scanf("%d",&k); 四川大學實驗報告 printf("請輸入矩陣的列數 j: "); scanf("%d",&n); warshall(k,n); } 

    標簽: warshall 離散 實驗

    上傳時間: 2016-06-27

    上傳用戶:梁雪文以

  • 道理特分解法

    #include "iostream" using namespace std; class Matrix { private: double** A; //矩陣A double *b; //向量b public: int size; Matrix(int ); ~Matrix(); friend double* Dooli(Matrix& ); void Input(); void Disp(); }; Matrix::Matrix(int x) { size=x; //為向量b分配空間并初始化為0 b=new double [x]; for(int j=0;j<x;j++) b[j]=0; //為向量A分配空間并初始化為0 A=new double* [x]; for(int i=0;i<x;i++) A[i]=new double [x]; for(int m=0;m<x;m++) for(int n=0;n<x;n++) A[m][n]=0; } Matrix::~Matrix() { cout<<"正在析構中~~~~"<<endl; delete b; for(int i=0;i<size;i++) delete A[i]; delete A; } void Matrix::Disp() { for(int i=0;i<size;i++) { for(int j=0;j<size;j++) cout<<A[i][j]<<" "; cout<<endl; } } void Matrix::Input() { cout<<"請輸入A:"<<endl; for(int i=0;i<size;i++) for(int j=0;j<size;j++){ cout<<"第"<<i+1<<"行"<<"第"<<j+1<<"列:"<<endl; cin>>A[i][j]; } cout<<"請輸入b:"<<endl; for(int j=0;j<size;j++){ cout<<"第"<<j+1<<"個:"<<endl; cin>>b[j]; } } double* Dooli(Matrix& A) { double *Xn=new double [A.size]; Matrix L(A.size),U(A.size); //分別求得U,L的第一行與第一列 for(int i=0;i<A.size;i++) U.A[0][i]=A.A[0][i]; for(int j=1;j<A.size;j++) L.A[j][0]=A.A[j][0]/U.A[0][0]; //分別求得U,L的第r行,第r列 double temp1=0,temp2=0; for(int r=1;r<A.size;r++){ //U for(int i=r;i<A.size;i++){ for(int k=0;k<r-1;k++) temp1=temp1+L.A[r][k]*U.A[k][i]; U.A[r][i]=A.A[r][i]-temp1; } //L for(int i=r+1;i<A.size;i++){ for(int k=0;k<r-1;k++) temp2=temp2+L.A[i][k]*U.A[k][r]; L.A[i][r]=(A.A[i][r]-temp2)/U.A[r][r]; } } cout<<"計算U得:"<<endl; U.Disp(); cout<<"計算L的:"<<endl; L.Disp(); double *Y=new double [A.size]; Y[0]=A.b[0]; for(int i=1;i<A.size;i++ ){ double temp3=0; for(int k=0;k<i-1;k++) temp3=temp3+L.A[i][k]*Y[k]; Y[i]=A.b[i]-temp3; } Xn[A.size-1]=Y[A.size-1]/U.A[A.size-1][A.size-1]; for(int i=A.size-1;i>=0;i--){ double temp4=0; for(int k=i+1;k<A.size;k++) temp4=temp4+U.A[i][k]*Xn[k]; Xn[i]=(Y[i]-temp4)/U.A[i][i]; } return Xn; } int main() { Matrix B(4); B.Input(); double *X; X=Dooli(B); cout<<"~~~~解得:"<<endl; for(int i=0;i<B.size;i++) cout<<"X["<<i<<"]:"<<X[i]<<" "; cout<<endl<<"呵呵呵呵呵"; return 0; } 

    標簽: 道理特分解法

    上傳時間: 2018-05-20

    上傳用戶:Aa123456789

  • 有限差分法

    function [alpha,N,U]=youxianchafen2(r1,r2,up,under,num,deta)      %[alpha,N,U]=youxianchafen2(a,r1,r2,up,under,num,deta)   %該函數用有限差分法求解有兩種介質的正方形區域的二維拉普拉斯方程的數值解   %函數返回迭代因子、迭代次數以及迭代完成后所求區域內網格節點處的值   %a為正方形求解區域的邊長   %r1,r2分別表示兩種介質的電導率   %up,under分別為上下邊界值   %num表示將區域每邊的網格剖分個數   %deta為迭代過程中所允許的相對誤差限      n=num+1; %每邊節點數   U(n,n)=0; %節點處數值矩陣   N=0; %迭代次數初值   alpha=2/(1+sin(pi/num));%超松弛迭代因子   k=r1/r2; %兩介質電導率之比   U(1,1:n)=up; %求解區域上邊界第一類邊界條件   U(n,1:n)=under; %求解區域下邊界第一類邊界條件   U(2:num,1)=0;U(2:num,n)=0;      for i=2:num   U(i,2:num)=up-(up-under)/num*(i-1);%采用線性賦值對上下邊界之間的節點賦迭代初值   end   G=1;   while G>0 %迭代條件:不滿足相對誤差限要求的節點數目G不為零   Un=U; %完成第n次迭代后所有節點處的值   G=0; %每完成一次迭代將不滿足相對誤差限要求的節點數目歸零   for j=1:n   for i=2:num   U1=U(i,j); %第n次迭代時網格節點處的值      if j==1 %第n+1次迭代左邊界第二類邊界條件   U(i,j)=1/4*(2*U(i,j+1)+U(i-1,j)+U(i+1,j));   end         if (j>1)&&(j                 U2=1/4*(U(i,j+1)+ U(i-1,j)+ U(i,j-1)+ U(i+1,j));    U(i,j)=U1+alpha*(U2-U1); %引入超松弛迭代因子后的網格節點處的值      end      if i==n+1-j %第n+1次迭代兩介質分界面(與網格對角線重合)第二類邊界條件   U(i,j)=1/4*(2/(1+k)*(U(i,j+1)+U(i+1,j))+2*k/(1+k)*(U(i-1,j)+U(i,j-1)));      end      if j==n %第n+1次迭代右邊界第二類邊界條件   U(i,n)=1/4*(2*U(i,j-1)+U(i-1,j)+U(i+1,j));   end   end   end   N=N+1 %顯示迭代次數   Un1=U; %完成第n+1次迭代后所有節點處的值   err=abs((Un1-Un)./Un1);%第n+1次迭代與第n次迭代所有節點值的相對誤差   err(1,1:n)=0; %上邊界節點相對誤差置零   err(n,1:n)=0; %下邊界節點相對誤差置零    G=sum(sum(err>deta))%顯示每次迭代后不滿足相對誤差限要求的節點數目G   end

    標簽: 有限差分

    上傳時間: 2018-07-13

    上傳用戶:Kemin

  • 成績查詢系統

    #include<stdio.h> #include<string.h> #include<stdlib.h> #define N 100 int iNumOfStu=0; struct score   {   float math;   float english;   float computer;   }; struct student   {   int number;   char name[20];   struct score sco;   float average;   }; struct student stu[N]; void print_menu(void);//輸出菜單 void choosemenu(void);//菜單選擇 void input_student1(int);//輸入學生信息 void input_student2(void);//輸入總函數 void input_student3(int &,int);//判斷學號是否重復 void input_student4(int,int);//覆蓋原信息 void sort_student3(student s[],int);//按照英語成績排序 void sort_student4(student s[],int);//按照計算機成績排序 void sort_student2(student s[],int);//按照數學成績排序 void sort_student5(student s[],int);//按照平均成績排序 float input_score2(int);//計算學生平均成績 void print_student2(void);//顯示表頭 void print_student3(int);//顯示學生信息 void print_student1(int);//顯示全部學生資料 void sort_student1(void);//排序總函數 void menu(void);//菜單調度總函數 int search_student2(int);//按學號查詢學生信息并輸出 void search_student3(int);//按平均分最高查詢并輸出 void search_student1(void);//查詢總函數 void delete_student2(int,int);//刪除學生信息 void delete_student1(void);//刪除總函數 void change_student2(int);//修改學生資料 void change_student1(void);//修改總函數 void input_score3(int);//統計成績 void input_score1(void);//統計成績總函數 void print_help(void);//輸出幫助信息 void exit_student(void);//退出系統 void save_student(student *,int);//保存學生信息 void main()   {   menu();   } void save_student(student *s,int a)//保存學生信息   {   FILE *fp;     if((fp=fopen("d:\\學生信息.txt","wb"))==NULL)       {       printf("不能打開文件!\n");       }     else       {       printf("保存信息到D盤\n");       fprintf(fp,"本班所有學生具體信息如下:\r\n");       fprintf(fp,"  學號       姓名           數學成績       英語成績     計算機成績     平均成績\r\n");       for(int i=0;i<a;i++)         {         fprintf(fp,"%8d%12s%14.2f%14.2f%14.2f%14.2f\n",stu[i].number,stu[i].name,stu[i].sco.math,stu[i].sco.english,stu[i].sco.computer,stu[i].average);         fprintf(fp,"\r\n");         }       fclose(fp);       printf("信息保存成功!\n");       }   } void exit_student(void)//退出系統   {   exit(1);   } void print_help(void)//輸出幫助信息   {   printf("本系統所能容納的最大學生數為%d人\n學生信息保存在D盤根目錄下,保存文件為“學生信息.txt”。\n感謝使用!\n",N);   } void input_score1(void)//統計成績總函數   {   int c;   c=search_student2(iNumOfStu);   printf("學號:%d\n",stu[c].number);   printf("姓名:%s\n",stu[c].name);   input_score3(c);   printf("新成績錄入成功!\n");   stu[c].average=input_score2(c);   } void input_score3(int a)//統計成績   {   printf("數學新成績:");   scanf("%f",&stu[a].sco.math);   printf("英語新成績:");   scanf("%f",&stu[a].sco.english);   printf("計算機新成績:");   scanf("%f",&stu[a].sco.computer);   } void change_student2(int a)//修改學生資料   {   printf("學號:%d----修改為:",stu[a].number);   scanf("%d",&stu[a].number);   getchar();   printf("姓名:%s----修改為:",stu[a].name);   gets(stu[a].name);   printf("數學成績:%.2f----修改為:",stu[a].sco.math);   scanf("%f",&stu[a].sco.math);   printf("英語成績:%.2f----修改為:",stu[a].sco.english);   scanf("%f",&stu[a].sco.english);   printf("計算機成績:%.2f----修改為:",stu[a].sco.computer);   scanf("%f",&stu[a].sco.computer);   } void change_student1(void)//修改總函數   {   int c;   c=search_student2(iNumOfStu);   getchar();   printf("是否要修改此學生信息?(“y”代表是)");   char d;   scanf("%c",&d);   if(d=='y'||d=='Y')     {     change_student2(c);       stu[c].average=input_score2(c);     printf("信息修改成功!\n");     }   } void delete_student1(void)//刪除總函數   {   int c;   c=search_student2(iNumOfStu);   getchar();   printf("是否刪除此條記錄?(“y”代表是)");   char d;   scanf("%c",&d);   if(d=='y'||d=='Y')     {     delete_student2(c,iNumOfStu);     printf("記錄已刪除!\n");     }   } void delete_student2(int a,int b)//刪除學生信息   {   for(int i=a;i<b-1;i++)     {     stu[i]=stu[i+1];     }   --iNumOfStu;   } void search_student1(void)//查詢總函數   {   printf("1、按學號查詢\n2、按平均分最高查詢\n請選擇:");   int c;   scanf("%d",&c);   switch(c)     {     case 1:       {       search_student2(iNumOfStu);       break;       }     case 2:       {       search_student3(iNumOfStu);       break;       }     default: break;     }   } void menu(void)//菜單調度總函數   {   print_menu();   choosemenu();   } void sort_student1(void)//排序總函數   {   printf("1、按數學成績排序\n2、按英語成績排序\n3、按計算機成績排序\n4、按平均成績排序\n請選擇:");   int c;   scanf("%d",&c);   switch(c)     {     case 1:       {       sort_student2(stu,iNumOfStu);       break;       }     case 2:       {       sort_student3(stu,iNumOfStu);       break;       }     case 3:       {       sort_student4(stu,iNumOfStu);       break;       }     case 4:       {       sort_student5(stu,iNumOfStu);       break;       }     default: break;     }   } void print_student1(int a)//顯示全部學生資料   {   printf("本班所有學生具體信息如下\n");   print_student2();   for(int i=0;i<a;i++)     {     print_student3(i);     }   } void print_student3(int a)//顯示學生信息   {   printf("%8d%12s%14.2f%14.2f%14.2f%14.2f\n",stu[a].number,stu[a].name,stu[a].sco.math,stu[a].sco.english,stu[a].sco.computer,stu[a].average);   } void print_student2(void)//顯示表頭   {   printf("  學號       姓名           數學成績       英語成績     計算機成績     平均成績\n");   } void input_student4(int a,int b)//覆蓋原信息   {   stu[a]=stu[b-1];   --iNumOfStu;   } void input_student3(int &a,int b)//判斷學號是否重復   {   if(a!=0)     {     int i=0;     do       {       if(stu[a].number==stu[i].number)         {         printf("此學號代表的學生已錄入\n1、覆蓋原信息\n2、重新輸入\n請選擇:");         int c;         scanf("%d",&c);         switch(c)           {           case 1:             {             input_student4(i,iNumOfStu);             a=iNumOfStu-1;             printf("信息已替換!\n");             break;             }           case 2:             {             printf("請重新輸入學生信息:\n");             input_student1(iNumOfStu-1);             break;             }           default: break;           }         break;         }       ++i;       }       while(i<b-1);     }   } void print_menu(void)//輸出菜單   {   printf("======歡迎來到學生信息管理系統======\n");   printf("      1、輸入學生資料\n");   printf("      2、刪除學生資料\n");   printf("      3、查詢學生資料\n");   printf("      4、修改學生資料\n");   printf("      5、顯示學生資料\n");   printf("      6、統計學生成績\n");   printf("      7、排序學生成績\n");   printf("      8、保存學生資料\n");   printf("      9、獲取幫助信息\n");   printf("      10、退出系統\n");   printf("====================================\n");   printf("請選擇:");   } void input_student2(void)//輸入總函數   {   char end;   printf("請輸入學生信息(在最后一個學生信息錄入完成后以“/”結束錄入):\n");   for(int i=0;(end=getchar())!='/';i++)     {     input_student1(i);     ++iNumOfStu;     input_student3(i,iNumOfStu);     }   for(int j=0;j<iNumOfStu;j++)     {     stu[j].average=input_score2(j);     }   } void input_student1(int a)//輸入學生信息   {   printf("學號:");   scanf("%d",&stu[a].number);   getchar();   printf("姓名:");   gets(stu[a].name);   printf("數學成績:");   scanf("%f",&stu[a].sco.math);   printf("英語成績:");   scanf("%f",&stu[a].sco.english);   printf("計算機成績:");   scanf("%f",&stu[a].sco.computer);   } float input_score2(int a)//計算學生平均成績   {   return (stu[a].sco.math+stu[a].sco.english+stu[a].sco.computer)/3;   } void search_student3(int a)//按平均分最高查詢并輸出   {   int max=0;   for(int i=0;i<a;i++)     {     if(stu[max].average<stu[i].average)       {       max=i;       }     }   print_student2();   print_student3(max);   } void sort_student2(student s[],int a)//按照數學成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.math>stu[max].sco.math)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student3(student s[],int a)//按照英語成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.english>stu[max].sco.english)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student4(student s[],int a)//按照計算機成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.computer>stu[max].sco.computer)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student5(student s[],int a)//按照平均成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].average>stu[max].average)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } int search_student2(int a)//按照學號查找學生并輸出   {   int num;   int c;   printf("請輸入要查詢的學號:");   scanf("%d",&num);   for(int i=0;i<a;i++)     {     if(num==stu[i].number)       {       c=i;       }     }   printf("此學生的信息是:\n");   print_student2();   print_student3(c);   return c;   } void choosemenu(void)//菜單選擇   {   int i;   scanf("%d",&i);   switch(i)     {     case 1:       {       input_student2();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 2:       {       delete_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 3:       {       search_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 4:       {       change_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 5:       {       print_student1(iNumOfStu);       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 6:       {       input_score1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 7:       {       sort_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 8:       {       save_student(stu,iNumOfStu);       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 9:       {       print_help();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 10:       {       exit_student();       }     default: break;     }   }         運行結果:                         源文件下載地址: http://115.com/file/clnq138g#一個簡單的學生成績管理系統.rar (請將此地址復制到瀏覽器地址欄中訪問下載頁面)  

    標簽: 成績查詢系統

    上傳時間: 2019-06-08

    上傳用戶:啊的撒旦

  • 學生成績guanli

    #include<stdio.h> #include<string.h> #include<stdlib.h> #define N 100 int iNumOfStu=0; struct score   {   float math;   float english;   float computer;   }; struct student   {   int number;   char name[20];   struct score sco;   float average;   }; struct student stu[N]; void print_menu(void);//輸出菜單 void choosemenu(void);//菜單選擇 void input_student1(int);//輸入學生信息 void input_student2(void);//輸入總函數 void input_student3(int &,int);//判斷學號是否重復 void input_student4(int,int);//覆蓋原信息 void sort_student3(student s[],int);//按照英語成績排序 void sort_student4(student s[],int);//按照計算機成績排序 void sort_student2(student s[],int);//按照數學成績排序 void sort_student5(student s[],int);//按照平均成績排序 float input_score2(int);//計算學生平均成績 void print_student2(void);//顯示表頭 void print_student3(int);//顯示學生信息 void print_student1(int);//顯示全部學生資料 void sort_student1(void);//排序總函數 void menu(void);//菜單調度總函數 int search_student2(int);//按學號查詢學生信息并輸出 void search_student3(int);//按平均分最高查詢并輸出 void search_student1(void);//查詢總函數 void delete_student2(int,int);//刪除學生信息 void delete_student1(void);//刪除總函數 void change_student2(int);//修改學生資料 void change_student1(void);//修改總函數 void input_score3(int);//統計成績 void input_score1(void);//統計成績總函數 void print_help(void);//輸出幫助信息 void exit_student(void);//退出系統 void save_student(student *,int);//保存學生信息 void main()   {   menu();   } void save_student(student *s,int a)//保存學生信息   {   FILE *fp;     if((fp=fopen("d:\\學生信息.txt","wb"))==NULL)       {       printf("不能打開文件!\n");       }     else       {       printf("保存信息到D盤\n");       fprintf(fp,"本班所有學生具體信息如下:\r\n");       fprintf(fp,"  學號       姓名           數學成績       英語成績     計算機成績     平均成績\r\n");       for(int i=0;i<a;i++)         {         fprintf(fp,"%8d%12s%14.2f%14.2f%14.2f%14.2f\n",stu[i].number,stu[i].name,stu[i].sco.math,stu[i].sco.english,stu[i].sco.computer,stu[i].average);         fprintf(fp,"\r\n");         }       fclose(fp);       printf("信息保存成功!\n");       }   } void exit_student(void)//退出系統   {   exit(1);   } void print_help(void)//輸出幫助信息   {   printf("本系統所能容納的最大學生數為%d人\n學生信息保存在D盤根目錄下,保存文件為“學生信息.txt”。\n感謝使用!\n",N);   } void input_score1(void)//統計成績總函數   {   int c;   c=search_student2(iNumOfStu);   printf("學號:%d\n",stu[c].number);   printf("姓名:%s\n",stu[c].name);   input_score3(c);   printf("新成績錄入成功!\n");   stu[c].average=input_score2(c);   } void input_score3(int a)//統計成績   {   printf("數學新成績:");   scanf("%f",&stu[a].sco.math);   printf("英語新成績:");   scanf("%f",&stu[a].sco.english);   printf("計算機新成績:");   scanf("%f",&stu[a].sco.computer);   } void change_student2(int a)//修改學生資料   {   printf("學號:%d----修改為:",stu[a].number);   scanf("%d",&stu[a].number);   getchar();   printf("姓名:%s----修改為:",stu[a].name);   gets(stu[a].name);   printf("數學成績:%.2f----修改為:",stu[a].sco.math);   scanf("%f",&stu[a].sco.math);   printf("英語成績:%.2f----修改為:",stu[a].sco.english);   scanf("%f",&stu[a].sco.english);   printf("計算機成績:%.2f----修改為:",stu[a].sco.computer);   scanf("%f",&stu[a].sco.computer);   } void change_student1(void)//修改總函數   {   int c;   c=search_student2(iNumOfStu);   getchar();   printf("是否要修改此學生信息?(“y”代表是)");   char d;   scanf("%c",&d);   if(d=='y'||d=='Y')     {     change_student2(c);       stu[c].average=input_score2(c);     printf("信息修改成功!\n");     }   } void delete_student1(void)//刪除總函數   {   int c;   c=search_student2(iNumOfStu);   getchar();   printf("是否刪除此條記錄?(“y”代表是)");   char d;   scanf("%c",&d);   if(d=='y'||d=='Y')     {     delete_student2(c,iNumOfStu);     printf("記錄已刪除!\n");     }   } void delete_student2(int a,int b)//刪除學生信息   {   for(int i=a;i<b-1;i++)     {     stu[i]=stu[i+1];     }   --iNumOfStu;   } void search_student1(void)//查詢總函數   {   printf("1、按學號查詢\n2、按平均分最高查詢\n請選擇:");   int c;   scanf("%d",&c);   switch(c)     {     case 1:       {       search_student2(iNumOfStu);       break;       }     case 2:       {       search_student3(iNumOfStu);       break;       }     default: break;     }   } void menu(void)//菜單調度總函數   {   print_menu();   choosemenu();   } void sort_student1(void)//排序總函數   {   printf("1、按數學成績排序\n2、按英語成績排序\n3、按計算機成績排序\n4、按平均成績排序\n請選擇:");   int c;   scanf("%d",&c);   switch(c)     {     case 1:       {       sort_student2(stu,iNumOfStu);       break;       }     case 2:       {       sort_student3(stu,iNumOfStu);       break;       }     case 3:       {       sort_student4(stu,iNumOfStu);       break;       }     case 4:       {       sort_student5(stu,iNumOfStu);       break;       }     default: break;     }   } void print_student1(int a)//顯示全部學生資料   {   printf("本班所有學生具體信息如下\n");   print_student2();   for(int i=0;i<a;i++)     {     print_student3(i);     }   } void print_student3(int a)//顯示學生信息   {   printf("%8d%12s%14.2f%14.2f%14.2f%14.2f\n",stu[a].number,stu[a].name,stu[a].sco.math,stu[a].sco.english,stu[a].sco.computer,stu[a].average);   } void print_student2(void)//顯示表頭   {   printf("  學號       姓名           數學成績       英語成績     計算機成績     平均成績\n");   } void input_student4(int a,int b)//覆蓋原信息   {   stu[a]=stu[b-1];   --iNumOfStu;   } void input_student3(int &a,int b)//判斷學號是否重復   {   if(a!=0)     {     int i=0;     do       {       if(stu[a].number==stu[i].number)         {         printf("此學號代表的學生已錄入\n1、覆蓋原信息\n2、重新輸入\n請選擇:");         int c;         scanf("%d",&c);         switch(c)           {           case 1:             {             input_student4(i,iNumOfStu);             a=iNumOfStu-1;             printf("信息已替換!\n");             break;             }           case 2:             {             printf("請重新輸入學生信息:\n");             input_student1(iNumOfStu-1);             break;             }           default: break;           }         break;         }       ++i;       }       while(i<b-1);     }   } void print_menu(void)//輸出菜單   {   printf("======歡迎來到學生信息管理系統======\n");   printf("      1、輸入學生資料\n");   printf("      2、刪除學生資料\n");   printf("      3、查詢學生資料\n");   printf("      4、修改學生資料\n");   printf("      5、顯示學生資料\n");   printf("      6、統計學生成績\n");   printf("      7、排序學生成績\n");   printf("      8、保存學生資料\n");   printf("      9、獲取幫助信息\n");   printf("      10、退出系統\n");   printf("====================================\n");   printf("請選擇:");   } void input_student2(void)//輸入總函數   {   char end;   printf("請輸入學生信息(在最后一個學生信息錄入完成后以“/”結束錄入):\n");   for(int i=0;(end=getchar())!='/';i++)     {     input_student1(i);     ++iNumOfStu;     input_student3(i,iNumOfStu);     }   for(int j=0;j<iNumOfStu;j++)     {     stu[j].average=input_score2(j);     }   } void input_student1(int a)//輸入學生信息   {   printf("學號:");   scanf("%d",&stu[a].number);   getchar();   printf("姓名:");   gets(stu[a].name);   printf("數學成績:");   scanf("%f",&stu[a].sco.math);   printf("英語成績:");   scanf("%f",&stu[a].sco.english);   printf("計算機成績:");   scanf("%f",&stu[a].sco.computer);   } float input_score2(int a)//計算學生平均成績   {   return (stu[a].sco.math+stu[a].sco.english+stu[a].sco.computer)/3;   } void search_student3(int a)//按平均分最高查詢并輸出   {   int max=0;   for(int i=0;i<a;i++)     {     if(stu[max].average<stu[i].average)       {       max=i;       }     }   print_student2();   print_student3(max);   } void sort_student2(student s[],int a)//按照數學成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.math>stu[max].sco.math)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student3(student s[],int a)//按照英語成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.english>stu[max].sco.english)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student4(student s[],int a)//按照計算機成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].sco.computer>stu[max].sco.computer)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } void sort_student5(student s[],int a)//按照平均成績排序   {   struct student temp;   for(int i=0;i<a-1;i++)     {     int max=i;     for(int j=i+1;j<a;j++)       if(stu[j].average>stu[max].average)         {         max=j;         }     if(max!=i)       {       temp=stu[max];       stu[max]=stu[i];       stu[i]=temp;       }     }   print_student2();   for(int k=0;k<a;k++)     {     print_student3(k);     }   } int search_student2(int a)//按照學號查找學生并輸出   {   int num;   int c;   printf("請輸入要查詢的學號:");   scanf("%d",&num);   for(int i=0;i<a;i++)     {     if(num==stu[i].number)       {       c=i;       }     }   printf("此學生的信息是:\n");   print_student2();   print_student3(c);   return c;   } void choosemenu(void)//菜單選擇   {   int i;   scanf("%d",&i);   switch(i)     {     case 1:       {       input_student2();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 2:       {       delete_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 3:       {       search_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 4:       {       change_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 5:       {       print_student1(iNumOfStu);       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 6:       {       input_score1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 7:       {       sort_student1();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 8:       {       save_student(stu,iNumOfStu);       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 9:       {       print_help();       printf("按回車鍵返回主菜單");       getchar();       getchar();       menu();       break;       }     case 10:       {       exit_student();       }     default: break;     }   }         運行結果:                         源文件下載地址: http://115.com/file/clnq138g#一個簡單的學生成績管理系統.rar (請將此地址復制到瀏覽器地址欄中訪問下載頁面)   #include<stdio.h> #include<string.h> #include<stdlib.h> #define N 100 int iNumOfStu=0; struct score   {   float math;   float english;   float computer;   }; struct student   {   int number;   char name[20];   struct score sco;   float average;   }; struct student stu[N]; void print_menu(void);//輸出菜單 void choosemenu(void);//菜單選擇 void input_student1(int);//輸入學生信息 void input_student2(void);//輸入總函數 void input_student3(int &,int);//判斷學號是否重復 void input_student4(int,int);//覆蓋原信息 void sort_student3(student s[],int);//按照英語成績排序 void sort_student4(student s[],int);//按照計算機成績排序 void sort_student2(student s[],int);//按照數學成績排序 void sort_student5(student s[],int);//按照平均成績排序 float input_score2(int);//計算學生平均成績 void print_student2(void);//顯示表頭 void print_student3(int);//顯示學生信息 void print_student1(int);//顯示全部學生資料 void sort_student1(void);//排序總函數 void menu(void);//菜單調度總函數 int search_student2(int);//按學號查詢學生信息并輸出 void search_student3(int);//按平均分最高查詢并輸出 void search_student1(void);//查詢總函數 void delete_student2(int,int);//刪除學生信息 void delete_student1(void);//刪除總函數 void change_student2(int);//修改學生資料 void change_student1(void);//修改總函數 void input_score3(int);//統計成績 void input_score1(void);//統計成績總函數 void print_help(void);//輸出幫助信息 void exit_student(void);//退出系統 void save_student(student *,int);//保存學生信息 void main()   {   menu();   } void save_student(student *s,int a)//保存學生信息   {   FILE *fp;     if((fp=fopen("d:\\學生信息.txt","wb"))==NULL)       {       printf("不能打開文件!\n");       }     else       {       printf("保存信息到D盤\n");       fprintf(fp,"本班所有學生具體信息如下:\r\n");       fprintf(fp,"  學號       姓名           數學成績       英語成績     計算機成績     平均成績\r\n");       for(int i=0;i<a;i++)         {         fprintf(fp,"%8d%12s%14.2f%14.2f%14.2f%14.2f\n",stu[i].number,stu[i].name,stu[i].sco.math,stu[i].sco.english,stu[i].sco.computer,stu[i].average);         fprintf(fp,"\r\n");         }       fclose(fp);       printf("信息保存成功!\n");       }   } void exit_student(void)//退出系統   {   exit(1);   } void print_help(void)//輸出幫助信息   {   printf("本系統所能容納的最大學生數為%d人\n學生信息保存在D盤根目錄下,保存文件為“學生信息.txt”。\n感謝使用!\n",N);   } void input_score1(void)//統計成績總函數   {   int c;   c=search_student2(iNumOfStu);   printf("學號:%d\n",stu[c].number);   printf("姓名:%s\n",stu[c].name);   input_score3(c);   printf("新成績錄入成功!

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    上傳用戶:ruan2570406

  • Arduino學習筆記4_Arduino軟件模擬PWM

    注:1.這篇文章斷斷續續寫了很久,畫圖技術也不精,難免錯漏,大家湊合看.有問題可以留言.      2.論壇排版把我的代碼縮進全弄沒了,大家將代碼粘貼到arduino編譯器,然后按ctrl+T重新格式化代碼格式即可看的舒服. 一、什么是PWM PWM 即Pulse Wavelength Modulation 脈寬調制波,通過調整輸出信號占空比,從而達到改 變輸出平均電壓的目的。相信Arduino 的PWM 大家都不陌生,在Arduino Duemilanove 2009 中,有6 個8 位精度PWM 引腳,分別是3, 5, 6, 9, 10, 11 腳。我們可以使用analogWrite()控 制PWM 腳輸出頻率大概在500Hz 的左右的PWM 調制波。分辨率8 位即2 的8 次方等于 256 級精度。但是有時候我們會覺得6 個PWM 引腳不夠用。比如我們做一個10 路燈調光, 就需要有10 個PWM 腳。Arduino Duemilanove 2009 有13 個數字輸出腳,如果它們都可以 PWM 的話,就能滿足條件了。于是本文介紹用軟件模擬PWM。 二、Arduino 軟件模擬PWM Arduino PWM 調壓原理:PWM 有好幾種方法。而Arduino 因為電源和實現難度限制,一般 使用周期恒定,占空比變化的單極性PWM。 通過調整一個周期里面輸出腳高/低電平的時間比(即是占空比)去獲得給一個用電器不同 的平均功率。 如圖所示,假設PWM 波形周期1ms(即1kHz),分辨率1000 級。那么需要一個信號時間 精度1ms/1000=1us 的信號源,即1MHz。所以說,PWM 的實現難點在于需要使用很高頻的 信號源,才能獲得快速與高精度。下面先由一個簡單的PWM 程序開始: const int PWMPin = 13; int bright = 0; void setup() { pinMode(PWMPin, OUTPUT); } void loop() { if((bright++) == 255) bright = 0; for(int i = 0; i < 255; i++) { if(i < bright) { digitalWrite(PWMPin, HIGH); delayMicroseconds(30); } else { digitalWrite(PWMPin, LOW); delayMicroseconds(30); } } } 這是一個軟件PWM 控制Arduino D13 引腳的例子。只需要一塊Arduino 即可測試此代碼。 程序解析:由for 循環可以看出,完成一個PWM 周期,共循環255 次。 假設bright=100 時候,在第0~100 次循環中,i 等于1 到99 均小于bright,于是輸出PWMPin 高電平; 然后第100 到255 次循環里面,i 等于100~255 大于bright,于是輸出PWMPin 低電平。無 論輸出高低電平都保持30us。 那么說,如果bright=100 的話,就有100 次循環是高電平,155 次循環是低電平。 如果忽略指令執行時間的話,這次的PWM 波形占空比為100/255,如果調整bright 的值, 就能改變接在D13 的LED 的亮度。 這里設置了每次for 循環之后,將bright 加一,并且當bright 加到255 時歸0。所以,我們 看到的最終效果就是LED 慢慢變亮,到頂之后然后突然暗回去重新變亮。 這是最基本的PWM 方法,也應該是大家想的比較多的想法。 然后介紹一個簡單一點的。思維風格完全不同。不過對于驅動一個LED 來說,效果與上面 的程序一樣。 const int PWMPin = 13; int bright = 0; void setup() { pinMode(PWMPin, OUTPUT); } void loop() { digitalWrite(PWMPin, HIGH); delayMicroseconds(bright*30); digitalWrite(PWMPin, LOW); delayMicroseconds((255 - bright)*30); if((bright++) == 255) bright = 0; } 可以看出,這段代碼少了一個For 循環。它先輸出一個高電平,然后維持(bright*30)us。然 后輸出一個低電平,維持時間((255-bright)*30)us。這樣兩次高低就能完成一個PWM 周期。 分辨率也是255。 三、多引腳PWM Arduino 本身已有PWM 引腳并且運行起來不占CPU 時間,所以軟件模擬一個引腳的PWM 完全沒有實用意義。我們軟件模擬的價值在于:他能將任意的數字IO 口變成PWM 引腳。 當一片Arduino 要同時控制多個PWM,并且沒有其他重任務的時候,就要用軟件PWM 了。 多引腳PWM 有一種下面的方式: int brights[14] = {0}; //定義14個引腳的初始亮度,可以隨意設置 int StartPWMPin = 0, EndPWMPin = 13; //設置D0~D13為PWM 引腳 int PWMResolution = 255; //設置PWM 占空比分辨率 void setup() { //定義所有IO 端輸出 for(int i = StartPWMPin; i <= EndPWMPin; i++) { pinMode(i, OUTPUT); //隨便定義個初始亮度,便于觀察 brights[ i ] = random(0, 255); } } void loop() { //這for 循環是為14盞燈做漸亮的。每次Arduino loop()循環, //brights 自增一次。直到brights=255時候,將brights 置零重新計數。 for(int i = StartPWMPin; i <= EndPWMPin; i++) { if((brights[i]++) == PWMResolution) brights[i] = 0; } for(int i = 0; i <= PWMResolution; i++) //i 是計數一個PWM 周期 { for(int j = StartPWMPin; j <= EndPWMPin; j++) //每個PWM 周期均遍歷所有引腳 { if(i < brights[j])\   所以我們要更改PWM 周期的話,我們將精度(代碼里面的變量:PWMResolution)降低就行,比如一般調整LED 亮度的話,我們用64 級精度就行。這樣速度就是2x32x64=4ms。就不會閃了。

    標簽: Arduino PWM 軟件模擬

    上傳時間: 2013-10-08

    上傳用戶:dingdingcandy

  • Arduino學習筆記4_Arduino軟件模擬PWM

    注:1.這篇文章斷斷續續寫了很久,畫圖技術也不精,難免錯漏,大家湊合看.有問題可以留言.      2.論壇排版把我的代碼縮進全弄沒了,大家將代碼粘貼到arduino編譯器,然后按ctrl+T重新格式化代碼格式即可看的舒服. 一、什么是PWM PWM 即Pulse Wavelength Modulation 脈寬調制波,通過調整輸出信號占空比,從而達到改 變輸出平均電壓的目的。相信Arduino 的PWM 大家都不陌生,在Arduino Duemilanove 2009 中,有6 個8 位精度PWM 引腳,分別是3, 5, 6, 9, 10, 11 腳。我們可以使用analogWrite()控 制PWM 腳輸出頻率大概在500Hz 的左右的PWM 調制波。分辨率8 位即2 的8 次方等于 256 級精度。但是有時候我們會覺得6 個PWM 引腳不夠用。比如我們做一個10 路燈調光, 就需要有10 個PWM 腳。Arduino Duemilanove 2009 有13 個數字輸出腳,如果它們都可以 PWM 的話,就能滿足條件了。于是本文介紹用軟件模擬PWM。 二、Arduino 軟件模擬PWM Arduino PWM 調壓原理:PWM 有好幾種方法。而Arduino 因為電源和實現難度限制,一般 使用周期恒定,占空比變化的單極性PWM。 通過調整一個周期里面輸出腳高/低電平的時間比(即是占空比)去獲得給一個用電器不同 的平均功率。 如圖所示,假設PWM 波形周期1ms(即1kHz),分辨率1000 級。那么需要一個信號時間 精度1ms/1000=1us 的信號源,即1MHz。所以說,PWM 的實現難點在于需要使用很高頻的 信號源,才能獲得快速與高精度。下面先由一個簡單的PWM 程序開始: const int PWMPin = 13; int bright = 0; void setup() { pinMode(PWMPin, OUTPUT); } void loop() { if((bright++) == 255) bright = 0; for(int i = 0; i < 255; i++) { if(i < bright) { digitalWrite(PWMPin, HIGH); delayMicroseconds(30); } else { digitalWrite(PWMPin, LOW); delayMicroseconds(30); } } } 這是一個軟件PWM 控制Arduino D13 引腳的例子。只需要一塊Arduino 即可測試此代碼。 程序解析:由for 循環可以看出,完成一個PWM 周期,共循環255 次。 假設bright=100 時候,在第0~100 次循環中,i 等于1 到99 均小于bright,于是輸出PWMPin 高電平; 然后第100 到255 次循環里面,i 等于100~255 大于bright,于是輸出PWMPin 低電平。無 論輸出高低電平都保持30us。 那么說,如果bright=100 的話,就有100 次循環是高電平,155 次循環是低電平。 如果忽略指令執行時間的話,這次的PWM 波形占空比為100/255,如果調整bright 的值, 就能改變接在D13 的LED 的亮度。 這里設置了每次for 循環之后,將bright 加一,并且當bright 加到255 時歸0。所以,我們 看到的最終效果就是LED 慢慢變亮,到頂之后然后突然暗回去重新變亮。 這是最基本的PWM 方法,也應該是大家想的比較多的想法。 然后介紹一個簡單一點的。思維風格完全不同。不過對于驅動一個LED 來說,效果與上面 的程序一樣。 const int PWMPin = 13; int bright = 0; void setup() { pinMode(PWMPin, OUTPUT); } void loop() { digitalWrite(PWMPin, HIGH); delayMicroseconds(bright*30); digitalWrite(PWMPin, LOW); delayMicroseconds((255 - bright)*30); if((bright++) == 255) bright = 0; } 可以看出,這段代碼少了一個For 循環。它先輸出一個高電平,然后維持(bright*30)us。然 后輸出一個低電平,維持時間((255-bright)*30)us。這樣兩次高低就能完成一個PWM 周期。 分辨率也是255。 三、多引腳PWM Arduino 本身已有PWM 引腳并且運行起來不占CPU 時間,所以軟件模擬一個引腳的PWM 完全沒有實用意義。我們軟件模擬的價值在于:他能將任意的數字IO 口變成PWM 引腳。 當一片Arduino 要同時控制多個PWM,并且沒有其他重任務的時候,就要用軟件PWM 了。 多引腳PWM 有一種下面的方式: int brights[14] = {0}; //定義14個引腳的初始亮度,可以隨意設置 int StartPWMPin = 0, EndPWMPin = 13; //設置D0~D13為PWM 引腳 int PWMResolution = 255; //設置PWM 占空比分辨率 void setup() { //定義所有IO 端輸出 for(int i = StartPWMPin; i <= EndPWMPin; i++) { pinMode(i, OUTPUT); //隨便定義個初始亮度,便于觀察 brights[ i ] = random(0, 255); } } void loop() { //這for 循環是為14盞燈做漸亮的。每次Arduino loop()循環, //brights 自增一次。直到brights=255時候,將brights 置零重新計數。 for(int i = StartPWMPin; i <= EndPWMPin; i++) { if((brights[i]++) == PWMResolution) brights[i] = 0; } for(int i = 0; i <= PWMResolution; i++) //i 是計數一個PWM 周期 { for(int j = StartPWMPin; j <= EndPWMPin; j++) //每個PWM 周期均遍歷所有引腳 { if(i < brights[j])\   所以我們要更改PWM 周期的話,我們將精度(代碼里面的變量:PWMResolution)降低就行,比如一般調整LED 亮度的話,我們用64 級精度就行。這樣速度就是2x32x64=4ms。就不會閃了。

    標簽: Arduino PWM 軟件模擬

    上傳時間: 2013-10-23

    上傳用戶:mqien

  • 詞法分析程序

    詞法分析程序,可對以下的C源程序進行分析:main() {int a[12] ,sum for(i=1 i<=12 i++) {for(j=1 j<=12 j++)scanf("%d",&a[i][j]) } for(i=12 i>=1 i--){ for(j=12 j>=1 j--){ if(i==j&&i+j==13)sum+=a[i][j] } } printf("%c",sum) }

    標簽: 程序

    上傳時間: 2013-12-26

    上傳用戶:skhlm

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