An AHB system is made of masters slaves and interconnections. A general approach to include all possible "muxed" implementation of multi layered AHB systems and arbitrated AHB ones can be thought as an acyclic graph where every source node is a master, every destination node is a slave and every internal node is an arbiter there must
be one and only one arc exiting a master and one or more entering a slave (single slave verus multi-slave or arbitrated slave) an arbiter can have as many input and output connections as needed. A bridge is a special node that collapses one or more slave nodes and a master node in a new "complex" node.
We propose a novel approach for head tracking, which combines particle filters with Isomap. The particle filter works on the low-dimensional embedding of training images. It indexes into the Isomap with its state variables to find the closest template for each particle. The most weighted particle approximates the location of head. We develop a synthetic video sequence to test our technique. The results we get show that the tracker tracks the head which changes position, poses and lighting conditions.
Cores are generated from Confluence a modern logic design language. Confluence is a simple, yet highly expressive language that compiles into Verilog, VHDL, and C
Multirate filters provide a practical approach to designing and implementing finite response (FIR) filters with narrow spectral constraints. By changing the input data rate at one or more intermediate points the filter lengths and computational rates can be greatly reduced when compared to a standard single-rate filter implementation.