For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
Whenever there is an application to write, breaking it up to small pieces is a great idea. The smallest piece of any application would probably be a data object, or a simple Bean in Java. Java Beans are simple Java classes that have a distinctive look and behavior. Their simplest purpose is to contain data and they accomplish this by having properties. Each property is actually a data-member containing/referencing the actual data and a couple of methods, a getter method and a setter method. Thus, the simplest data-bean describing a person could be expressed as such:
CAN1.c and CAN2.c are a simple example of configuring a CAN network to
transmit and receive data on a CAN network, and how to move information to
and from CAN RAM message objects. Each C8051F040-TB CAN node is configured
to send a message when it s P3.7 button is depressed/released, with a 0x11
to indicate the button is pushed, and 0x00 when released. Each node also has
a message object configured to receive messages. The C8051 tests the
received data and will turn on/off the target board s LED. When one target
is loaded with CAN2.c and the other is loaded with CAN1.c, one target
board s push-button will control the other target board s LED, establishing
a simple control link via the CAN bus and can be observed directly on the
target boards.
This document provides guidelines and describes how to easily port S60 2nd Edition
C++ applications to S60 3rd Edition. The document has been written based on
experiences of porting regular S60 2nd Edition applications, such as the S60 Platform:
POP/IMAP Example [4] that can be downloaded from Forum Nokia. Code snippets from
the example are shown in Chapter 8, “Application build changes,” and in Appendix A,
“Code example." In addition, Appendix B, "Commonly used functions that require
capabilities," and Appendix C, "Commonly used interfaces that have been changed or
removed," provide useful information on some frequently used functions and interfaces
in third-party applications.
漢諾塔!!!
Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation
eg. if n = 2 A→B A→C B→C
if n = 3 A→C A→B C→B A→C B→A B→C A→C
Learn how to:
*
Tokenize a null-terminated string
*
Create a search and replace function for strings
*
Implement subtraction for string objects
* Use the vector, deque, and list sequence containers
*
Use the container adaptors stack, queue, and priority_queue
* Use the map, multimap, set, and multiset associative containers
*
Reverse, rotate, and shuffle a sequence
*
Create a function object
*
Use binders, negators, and iterator adapters
*
Read and write files
*
Use stream iterators to handle file I/O
*
Use exceptions to handle I/O errors
*
Create custom inserters and extractors
*
Format date, time, and numeric data
* Use facets and the localization library
*
Overload the [ ], ( ), and -> operators
*
Create an explicit constructor
*
And much, much more