M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3D Graphics file format (M3G), the emerging 3D file format for mobile 3D games. Created by the developers of JBenchmark3D - the leading performance measurement tool for mobile 3D graphics, M3GExport lets use sophisticated features of M3G format like skeletal Animation, morphing meshes, triangle stripping and other useful optimisations. M3GExport for Maya is available in two editions, Limited and Standard. The Standard version contains sophisticated optimisation options used mostly by commercial game developers.
標(biāo)簽: developers M3GExport animated directly
上傳時(shí)間: 2014-08-11
上傳用戶:xjz632
Applet Name: navCube Applet Source: navCube.java Import(s): java.applet, java.awt, java.awt.image, java.lang, java.net, java.util Feature(s): image, Animation, network, mouse
標(biāo)簽: java navCube Applet awt
上傳時(shí)間: 2017-02-06
上傳用戶:lhw888
Applet Name: Sentence Applet Source: Sentence.java Import(s): java.applet, java.awt, java.io, java.lang, java.util Feature(s): text, image, Animation, mouse
標(biāo)簽: java Sentence Applet Import
上傳時(shí)間: 2013-12-17
上傳用戶:lnnn30
This program demonstrates how to draw lines in a picture box using the GDI, controlling background color and line color. It also includes a simple Animation using a timer.
標(biāo)簽: demonstrates controlling background program
上傳時(shí)間: 2014-01-16
上傳用戶:小眼睛LSL
Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and Animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)
標(biāo)簽: and Supports displays lighting
上傳時(shí)間: 2017-09-10
上傳用戶:czl10052678
Mobile multimedia communication is increasingly in demand because of the basic need to communi- cate at any time, anywhere, using any technology. In addition, to voice communication, people have a desire to access a range of other services that comprise multimedia elements—text, image, Animation, high fidelity audio and video using mobile communication networks. To meet these demands, mobile communication technologies has evolved from analog to digital, and the networks have passed through a number of generations from first generation (1G) to fourth generation (4G).
標(biāo)簽: Communications Multimedia Concepts Mobile
上傳時(shí)間: 2020-05-30
上傳用戶:shancjb
60個(gè)Android開發(fā)精典案例 Android軟件源碼:2-1(Activity生命周期)3-1(Button與點(diǎn)擊監(jiān)聽器)3-10-1(列表之ArrayAdapter適配)3-10-2(列表之SimpleAdapter適配)3-11(Dialog對(duì)話框)3-12-5(Activity跳轉(zhuǎn)與操作)3-12-6(橫豎屏切換處理)3-3(ImageButton圖片按鈕)3-4(EditText文本編輯)3-5(CheckBox與監(jiān)聽)3-6(RadioButton與監(jiān)聽)3-7(ProgressBar進(jìn)度條)3-8(SeekBar 拖動(dòng)條)3-9(Tab分頁(yè)式菜單)4-10(可視區(qū)域)4-11-1(Animation動(dòng)畫)4-11-2-1(動(dòng)態(tài)位圖)4-11-2-2(幀動(dòng)畫)4-11-2-3(剪切圖動(dòng)畫)4-13(操作游戲主角)4-14-1(矩形碰撞)4-14-2(圓形碰撞)4-14-4(多矩形碰撞)4-14-5(Region碰撞檢測(cè))4-15-1(MediaPlayer音樂(lè))4-15-2(SoundPool音效)4-16-1(游戲保存之SharedPreference)4-16-2(游戲保存之Stream)4-3(View游戲框架)4-4(SurfaceView游戲框架)4-7-1(貝塞爾曲線)4-7-2(Canvas畫布)4-8(Paint畫筆)4-9(Bitmap位圖渲染與操作)5-1(飛行射擊游戲?qū)崙?zhàn))6-1(360°平滑游戲搖桿)6-10-1(Socket協(xié)議)6-10-2(Http協(xié)議)6-11(本地化與國(guó)際化)6-2(多觸點(diǎn)縮放位圖)6-3(觸屏手勢(shì)識(shí)別)6-4(加速度傳感器)6-5(9patch工具)]6-6(截屏)6-8(游戲視圖與系統(tǒng)組件)6-9(藍(lán)牙對(duì)戰(zhàn)游戲)7-10-1(遍歷Body)7-10-2(Body的m_userData)7-11(為Body施加力)7-12(Body碰撞監(jiān)聽)7-13-1(距離關(guān)節(jié))7-13-2(旋轉(zhuǎn)關(guān)節(jié))7-13-3(齒輪關(guān)節(jié))7-13-4(滑輪關(guān)節(jié))7-13-5-1(通過(guò)移動(dòng)關(guān)節(jié)移動(dòng)Body)7-13-5-2(通過(guò)移動(dòng)關(guān)節(jié)綁定兩個(gè)Body動(dòng)作)7-13-6(鼠標(biāo)關(guān)節(jié)-拖拽Body)7-14(AABB獲取Body)7-4(Box2d物理世界)7-5在物理世界中添加矩形)7-7(添加自定義多邊形)7-9(在物理世界中添加圓形)8-1(迷宮小球)8-2(堆房子)
標(biāo)簽: android
上傳時(shí)間: 2021-11-30
上傳用戶:trh505
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