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Behavior

  • Whenever there is an application to write, breaking it up to small pieces is a great idea. The small

    Whenever there is an application to write, breaking it up to small pieces is a great idea. The smallest piece of any application would probably be a data object, or a simple Bean in Java. Java Beans are simple Java classes that have a distinctive look and Behavior. Their simplest purpose is to contain data and they accomplish this by having properties. Each property is actually a data-member containing/referencing the actual data and a couple of methods, a getter method and a setter method. Thus, the simplest data-bean describing a person could be expressed as such:

    標簽: small application Whenever breaking

    上傳時間: 2016-11-07

    上傳用戶:lingzhichao

  • A novel met hod t o p artially compensate sigma2delta shap ed noise is p rop osed. By injecting t he

    A novel met hod t o p artially compensate sigma2delta shap ed noise is p rop osed. By injecting t he comp en2 sation cur rent int o t he p assive loop f ilte r during t he delay time of t he p hase f requency detect or ( PFD) , a maximum reduction of t he p hase noise by about 16dB can be achieved. Comp a red t o ot he r compensation met hods , t he tech2 nique p rop osed he re is relatively simple and easy t o implement . Key building blocks f or realizing t he noise cancel2 lation , including t he delay va riable PFD and comp ensation cur rent source , a re sp ecially designed. Bot h t he Behavior level and circuit level simulation results a re p resented.

    標簽: sigma2delta compensate injecting artially

    上傳時間: 2013-12-18

    上傳用戶:qlpqlq

  • A class--the basic building block of an object-oriented language such as Java--is a template that de

    A class--the basic building block of an object-oriented language such as Java--is a template that describes the data and Behavior associated with instances of that class. When you instantiate a class you create an object that looks and feels like other instances of the same class. The data associated with a class or object is stored in variables the Behavior associated with a class or object is implemented with methods. Methods are similar to the functions or procedures in procedural languages such as C.

    標簽: object-oriented building language template

    上傳時間: 2017-03-07

    上傳用戶:xiaodu1124

  • VxWorks 6.6 BSP開發執導 This document describes, in general terms, the elements that make up a board

    VxWorks 6.6 BSP開發執導 This document describes, in general terms, the elements that make up a board support package [BSP], the requirements for a VxWorks BSP, and the general Behavior of a BSP during the boot process. This document outlines the steps needed to port an existing BSP to a new hardware platform or to write a new VxWorks BSP for custom hardware using a reference BSP or template BSP as a starting point. It provides hints and tips for debugging a BSP and solving common BSP development problems. It also provides information on the BSP validation test suite [BSP VTS] that is used to assess the functionality of a VxWorks BSP.

    標簽: describes document elements VxWorks

    上傳時間: 2017-03-23

    上傳用戶:磊子226

  • C++ XML is a book exclusively devoted to the pow er and complexities of integrating XML standards i

    C++ XML is a book exclusively devoted to the pow er and complexities of integrating XML standards into C++. As a developer,this is a book you cannot miss. C++ XML addresses all major standards,toolkits,and types of applications dealing with XML as a format for representing and exchanging data,as well as XML Behavior,from a C++ standpoint. It explains the implementation of applications and reusuable frameworks for all major XML purposes exclusively using C/C++ parsers and toolkits, such as expat,Xerces,Xalan,libxml2,and Microsoft’s MSXML.

    標簽: complexities exclusively integrating XML

    上傳時間: 2014-03-11

    上傳用戶:zhaiyanzhong

  • Permits to negotiate of simple form (without code) some of the most utilized combinations of keys i

    Permits to negotiate of simple form (without code) some of the most utilized combinations of keys in the forms. It suffices with freeing the component on the form and to activate the properties desired segun the Behavior that want. * ENTER to change of field. * ESC to close the form * to Advance al following control * to Delay al previous control * function Keys *.. .

    標簽: combinations negotiate of utilized

    上傳時間: 2014-01-15

    上傳用戶:linlin

  • The use of hardware description languages (HDLs) is becoming increasingly common for designing and

    The use of hardware description languages (HDLs) is becoming increasingly common for designing and verifying FPGA designs. Behavior level description not only increases design productivity, but also provides unique advantages for design verification. The most dominant HDLs today are Verilog and VHDL. This application note illustrates the use of Verilog in the design and verification of a digital UART (Universal Asynchronous Receiver & Transmitter).

    標簽: increasingly description designing languages

    上傳時間: 2014-01-08

    上傳用戶:小草123

  • This project asks you to write a program that allows you to specify an initial configuration. The p

    This project asks you to write a program that allows you to specify an initial configuration. The program follows the rules of Life (listed shortly) to show the continuing Behavior of the configuration.

    標簽: configuration you project program

    上傳時間: 2013-12-29

    上傳用戶:aig85

  • Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

    Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd Behavior.

    標簽: Behavioral simulation realistic computer

    上傳時間: 2017-09-08

    上傳用戶:hanli8870

  • Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and Kennedy (E

    Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and Kennedy (Ebarhart, Kennedy, 1995 Kennedy, Eberhart, 1995 Ebarhart, Kennedy, 2001). The PSO is a population based search algorithm based on the simulation of the social Behavior of birds, bees or a school of fishes. This algorithm originally intends to graphically simulate the graceful and unpredictable choreography of a bird folk. Each individual within the swarm is represented by a vector in multidimensional search space.

    標簽: optimization introduced originally and

    上傳時間: 2017-09-08

    上傳用戶:hoperingcong

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