Construction Strategy of ESD Protection CircuitAbstract: The principles used to Construct ESD protection on circuits and the basic conceptions of ESD protection design are presented.Key words:ESD protection/On circuit, ESD design window, ESD current path1 引言靜電放電(ESD,Electrostatic Discharge)給電子器件環(huán)境會(huì)帶來(lái)破壞性的后果。它是造成集成電路失效的主要原因之一。隨著集成電路工藝不斷發(fā)展,互補(bǔ)金屬氧化物半導(dǎo)體(CMOS,Complementary Metal-Oxide Semiconductor)的特征尺寸不斷縮小,金屬氧化物半導(dǎo)體(MOS, Metal-Oxide Semiconductor)的柵氧厚度越來(lái)越薄,MOS 管能承受的電流和電壓也越來(lái)越小,因此要進(jìn)一步優(yōu)化電路的抗ESD 性能,需要從全芯片ESD 保護(hù)結(jié)構(gòu)的設(shè)計(jì)來(lái)進(jìn)行考慮。
1.The C Programming Language is a powerful, flexible andpotentially portable high-level programming language. 2.The C language may be used successfully to create a programfor an 8-bit MCU, but to produce the most efficient machinecode, the programmer must carefully Construct the C Languageprogram.3.The programmer must not only create an efficient high leveldesign, but also pay attention to the detailed implementation.
Nios II軟件構(gòu)建工具入門
The Nios® II Software Build Tools (SBT) allows you to Construct a wide variety of
complex embedded software systems using a command-line interface. From this
interface, you can execute Software Built Tools command utilities, and use scripts
other tools) to combine the command utilities in many useful ways.
This chapter introduces you to project creation with the SBT at the command line
This chapter includes the following sections:
■ “Advantages of Command-Line Software Development”
■ “Outline of the Nios II SBT Command-Line Interface”
■ “Getting Started in the SBT Command Line”
■ “Software Build Tools Scripting Basics” on page 3–8
Design Specification
Introduction
Goals and Objectives
GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to Construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game Construction, allowing them to concentrate on more detailed game design issues and implementation.
《JavaServer Faces》
In JavaServer Faces, developers learn how to use the new JavaServer Faces framework to build real-world web applications. The book contains everything you ll need: how to Construct the HTML on the front end how to create the user interface components that connect the front end to your business objects how to write a back-end that s JSF-friendly and how to create the deployment descriptors that tie everything together. This book is a complete guide to the crucial new JSF technology.
A dissipative particle swarm optimization is
developed according to the self-organization of dissipative
structure. The negative entropy is introduced to Construct an
opening dissipative system that is far-from-equilibrium so as to
driving the irreversible evolution process with better fitness.
The testing of two multimodal functions indicates it improves
the performance effectively.
structure. The negative entropy is introduced to Construct an
opening dissipative system that is far-from-equilibrium so as to
driving the irreversible evolution process with better fitness.
The testing of two multimodal functions indicates it improves
the performance effectively.
These instances, whenmapped to an N-dimensional space, represent a core set that can be
used to Construct an approximation to theminimumenclosing ball. Solving the SVMlearning
problem on these core sets can produce a good approximation solution in very fast speed.
For example, the core-vector machine [81] thus produced can learn an SVM for millions of
data in seconds.
Input : A set S of planar points
Output : A convex hull for S
Step 1: If S contains no more than five points, use exhaustive searching to find the convex hull and return.
Step 2: Find a median line perpendicular to the X-axis which divides S into SL and SR SL lies to the left of SR .
Step 3: Recursively Construct convex hulls for SL and SR. Denote these convex hulls by Hull(SL) and Hull(SR) respectively.
Step 4: Apply the merging procedure to merge Hull(SL) and Hull(SR) together to form a convex hull.
Time complexity:
T(n) = 2T(n/2) + O(n)
= O(n log n)
Specification File
adjacencyListGragh
class GeneralGraph:
use adjacency list to implement the graph which data structure is vector
Construct methods:
* public GeneralGraph():
contain an empty vector store the vertex and a boolean determines whether graph is directed or not, defaulted is undirected