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  • Introduction ? ? The ARM Cortex -A8 microprocessor is the first applications microprocessor in A

    Introduction ? ? The ARM Cortex -A8 microprocessor is the first applications microprocessor in ARM!ˉs new Cortex family. With high performance and power efficiency, it targets a wide variety of mobile and consumer applications including mobile phones, set-top boxes, gaming consoles and automotive navigation/entertainment systems. The Cortex-A8 processor spans a range of performance points depending on the implementation, delivering over to 2000 Dhrystone MIPS (DMIPS) of performance for demanding consumer applications and consuming less than 300mW for low-power mobile devices. This translates into a large increase in processing capability while staying with the power levels of previous generations of mobile devices. Consumer applications will benefit from the reduced heat dissipation and resulting lower packaging and integration costs.

    標(biāo)簽: microprocessor Introduction applications Cortex

    上傳時間: 2013-12-09

    上傳用戶:xzt

  • First Paper in Double Scattering for MIMO System

    First Paper in Double Scattering for MIMO System

    標(biāo)簽: Scattering Double System First

    上傳時間: 2013-12-20

    上傳用戶:偷心的海盜

  • Tic tac toe is (exactly what re your thinking) and it s the first game I made. Made it in one whole

    Tic tac toe is (exactly what re your thinking) and it s the first game I made. Made it in one whole day in Turbo C. It uses primitive graphics drawing and also demonstrates how to output an image. Written in C, also uses a library I got from the net (included) for image output.

    標(biāo)簽: thinking exactly first whole

    上傳時間: 2017-08-13

    上傳用戶:xhz1993

  • My first project written in Quartus II by using VHDL, executed some tasks that display word on 7-seg

    My first project written in Quartus II by using VHDL, executed some tasks that display word on 7-segments LED through the simulated 5-to-1 multiplexer. My code is easy to acquire and may be help usefull.

    標(biāo)簽: executed Quartus display project

    上傳時間: 2014-01-21

    上傳用戶:chenlong

  • 【原 書 名】 A First Course in Wavelets with Fourier Analysis 【原出版社】 Addison Wesley/Pearson 【作  者】[

    【原 書 名】 A First Course in Wavelets with Fourier Analysis 【原出版社】 Addison Wesley/Pearson 【作  者】[美]Albert Boggess,Francis J.Narcowich [同作者作品] [作譯者介紹] 【譯  者】 芮國勝[同譯者作品] 康健 等 【叢 書 名】 國外電子與通信教材系列 【出 版 社】 電子工業(yè)出版社 本書的目的主要是向讀者展示傅里葉分析和小波的許多基礎(chǔ)知識以及在信號分析方面的應(yīng)用。全書分為8章和2個附錄,前言部分是學(xué)習(xí)第1章至第7章的準(zhǔn)備知識,即內(nèi)積空間;第1章講解傅里葉系列的基礎(chǔ)知識;第2章講解傅里葉變換;第3章介紹離散傅里葉變換以及快速傅里葉變換;第4章至第7章討論小波,重點(diǎn)在于正交小波的構(gòu)建;附錄部分則介紹稍微復(fù)雜的一些技術(shù)主題以及演示概念或產(chǎn)生圖形的MATLAB代碼。許多關(guān)于小波的文章和參考書籍均要求讀者具有復(fù)雜的數(shù)學(xué)背景知識,本書則只要求學(xué)生具有較好的微積分以及線性代數(shù)知識,通俗易懂,是數(shù)學(xué)、計算機(jī)、電子、通信、地質(zhì)、醫(yī)學(xué)、機(jī)械等專業(yè)高年級本科生及研究生的基礎(chǔ)教科書,也可作為相關(guān)技術(shù)人員的參考書。

    標(biāo)簽: Analysis Wavelets Addison Fourier

    上傳時間: 2013-12-19

    上傳用戶:huangld

  • This book has existed (in one form or another) since the first edition of C# and the .NET Platform

    This book has existed (in one form or another) since the first edition of C# and the .NET Platform was published in conjunction with the release of .NET 1.0 Beta 2, circa the summer of 2001. Since that point, I have been extremely happy and grateful to see that this text was very well received by the press and, most important, by readers. Over the years it was nominated as a Jolt Award finalist (I lost . . . crap!) and for the 2003 Referenceware Excellence Award in the programming book category

    標(biāo)簽: the Platform another existed

    上傳時間: 2017-09-07

    上傳用戶:youmo81

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標(biāo)簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

  • To compile the project, first create a directory in which to place the build products. It is recom

    To compile the project, first create a directory in which to place the build products. It is recommended, but not required, that the build directory be separate from the source directory.

    標(biāo)簽: the directory products compile

    上傳時間: 2013-12-24

    上傳用戶:cainaifa

  • It’s your first day in the lab.Undoubtedly you are experiencing a range of emotions: excitement, cu

    It’s your first day in the lab.Undoubtedly you are experiencing a range of emotions: excitement, curiosity, anxiety. You will be working in this lab and with a group of people, as well as with your supervisor, for several years to come. This is the first day of a long commitment and, for some, a hard road ahead. Which is why it’s important to get off on the right foot.

    標(biāo)簽: experiencing Undoubtedly excitement emotions

    上傳時間: 2017-09-14

    上傳用戶:zhangyi99104144

  • Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# target

    Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# targeting the .NET Compact Framework. This article is my first submission to Code Project and is my contribution to ongoing .NET CF competition.

    標(biāo)簽: classic game inspired shooter

    上傳時間: 2014-02-10

    上傳用戶:康郎

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