用于現(xiàn)場(chǎng)拍照,生成照片,主要用到Java Media FrameWork(JMF)
標(biāo)簽: 拍照
上傳時(shí)間: 2015-10-22
上傳用戶:hustfanenze
This book is the most accurate and up-to-date source of information the STL currently available. ... It has an approach and appeal of its own: it explains techniques for building data structures and algorithms on top of the STL, and in this way appreciates the STL for what it is - a FrameWork. Angelika Langer, Independent Consultant and C++ Report Columnist "A superbly authored treatment of the STL......an excellent book which belongs in any serious C++ developer s library." Jim Armstrong, President 2112 F/X, Texas. \n The C++ Standard Template Library (STL) represents a breakthrough in C++ programming techniques. With it, software developers can achieve vast improvements in the reliability of their software, and increase their own productivity.
標(biāo)簽: information up-to-date available currently
上傳時(shí)間: 2015-10-31
上傳用戶:CHINA526
If you design applications, or if you build, test, or document solutions, you need this book. If your applications are Web-based or Win32-based, you need this book. Finally, if you are currently learning or building Microsoft .NET FrameWork–based applications, you need this book. In short, if you are involved in building applications, you will find much to learn in this book.
標(biāo)簽: you applications solutions document
上傳時(shí)間: 2013-12-13
上傳用戶:kernaling
本書(shū)由知名的C++專家Matthew H.Austern執(zhí)筆,引導(dǎo)你進(jìn)入泛型編程思維模型,并將你帶往此一模型的最重要成品:C++ Standard Template Library(STL)。本書(shū)揭示STL的奧秘,告訴你STL不僅僅是一組方便運(yùn)用的容器類(container classes)。對(duì)于泛型組件和可交互作用的組件而言,STL是一個(gè)具備擴(kuò)充能力的框架(FrameWork)、 《泛型編程與STL》闡述了泛型編程的中心思想:concepts、modeling、refinement,并為你展示這些思想如何導(dǎo)出STL的基礎(chǔ)概念:iterators、containers、function objects。循此路線,你可以把STL想像為一個(gè)由concepts(而非明確之functions或classes)組成的程序庫(kù):、你將學(xué)習(xí)其正式結(jié)構(gòu)并因此獲得其潛在威力所帶來(lái)的完整優(yōu)勢(shì)。本書(shū)使你能夠: ●以你自己的“可移植組件”及“可交互作用之泛型組件”擴(kuò)充STL; ●產(chǎn)生一些算法,讓它們和它們所處理之型別(types)及數(shù)據(jù)結(jié)構(gòu)徹底劃清界線; ●撰寫(xiě)更精致、更高效、更有效力的代碼,可跨平臺(tái)重復(fù)使用。
上傳時(shí)間: 2014-01-06
上傳用戶:Avoid98
This paper introduces an affine invariant of trapezia, and the explicit constraint equation between the intrinsic matrix of a camera and the similarity invariants of a trapezium are established using the affine invariant. By this constraint, the inner parameters, motion parameters of the cameras and the similarity invariants of trapezia can be linearly determined using some prior knowledge on the cameras or the trapezia. The proposed algorithms have wide applicability since parallel lines are not rare in many scenes. Experimental results validate the proposed approaches. This work presents a unifying FrameWork based on the parallelism constraint, and the previous methods based on the parallelograms or the parallelepipeds can be integrated into this FrameWork. Key words: invariant parallelism constraint camera calibration 3D reconstruction
標(biāo)簽: introduces constraint invariant explicit
上傳時(shí)間: 2014-01-16
上傳用戶:6546544
使用Access數(shù)據(jù)庫(kù)演示的任務(wù)分配管理程序 一個(gè)使用ADO.NET基于Microsoft Access數(shù)據(jù)庫(kù)演示的任務(wù)分配管理的程序,用于.NET FrameWork-based和COM程序。程序功能演示添加、刪除、修改任務(wù),用戶權(quán)限指派,一個(gè)比較詳細(xì)的數(shù)據(jù)庫(kù)演示示例程序。以前就預(yù)備了,由于近期FTP無(wú)法登錄再加上VS.NET2005開(kāi)發(fā)環(huán)境到期(呵呵,以前安裝的是使用180天版,今天剛在枕善居論壇下載了破解補(bǔ)丁,補(bǔ)丁地址在本居的論壇里,有需要的朋友去下載吧)。 說(shuō)明:本程序基于VS.NET2005
標(biāo)簽: Access Microsoft ADO NET
上傳時(shí)間: 2015-11-27
上傳用戶:宋桃子
Software Engineering and Computer Games By Rudy Rucker Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" FrameWork of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful.
標(biāo)簽: Engineering Software Computer Games
上傳時(shí)間: 2015-12-02
上傳用戶:cc1
This my phd thesis for the WDM optical network optimization, which employs convex optimization techniques to solve the proposed integer problems. The computation complexity of my optimization FrameWork is very low compared with other existing method and a performance bound is provided at the same time.
標(biāo)簽: optimization employs optical network
上傳時(shí)間: 2015-12-27
上傳用戶:dongbaobao
In this article, we present an overview of methods for sequential simulation from posterior distributions. These methods are of particular interest in Bayesian filtering for discrete time dynamic models that are typically nonlinear and non-Gaussian. A general importance sampling FrameWork is developed that unifies many of the methods which have been proposed over the last few decades in several different scientific disciplines. Novel extensions to the existing methods are also proposed.We showin particular how to incorporate local linearisation methods similar to those which have previously been employed in the deterministic filtering literature these lead to very effective importance distributions. Furthermore we describe a method which uses Rao-Blackwellisation in order to take advantage of the analytic structure present in some important classes of state-space models. In a final section we develop algorithms for prediction, smoothing and evaluation of the likelihood in dynamic models.
標(biāo)簽: sequential simulation posterior overview
上傳時(shí)間: 2015-12-31
上傳用戶:225588
《JavaServer Faces》 In JavaServer Faces, developers learn how to use the new JavaServer Faces FrameWork to build real-world web applications. The book contains everything you ll need: how to construct the HTML on the front end how to create the user interface components that connect the front end to your business objects how to write a back-end that s JSF-friendly and how to create the deployment descriptors that tie everything together. This book is a complete guide to the crucial new JSF technology.
標(biāo)簽: JavaServer Faces developers framew
上傳時(shí)間: 2016-01-02
上傳用戶:redmoons
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