This book is the most accurate and up-to-date source of information the STL currently available. ... It has an approach and appeal of its own: it explains techniques for building data structures and algorithms on top of the STL, and in this way appreciates the STL for what it is - a Framework. Angelika Langer, Independent Consultant and C++ Report Columnist "A superbly authored treatment of the STL......an excellent book which belongs in any serious C++ developer s library." Jim Armstrong, President 2112 F/X, Texas. \n
The C++ Standard Template Library (STL) represents a breakthrough in C++ programming techniques. With it, software developers can achieve vast improvements in the reliability of their software, and increase their own productivity.
If you design applications, or if you build, test, or document solutions, you need this book. If your applications are Web-based or Win32-based, you need this book. Finally, if you are currently learning or building Microsoft .NET Framework–based applications, you need this book. In short, if you are involved in building applications, you will find much to learn in this book.
This paper introduces an affine invariant of trapezia, and the explicit constraint equation between the intrinsic matrix of a camera and the similarity invariants of a trapezium are established using the affine invariant. By this constraint, the inner parameters, motion parameters of the cameras and the similarity invariants of trapezia can be linearly determined using some prior knowledge on the cameras or the trapezia. The proposed algorithms have wide applicability since parallel lines are not rare in many scenes. Experimental results validate the proposed approaches. This work presents a unifying Framework based on the parallelism constraint, and the previous methods based on the parallelograms or the parallelepipeds can be integrated into this Framework.
Key words: invariant parallelism constraint camera calibration 3D reconstruction
Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" Framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
This my phd thesis for the WDM optical network optimization, which employs convex optimization techniques to solve the proposed integer problems. The computation complexity of my optimization Framework is very low compared with other existing method and a performance bound is provided at the same time.
In this article, we present an overview of methods for sequential simulation from posterior distributions.
These methods are of particular interest in Bayesian filtering for discrete time dynamic models
that are typically nonlinear and non-Gaussian. A general importance sampling Framework is developed
that unifies many of the methods which have been proposed over the last few decades in several
different scientific disciplines. Novel extensions to the existing methods are also proposed.We showin
particular how to incorporate local linearisation methods similar to those which have previously been
employed in the deterministic filtering literature these lead to very effective importance distributions.
Furthermore we describe a method which uses Rao-Blackwellisation in order to take advantage of
the analytic structure present in some important classes of state-space models. In a final section we
develop algorithms for prediction, smoothing and evaluation of the likelihood in dynamic models.
《JavaServer Faces》
In JavaServer Faces, developers learn how to use the new JavaServer Faces Framework to build real-world web applications. The book contains everything you ll need: how to construct the HTML on the front end how to create the user interface components that connect the front end to your business objects how to write a back-end that s JSF-friendly and how to create the deployment descriptors that tie everything together. This book is a complete guide to the crucial new JSF technology.