亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

蟲蟲首頁| 資源下載| 資源專輯| 精品軟件
登錄| 注冊

Free

  • tas3204

    The TAS3204 is a highly-integrated audio system-on-chip (SOC) consisting of a fully-programmable, 48-bit digital audio processor, a 3:1 stereo analog input MUX, four ADCs, four DACs, and other analog functionality. The TAS3204 is programmable with the graphical PurePath Studio? suite of DSP code development software. PurePath Studio is a highly intuitive, drag-and-drop environment that minimizes software development effort while allowing the end user to utilize the power and flexibility of the TAS3204’s digital audio processing core. TAS3204 processing capability includes speaker equalization and crossover, volume/bass/treble control, signal mixing/MUXing/splitting, delay compensation, dynamic range compression, and many other basic audio functions. Audio functions such as matrix decoding, stereo widening, surround sound virtualization and psychoacoustic bass boost are also available with either third-party or TI royalty-Free algorithms. The TAS3204 contains a custom-designed, fully-programmable 135-MHz, 48-bit digital audio processor. A 76-bit accumulator ensures that the high precision necessary for quality digital audio is maintained during arithmetic operations. Four differential 102 dB DNR ADCs and four differential 105 dB DNR DACs ensure that high quality audio is maintained through the whole signal chain as well as increasing robustness against noise sources such as TDMA interference. The TAS3204 is composed of eight functional blocks: Clocking System Digital Audio Interface Analog Audio Interface Power supply Clocks, digital PLL I2C control interface 8051 MCUcontroller Audio DSP – digital audio processing 特性 Digital Audio Processor Fully Programmable With the Graphical, Drag-and-Drop PurePath Studio? Software Development Environment 135-MHz Operation 48-Bit Data Path With 76-Bit Accumulator Hardware Single-Cycle Multiplier (28 × 48)

    標(biāo)簽: 3204 tas

    上傳時間: 2016-05-06

    上傳用戶:fagong

  • 抓包工具fi

    Fiddler is a Free web debugging tool which logs all HTTP(S) traffic between your computer and the Internet. Inspect traffic, set breakpoints

    標(biāo)簽: 抓包 網(wǎng)絡(luò)

    上傳時間: 2016-06-03

    上傳用戶:ttry

  • Microphone Arrays : A Tutorial

    This report presents a tutorial of fundamental array processing and beamforming theory relevant to microphone array speech processing. A microphone array consists of multiple microphones placed at different spatial locations. Built upon a knowledge of sound propagation principles, the multiple inputs can be manipulated to enhance or attenuate signals emanating from particular directions. In this way, microphone arrays provide a means of enhancing a desired signal in the presence of corrupting noise sources. Moreover, this enhancement is based purely on knowledge of the source location, and so microphone array techniques are applicable to a wide variety of noise types. Microphone arrays have great potential in practical applications of speech processing, due to their ability to provide both noise robustness and hands-Free signal acquisition.

    標(biāo)簽: Microphone array Tutorial Array Signal Processing

    上傳時間: 2016-06-12

    上傳用戶:halias

  • 32feet.NET 3.5 Bluetooth coding

    32feet.NET is a shared-source project to make personal area networking technologies such as Bluetooth, Infrared (IrDA) and more, easily accessible from .NET code. Supports desktop, mobile or embedded systems. 32feet.NET is Free for commercial or non-commercial use. If you use the binaries you can just use the library as-is, if you make modifications to the source you need to include the 32feet.NET License.txt document and ensure the file headers are not modified/removed. The project currently consists of the following libraries:- Bluetooth IrDA Object Exchange Bluetooth support requires a device with either the Microsoft, Widcomm, BlueSoleil, or Stonestreet One Bluetopia Bluetooth stack. Requires .NET Compact Framework v3.5 or above and Windows CE.NET 4.2 or above, or .NET Framework v3.5 for desktop Windows XP, Vista, 7 and 8. A subset of functionality is available for Windows Phone 8 and Windows Embedded Handheld 8 in the InTheHand.Phone.Bluetooth.dll library.

    標(biāo)簽: feet 3.5 NET 32

    上傳時間: 2016-07-06

    上傳用戶:magister2016

  • Free BARAM TONGFILE SERVER

    BARA SERVER FILE

    標(biāo)簽: TONGFILE SERVER BARAM Free

    上傳時間: 2016-12-11

    上傳用戶:wks1222

  • mcp2make 1.0.2

    The version of CodeWarrior used in the ARM Development Suite cannot export projects in makefile format. Manually producing makefiles from CodeWarrior projects is not an easy task. The aim of mcp2make is to make the conversion simpler and to require substantially less effort. mcp2make is supplied as a Free-of-charge, unsupported utility.

    標(biāo)簽: mcp2make

    上傳時間: 2017-01-19

    上傳用戶:zbxinu

  • 3D Localization by UWB

    Simple 3D Localization of Tag-Free Moving Targets by UWB Radar UWB定位

    標(biāo)簽: Localization Tag-Free Targets Simple Moving Radar UWB 3D of by

    上傳時間: 2017-02-19

    上傳用戶:lujingyu

  • 數(shù)據(jù)結(jié)構(gòu)實驗

    #include <stdio.h>   #include <stdlib.h> ///鏈?zhǔn)綏?nbsp;     typedef struct node   {       int data;       struct node *next;   }Node,*Linklist;      Linklist Createlist()   {       Linklist p;       Linklist h;       int data1;       scanf("%d",&data1);       if(data1 != 0)       {           h = (Node *)malloc(sizeof(Node));           h->data = data1;           h->next = NULL;       }       else if(data1 == 0)       return NULL;       scanf("%d",&data1);       while(data1 != 0)       {           p = (Node *)malloc(sizeof(Node));           p -> data = data1;           p -> next = h;           h = p;           scanf("%d",&data1);       }       return h;   }      void Outputlist(Node *head)   {       Linklist p;       p = head;       while(p != NULL )       {           printf("%d ",p->data);           p = p->next;       }       printf("\n");   }      void Freelist(Node *head)   {       Node *p;       Node *q = NULL;       p = head;       while(p != NULL)       {           q = p;           p = p->next;           Free(q);       }   }      int main()   {       Node *head;       head = Createlist();          Outputlist(head);          Freelist(head);          return 0;   }   2.順序棧 [cpp] view plain copy #include <iostream>   #include <stdio.h>   #include <stdlib.h> ///順序棧   #define MaxSize 100      using namespace std;      typedef

    標(biāo)簽: 數(shù)據(jù)結(jié)構(gòu) 實驗

    上傳時間: 2018-05-09

    上傳用戶:123456..

  • 數(shù)據(jù)結(jié)構(gòu)實驗

    #include <iostream> #include <stdio.head> #include <stdlib.head> #include <string.head> #define ElemType int #define max 100 using namespace std; typedef struct node1 { ElemType data; struct node1 *next; }Node1,*LinkList;//鏈棧 typedef struct { ElemType *base; int top; }SqStack;//順序棧 typedef struct node2 { ElemType data; struct node2 *next; }Node2,*LinkQueue; typedef struct node22 { LinkQueue front; LinkQueue rear; }*LinkList;//鏈隊列 typedef struct { ElemType *base; int front,rear; }SqQueue;//順序隊列 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 //1.采用鏈?zhǔn)酱鎯崿F(xiàn)棧的初始化、入棧、出棧操作。 LinkList CreateStack()//創(chuàng)建棧 { LinkList top; top=NULL; return top; } bool StackEmpty(LinkList s)//判斷棧是否為空,0代表空 { if(s==NULL) return 0; else return 1; } LinkList Pushead(LinkList s,int x)//入棧 { LinkList q,top=s; q=(LinkList)malloc(sizeof(Node1)); q->data=x; q->next=top; top=q; return top; } LinkList Pop(LinkList s,int &e)//出棧 { if(!StackEmpty(s)) { printf("棧為空。"); } else { e=s->data; LinkList p=s; s=s->next; Free(p); } return s; } void DisplayStack(LinkList s)//遍歷輸出棧中元素 { if(!StackEmpty(s)) printf("棧為空。"); else { wheadile(s!=NULL) { cout<<s->data<<" "; s=s->next; } cout<<endl; } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 //2.采用順序存儲實現(xiàn)棧的初始化、入棧、出棧操作。 int StackEmpty(int t)//判斷棧S是否為空 { SqStack.top=t; if (SqStack.top==0) return 0; else return 1; } int InitStack() { SqStack.top=0; return SqStack.top; } int pushead(int t,int e) { SqStack.top=t; SqStack.base[++SqStack.top]=e; return SqStack.top; } int pop(int t,int *e)//出棧 { SqStack.top=t; if(!StackEmpty(SqStack.top)) { printf("棧為空."); return SqStack.top; } *e=SqStack.base[s.top]; SqStack.top--; return SqStack.top; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 //3.采用鏈?zhǔn)酱鎯崿F(xiàn)隊列的初始化、入隊、出隊操作。 LinkList InitQueue()//創(chuàng)建 { LinkList head; head->rear=(LinkQueue)malloc(sizeof(Node)); head->front=head->rear; head->front->next=NULL; return head; } void deleteEle(LinkList head,int &e)//出隊 { LinkQueue p; p=head->front->next; e=p->data; head->front->next=p->next; if(head->rear==p) head->rear=head->front; Free(p); } void EnQueue(LinkList head,int e)//入隊 { LinkQueue p=(LinkQueue)malloc(sizeof(Node)); p->data=e; p->next=NULL; head->rear->next=p; head->rear=p; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 //4.采用順序存儲實現(xiàn)循環(huán)隊列的初始化、入隊、出隊操作。 bool InitQueue(SqQueue &head)//創(chuàng)建隊列 { head.data=(int *)malloc(sizeof(int)); head.front=head.rear=0; return 1; } bool EnQueue(SqQueue &head,int e)//入隊 { if((head.rear+1)%MAXQSIZE==head.front) { printf("隊列已滿\n"); return 0; } head.data[head.rear]=e; head.rear=(head.rear+1)%MAXQSIZE; return 1; } int QueueLengthead(SqQueue &head)//返回隊列長度 { return (head.rear-head.front+MAXQSIZE)%MAXQSIZE; } bool deleteEle(SqQueue &head,int &e)//出隊 { if(head.front==head.rear) { cout<<"隊列為空!"<<endl; return 0; } e=head.data[head.front]; head.front=(head.front+1)%MAXQSIZE; return 1; } int gethead(SqQueue head)//得到隊列頭元素 { return head.data[head.front]; } int QueueEmpty(SqQueue head)//判斷隊列是否為空 { if (head.front==head.rear) return 1; else return 0; } void travelQueue(SqQueue head)//遍歷輸出 { wheadile(head.front!=head.rear) { printf("%d ",head.data[head.front]); head.front=(head.front+1)%MAXQSIZE; } cout<<endl; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 //5.在主函數(shù)中設(shè)計一個簡單的菜單,分別測試上述算法。 int main() { LinkList top=CreateStack(); int x; wheadile(scanf("%d",&x)!=-1) { top=Pushead(top,x); } int e; wheadile(StackEmpty(top)) { top=Pop(top,e); printf("%d ",e); }//以上是鏈棧的測試 int top=InitStack(); int x; wheadile(cin>>x) top=pushead(top,x); int e; wheadile(StackEmpty(top)) { top=pop(top,&e); printf("%d ",e); }//以上是順序棧的測試 LinkList Q; Q=InitQueue(); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q,x); } int e; wheadile(Q) { deleteEle(Q,e); printf("%d ",e); }//以上是鏈隊列的測試 SqQueue Q1; InitQueue(Q1); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q1,x); } int e; wheadile(QueueEmpty(Q1)) { deleteEle(Q1,e); printf("%d ",e); } return 0; }

    標(biāo)簽: 數(shù)據(jù)結(jié)構(gòu) 實驗

    上傳時間: 2018-05-09

    上傳用戶:123456..

  • Essentials+of+Radio+Wave+Propagation

    The objective of this book is to allow the reader to predict the received signal power produced by a particular radio transmitter. The first two chapters examine propagation in Free space for point-to-point and point-to-area transmission, respectively. This is combined with a dis- cussion regarding the characteristics of antennas for various purposes. In chapter 3, the effect of obstacles, whether buildings or mountains, is discussed and analytical methods, whereby the strength of a signal is the shadow of an obstacle can be predicted, are presented. 

    標(biāo)簽: Propagation Essentials Radio Wave of

    上傳時間: 2020-05-27

    上傳用戶:shancjb

主站蜘蛛池模板: 汤原县| 云龙县| 图们市| 新野县| 印江| 乐亭县| 五指山市| 沧州市| 九江县| 明溪县| 神池县| 奉化市| 莆田市| 抚州市| 兖州市| 抚州市| 汉寿县| 香格里拉县| 山阳县| 渭源县| 通许县| 安多县| 平利县| 时尚| 万年县| 平谷区| 赞皇县| 新丰县| 勐海县| 合阳县| 新化县| 镇平县| 鹤峰县| 庐江县| 铁岭市| 新宁县| 大新县| 洪洞县| 宁海县| 尖扎县| 新丰县|