ARM學習常見問題解答,ARM FAQ Frequently Asked Questions
標簽: ARM
上傳時間: 2014-01-20
上傳用戶:yd19890720
This document is designed to aid anyone considering whether to write an emulator for an arcade game machine. It will attempt to answer Frequently asked questions, give a step by step tutorial, and provide the resources necessary for a capable programmer to begin work on an emulator for an arcade game.
標簽: considering document designed emulator
上傳時間: 2014-01-05
上傳用戶:caixiaoxu26
本文從英文C–FAQ (2004 年7 月3 日修訂版) 翻譯而來。本文的中文版權為 朱群英和孫云所有。本文的內容可以自由用于個人目的,但是不可以未經許可出 版發行。英文版權為Steve Summit 所有,詳情見下面的英文版權說明。 The English version of this FAQ list is Copyright 1990-2004 by Steve Summit. Content from the book 《C Programming FAQs: Frequently Asked Questions》is made available here by permission of the author and the publisher as a service to the community. It is intended to complement the use of the published text and is protected by international copyright laws. The on-line content may be accessed freely for personal use but may not be republished without permission.
上傳時間: 2013-12-19
上傳用戶:LouieWu
Many of the pattern fi nding algorithms such as decision tree, classifi cation rules and clustering techniques that are Frequently used in data mining have been developed in machine learning research community. Frequent pattern and association rule mining is one of the few excep- tions to this tradition. The introduction of this technique boosted data mining research and its impact is tremendous. The algorithm is quite simple and easy to implement. Experimenting with Apriori-like algorithm is the fi rst thing that data miners try to do.
標簽: 64257 algorithms decision pattern
上傳時間: 2014-01-12
上傳用戶:wangdean1101
This document provides guidelines and describes how to easily port S60 2nd Edition C++ applications to S60 3rd Edition. The document has been written based on experiences of porting regular S60 2nd Edition applications, such as the S60 Platform: POP/IMAP Example [4] that can be downloaded from Forum Nokia. Code snippets from the example are shown in Chapter 8, “Application build changes,” and in Appendix A, “Code example." In addition, Appendix B, "Commonly used functions that require capabilities," and Appendix C, "Commonly used interfaces that have been changed or removed," provide useful information on some Frequently used functions and interfaces in third-party applications.
標簽: application guidelines describes document
上傳時間: 2017-01-29
上傳用戶:wang5829
Huffman codes In telecommunication, how do we represent a set of messages, each with an access frequency, by a sequence of 0’s and 1’s? To minimize the transmission and decoding costs, we may use short strings to represent more Frequently used messages. This problem can by solved by using an extended binary tree which is used in the 2- way merging problem.
標簽: telecommunication represent messages Huffman
上傳時間: 2014-01-04
上傳用戶:x4587
Huffman codes 1.In telecommunication, how do we represent a set of messages, each with an access frequency, by a sequence of 0 s and 1 s? 2.To minimize the transmission and decoding costs, we may use short strings to represent more Frequently used messages. 3.This problem can be solved by using an extended binary tree which is used in the 2-way merging problem. the sourse code is to encode and decode the Huffman.
標簽: telecommunication represent messages Huffman
上傳時間: 2013-12-22
上傳用戶:ztj182002
Compression using lempel-ziv -for a dictionary size of 2k -provide dictionary Lempel ziv algorithm is a dictionary based algorithm that addresses byte sequences from former contents instead of the original data. This algorithm consists of a rule for parsing strings of symbols from a finite alphabet into substrings, whose lengths do not exceed a prescribed integer and a coding scheme which maps these substrings sequentially into uniquely decipherable code words of fixed length. The strings are selected so that they have nearly equal probability of occurrence. Frequently-occurring symbols are grouped into longer strings while occasional symbols appear in short strings.
標簽: dictionary Compression lempel-ziv provide
上傳時間: 2014-01-07
上傳用戶:我們的船長
SOME BACKGROUND ON DESIGN PATTERNS The term “design patterns” sounds a bit formal to the uninitiated and can be somewhat off-putting when you first encounter it. But, in fact, design patterns are just convenient ways of reusing object-oriented code between projects and between programmers. The idea behind design patterns is simple-- write down and catalog common interactions between objects that programmers have Frequently found useful.
標簽: BACKGROUND uninitiate PATTERNS patterns
上傳時間: 2013-12-22
上傳用戶:shizhanincc
Someone who wants to get to know the customs of a country Frequently receives the advice to learn the language of that country. Why? Because the dif- ferences that distinguish the people of one country from those of another are reflected in the language. For example, the people of the islands of the Pacific do not have a term for war in their language. Similarly, some native tribes in the rain forests of the Amazon use up to 100 different terms for the color green.
上傳時間: 2020-05-27
上傳用戶:shancjb