Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video Games. It attempts to bring Game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade Game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic Game construction, allowing them to concentrate on more detailed Game design issues and implementation.
標(biāo)簽: Specification Introduction Objectives GameForge
上傳時間: 2013-12-27
上傳用戶:wl9454
中國象棋網(wǎng)絡(luò)版C#源碼 Visual studio 2005,C#開發(fā) 中國象棋網(wǎng)絡(luò)版,具有人工智能,可采用人工下棋、電腦參謀、電腦下棋等模式參加互聯(lián)網(wǎng)比賽。采用ClickOnce發(fā) 布到你的網(wǎng)站上,選擇只能聯(lián)機(jī)運(yùn)行,可以讓玩家只能上你的網(wǎng)站玩游戲。 共有三個項(xiàng)目: Game是主項(xiàng)目; CChessThinker是用C++寫的人工智能DLL類庫; Thinker是用C#寫的DLL,只是簡單的封裝了CChessThinker,目的是讓有些朋友可以直接用C#開發(fā)人工智能的DLL直 接替換 Thinker.dll,使得程序的智能程度得到提高。如果用C++等語言開發(fā)出來的人工智能類庫就直接替代 CChessThinker.dll 本源代碼可以自由傳播,隨意修改,自由增加廣告。
標(biāo)簽: Visual studio 2005 網(wǎng)絡(luò)
上傳時間: 2015-08-12
上傳用戶:lht618
MFC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameM FC GameMFC Game
上傳時間: 2013-12-09
上傳用戶:ma1301115706
手機(jī)游戲,蹺蹺板。游戲開始后,想辦法不要讓Game里面的人掉到地板上。
標(biāo)簽: 手機(jī)游戲
上傳時間: 2014-12-05
上傳用戶:小儒尼尼奧
游戲編程必看,MIT出版社:Rules.of.Play.Game.Design.Fundamentals 游戲設(shè)計(jì)原則
標(biāo)簽: 游戲編程
上傳時間: 2015-11-25
上傳用戶:hebmuljb
驅(qū)動級IO模擬按鍵,用于DX游戲的按鍵模擬。 this code can IO-driven simulation of the keys to the Game for the DX simulated keys.
上傳時間: 2013-12-24
上傳用戶:silenthink
Software Engineering and Computer Games By Rudy Rucker Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "Game engine" framework of linked classes for Game development. To help students create computer Games that are interactive, rapidly executing, and visually beautiful.
標(biāo)簽: Engineering Software Computer Games
上傳時間: 2015-12-02
上傳用戶:cc1
The Chinese promises the tower question is the most classical recursion question, this question has designed this Game, alternately plays by the user and automatically demonstrates two parts to be compose
標(biāo)簽: question classical the recursion
上傳時間: 2013-12-19
上傳用戶:ryb
適合初學(xué)者學(xué)習(xí)使用與學(xué)習(xí)的範(fàn)例.包含範(fàn)圍. 1.RPG行走模式 2.npc置放方法. 3.外部地圖的讀入方式.使用-字串-讀入. 4.物件化的邊界判斷! 5.超簡潔邊界與碰撞偵測 使物件化產(chǎn)生的npc依然保有邊界判斷的能力而不是只仰賴主程式的碰撞偵測. 此亦為完整使用物件的概念.故易於學(xué)習(xí). 使用Game api支援! 故延伸性非常高~ 請使用sun J2ME Wireless Toolkit運(yùn)行 (直接將本資料夾置入Wireless Toolkit裡的apps資料夾即可)
上傳時間: 2014-01-01
上傳用戶:gengxiaochao
2D Collsion Detection in Real-time Demonstration This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of a method for 2D collision detection.
標(biāo)簽: Demonstration application accompanies Detection
上傳時間: 2016-01-17
上傳用戶:sardinescn
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