這是一個服務端/客戶端模式的小型網(wǎng)絡游戲,1.0版。可連接多玩家,最多連多少個玩家視各位電腦的配置而定啰。根據(jù)Andre LaMothe游戲大師的 DirectX RPG Game Programming著作編成。公開出來供大家參考。
標簽: 服務端 模式 網(wǎng)絡游戲
上傳時間: 2017-07-25
上傳用戶:windwolf2000
游戲界的大牛人終于放出了 Q3 的源代碼,。希望對有志于 3D Game 的朋友帶來更多幫助
上傳時間: 2017-08-11
上傳用戶:dancnc
The potential of solving real-time demanding industrial applications, using vision-based algorithms, drastically grew due to an increasing availability of computational power. In this thesis a novel real-time, vision-based Blackjack analysis system is presented. The embedding of the vision algorithms in a compound system of other information sources such as an electronic chip tray, reduces the vision task to detect cards and chips. Robust results are achieved by not just analyzing single frames but an image stream regarding Game-ß ow informations. The requirements for such a system are a highly robust and adaptive behav- ior. This is motivated by the vital interest of casino entrepreneurs in a 100 statistical analysis of their offered gambling in order to support the business plan, measuring table and dealer performance and give accurate player rating. Extensive experiments show the robustness and applicability of the proposed system.
標簽: applications vision-based algorithms industrial
上傳時間: 2017-08-20
上傳用戶:liansi
C++ From Scratch: An Object-Oriented Approach is designed to walk novice programmers through the analysis, design and implementation of a functioning object-oriented application using C++. You will learn all the critical programming concepts and techniques associated with the language in the context of creating a functioning application. Best selling C++ author Jesse Liberty shows you how to create "Decryptix", a Game of decoding a hidden pattern as quickly as possible, using nothing but successive guesses and the application of logic. Every example and technique is put into the context of achieving a goal and accomplishing an end.
標簽: Object-Oriented programmers Approach designed
上傳時間: 2013-12-25
上傳用戶:225588
A few years ago I became interested in first person shooter Games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing Game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
標簽: interested particular shooter became
上傳時間: 2013-12-13
上傳用戶:hanli8870
《模擬城市》(SimCity)是美國藝電出品的一個城市建造(City-building Game)的電子游戲,首部作品發(fā)售于1989年,是Maxis的第一個產(chǎn)品。最初發(fā)行的平臺為DOS,之后又陸續(xù)推出了麥金塔、Windows與超級任天堂等平臺上的版本。當前該系列的版權所有者以及發(fā)行商為美國藝電(EA)。 2008年1月10日,EA以GPL協(xié)議開放原始版本,更名為Micropolis,特別針對OLPC。 在2013年EA/Maxis發(fā)布了全新的《模擬城市》系列游戲,將游戲名稱定為與1989年相同的名稱《模擬城市》,并且通過Origin平臺才可以進行游戲。在Maxis被問道這款游戲是否叫做“模擬城市5”的時候,Maxis說,這款游戲不是《模擬城市4》的迭代,而是一款全新的游戲,我們叫他《模擬城市》。國內(nèi)外的《模擬城市》粉絲們將它叫做《模擬城市(2013)》或者“SC(2013)”。 為了相互區(qū)別Maxis的第一部和第五部作品,本詞條用游戲發(fā)布時間分別命名為《模擬城市(1989)》和《模擬城市(2013)》。EA/Maxis官方目前分別稱之為:Micropolis和SimCity(港臺譯名:模擬城市)。
上傳時間: 2016-10-22
上傳用戶:86kl
游戲策劃文檔-friends system
上傳時間: 2019-05-10
上傳用戶:aaa9451
Mobile communication has gained significant importance in today’s society. As of 2010, the number of mobile phone subscribers has surpassed 5 billion [ABI10], and the global annual mobile revenue is soon expected to top $1 trillion [Inf10]. While these numbers appear promising for mobile operators at first sight, the major Game-changer that has come up recently is the fact that the market is more and more driven by the demand for mobile data traffic [Cis10].
上傳時間: 2020-05-27
上傳用戶:shancjb
Much of Game Theory has developed within the community of Economists, starting from the book “Theory of Games and Economic behavior” by Mor- genstern and Von Neumann (1944). To a lesser extent, it has had an impact on biology (with the development of evolutionaryGames) and on road traffic Engi- neering (triggered by the concept of Wardrop equilibrium introduced already in 1952 along with the Beckmann potential approach introduced in 1956). Since 1999 Game theory has had a remarkable penetration into computer sci- ence with the formation of the community of Algorithmic Game theory.
標簽: Distributed Strategic Learning
上傳時間: 2020-05-27
上傳用戶:shancjb
stract With global drivers such as better energy consumption, energy efficiency and reduction of greenhouse gases, CO 2 emission reduction has become key in every layer of the value chain. Power Electronics has definitely a role to play in these thrilling challenges. From converters down to compound semiconductors, innovation is leading to breakthrough technologies. Wide BandGap, Power Module Packaging, growth of Electric Vehicle market will Game change the overall power electronic industry and supply chain. In this presentation we will review power electronics trends, from technologies to markets.
標簽: Electronics Materials Power WBG for
上傳時間: 2020-06-07
上傳用戶:shancjb