UC Library Extensions
UnderC comes with a pocket implementation of the standard C++ Libraries, which is a reasonably faithful subset. This documentation describes those UnderC functions and classes which are not part of the C++ standard.
UC Library
Builtin functions:
Most of these are standard C functions, but there are a few unique to the UnderC system which give you runtime access to the compiler. You may evaluate expressions, execute commands, compile code, etc.
* Expands the text in expr using the UnderC preprocessor, putting the result
into buff.
void uc_macro_subst(const char* expr, char* buff, int buffsize)
* Executes a UC #-command, like #l or #help.
uc_cmd() expects the name of the command, _without_ the hash,
e.g. uc_cmd("l fred.cpp") or uc_cmd("help").
void uc_cmd(const char* cmd)
* Evaluates any C++ expression or statement will return non-zero if
unsuccessful.
C++ class Libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.) and an XML parser. Licensed under Boost license.
These listed Libraries are written in WTL. But it s really hard to mix both MFC & WTL together. Obviously, it s not reasonable to ask a developer or a team to giving up MFC and move to the WTL world just because there were some great controls or visual Frameworks written in WTL (there are many things that should be considered especially in a company with hundreds of developers like the company I work for). Unfortunately, there was no such good and free visual Framework in MFC until now. Whatever difficulties there are, I still desire to be able to use them and now my effort is here to be shared with you.
Under the Hood
The C++ Client Edition contains a full set of C++ class Libraries, with client side source code for comprehensive Internet and Intranet application development and enablement. Designed specifically for Visual C++ developers, this kit has the power and flexibility that you demand
Boost provides free peer-reviewed portable C++ source Libraries.
We emphasize Libraries that work well with the C++ Standard Library. Boost Libraries are intended to be widely useful, and usable across a broad spectrum of applications. The Boost license encourages both commercial and non-commercial use.
We aim to establish "existing practice" and provide reference implementations so that Boost Libraries are suitable for eventual standardization. Ten Boost Libraries are already included in the C++ Standards Committee s Library Technical Report (TR1) as a step toward becoming part of a future C++ Standard. More Boost Libraries are proposed for the upcoming TR2.
Boost works on almost any modern operating system, including UNIX and Windows variants. Follow the Getting Started Guide to download and install Boost. Popular Linux and Unix distributions such as Fedora, Debian, and NetBSD include pre-built Boost packages. Boost may also already be available on your organization s internal web server.
Please read this document before attempting to compile and run the Libraries and applications! The projects
must be compiled in a particular order. Standard support questions are about compiler and/or linker errors
that are generated when users try to compile the projects in the wrong order. Other information of interest
is available here, so read the entire document fi rst.
Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the
applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2
contains those applications, plus more