Welcome to Beginning Algorithms, a step-by-step introduction to computing algorithms for the real world. Developers use algorithms and data structures every day of their working lives. Having a good understanding of these algorithms and knowledge of when to apply them is essential to producing software that not only works correctly, but also performs efficiently. This book aims to explain those algorithms and data structures most commonly encountered in day-today software development, while remaining at all times practical, concise, and to the point, with little or no verbiage to distract from the core concepts and examples.
標(biāo)簽: step-by-step introduction Algorithms algorithms
上傳時(shí)間: 2016-05-08
上傳用戶:wlcaption
Shader-X -- Introduction GLSL and HLSL and CG
標(biāo)簽: Introduction and Shader-X GLSL
上傳時(shí)間: 2014-01-13
上傳用戶:ynwbosss
This LDPC software is intended as an introduction to LDPC codes computer based simulation. The pseudo-random irregular low density parity check matrix is based on Radford M. Neal’s programs collection, which can be found in [1]. While Neal’s collection is well documented, in my opinion, C source codes are still overwhelming, especially if you are not knowledgeable in C language. My software is written for MATLAB, which is more readable than C. You may also want to refer to another MATLAB based LDPC source codes in [2], which has different flavor of code-writing style (in fact Arun has error in his log-likelihood decoder).
標(biāo)簽: LDPC introduction simulation software
上傳時(shí)間: 2014-01-14
上傳用戶:大融融rr
S60-programming-a-tutorial-guide-symbian. 1 Introduction to Mobile-Phone Systems 1 1.1 Wireless Technologies 1 1.2 Cellular Systems 2 1.3 Elements of a Mobile-Phone System 4 1.4 Keeping Users’ Calls Separate 5 1.5 Multipath Propagation 7 1.6 2G Mobile-Phone Systems 9 1.7 GPRS Systems 10 1.8 3G Mobile-Phone Systems 13 1.9 IP Multimedia Subsystem 16 1.10 Mobile-Phone Hardware 17 2 Introduction to Symbian OS 19 Introduction 19 2.1 The Development of Symbian OS 20 2.2 Symbian OS User Interfaces 21 2.3 Coding Idioms 23 2.4 Tool Chains 28 3 The Console Application 33 Introduction 33 3.1 Creating a Console Application 33 3.2 CBase Classes 38 3.3 Protecting Memory 38 3.4 Putting It Into Practice: An Engine for a Simple Card Game 46 Summary 56
標(biāo)簽: programming-a-tutorial-guide-symb Introduction Mobile-Phone Wireless
上傳時(shí)間: 2016-05-14
上傳用戶:dianxin61
An Introduction to Wavelets,有關(guān)小波入門的一個(gè)很好的資料,對學(xué)習(xí)幫助很大。
標(biāo)簽: Introduction Wavelets An to
上傳時(shí)間: 2014-01-09
上傳用戶:koulian
The PXI Hardware Specification is authored and copyrighted by the PXI Systems Alliance. ... This is the first public revision of the PXI specification.
標(biāo)簽: Specification copyrighted PXI Hardware
上傳時(shí)間: 2013-12-19
上傳用戶:cazjing
an introduction to wsn and tinyos
標(biāo)簽: introduction tinyos and wsn
上傳時(shí)間: 2013-12-19
上傳用戶:123456wh
Oracle plsql introduction
標(biāo)簽: introduction Oracle plsql
上傳時(shí)間: 2014-01-27
上傳用戶:洛木卓
Introduction to channel estimation by using LS and MMSE.
標(biāo)簽: Introduction estimation channel using
上傳時(shí)間: 2016-05-31
上傳用戶:ZJX5201314
matlab gui tutorial, a brief introduction for matlab and include an example of image processing
標(biāo)簽: matlab introduction processing tutorial
上傳時(shí)間: 2013-12-14
上傳用戶:waitingfy
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